Dark Aether’s Top 10 Anime of 2023


Seriously, I take one year off to work on a personal project and everyone thinks I’ve finally snapped or wants to be my guidance counselor! Well, I’ll show em–

Welcome to part two of the Aether Awards, my annual check in where I rank my favorite content in one convenient place. This year, I reverted to the usual games to anime order, so if you’re new here or missed part 1, you can catch up below.

Dark Aether’s Top 7 Games of 2023
Depending on who you ask, 2023 was either the best or worst year for video games. Or to be precise, 2023 was a good…medium.com

This is the fifth year I’m running the anime portion back when I added it in 2019. Speaking of, I’ve officially hit five years at AniTAY and writing about anime. Before that, I had spent 2–3 years writing for Talk Amongst Yourselves, a subblog of what used to be Kinja during Kotaku’s Herbless Era. The whole writing thing happened during a very difficult time in my life when I didn’t exactly have the best support system.

I’ve been writing for a long time — seven years in fact — and now that I’m seemingly committed to the hobby, I’ve reached the point where I’ve started pondering where it’s all headed towards. I’ve written reviews, done essay length retrospectives, contributed words to various projects on the main AniTAY blog, and even published my first investigative piece over a year ago, all of which I’ve compiled into a personal list of best work under my Medium page. Basically, I’ve begun thinking long-term.

An Introduction to My Cabinet of Curiosities (Featured Work)
New to my profile? Not sure where to start? Check these out first!medium.com

Of course, I’m not going anywhere yet! This is still a way off, and I have no intention of leaving my current IT gig while business is good, but what I’m getting at is I’ve started pondering the future a little more each day. This was especially true in 2023, which was — to be perfectly blunt — not a great year for me, personally speaking. Despite taking a huge step back to work on my personal project and publishing seven articles, with three more pending later this year, it didn’t go quite as smoothly as I expected, experiencing multiple delays on my end as well as postponing or scrapping anything else I might have been working on.

Radiant Memories
The Complete Radiant Collectionmedium.com

Regardless, I learned a lot doing this project, including, prioritizing what I want to cover instead of chasing trends or views, understanding myself better by balancing my wants and needs and most importantly, putting my health first for my own sake as well as the quality of what I’m submitting. The thing is that I’ve been getting advice on the best way to approach my work since 2016. Some good, some questionable, and it took doing this retrospective to understand what it is I want to achieve with my writing and should have been striving towards instead of trying to appease everyone at once. In other words:

Now that I’ve gotten the personal stuff out of the way, let’s move onto 2023’s anime. Contrary to popular belief, I was in fact keeping tabs each season, albeit in a less involved manner here with my project requiring more than I had initially anticipated. Even if I hadn’t been away, for the first time since I started these awards, this was one of the easiest lists to put together. Simply put, I pretty much had already mentally written down my nominees a month before this draft went into production. Aside from 2–3 cuts, some small honorable mentions and an excruciatingly drawn-out duel between my #1 and #2 slots, there were no real issues with the top 10, save for the exact ordering.

That said, I still feel terrible for leaving you cut and dry most of 2023 without my opinions while I was away, so before we get started, here’s a supercut of everything I watched worth highlighting, in rapid fire succession:

2023 Recap!

Winter

Our recap begins with a trio of continuing series. Mobile Suit Gundam: The Witch from Mercury started off strong and crossed the finish line with flying colors for the most part, even if it did leave me wanting a bit more for the finale. I thought for sure it would make the main list, but maybe it needed a few more episodes to simmer for my palate. Otherwise, a true standout and easily one of the best of the year! My Hero Academia Season 6 was mostly a return to form after several less than stellar seasons — an entertaining pick up if nothing else. Blue Lock surprised me with its madcap rush to the goal line, or as I like to call it “hey dad, they finally made an anime about you!” It was on my shortlist, but just barely missed the top 10!

Tokyo Revengers: Christmas Showdown was an okay follow up, but the start of a slow downfall with the subsequent Tenjiku Arc later that year erasing any goodwill I might have had for the series (Really? You’ve been building up to this?!). Bungo Stray Dogs Season 4 was decent, although not quite as memorable as what came before. As for Season 5 later that year — I genuinely don’t know where to start. Aggretsuko Season 5 got a nice sendoff while screaming bloody murder. Trigun Stampede wasn’t really what most people wanted from a reboot — myself included — but that didn’t change my enjoyment with it even if I still think the animation company and art style weren’t a good fit. I wasn’t a big fan of the finale either, so it was cut from the shortlist.

The real surprise of the season was High Card Season 1, an original anime from the minds behind Kakegurui. A stylish and fist pumping drama filled with fast cars, slick suits and arguably the best ending theme of 2023, this cool customer didn’t get anywhere near the love or attention it deserved, yet its weekly capers and skull busting moments made for one of my favorite afternoon pickups. I’m so glad it got a sequel currently airing as of this writing and I can’t wait to see what’s in store for the gang.

Wrapping things up, Berserk: The Golden Age Arc — Memorial Edition got its long overdue English dub, and I had the chance to watch it for the first time in its entirety after having previously only finished the first film. What else can I say? Classic. It’s not on the list, but it was one my favorite things in 2023 despite not being of the year itself. Perhaps one day I’ll get around to doing some writing on the series…

Spring

While Winter was mostly playing catch up for me, Spring is where things started picking up. Mashle: Magic and Muscles proved you don’t have to be the biggest kid on the block to have a good time — just be ripped AF! Dr. Stone New World found its groove again, looking to the stars as it enters its final arc. Skip & Loafer was a lighthearted and neat new slice of life/romantic comedy. My 2023 AOTY got a delightfully charming pseudo follow up and interquel with Ranking of Kings: Treasure Chest of Courage, reminding me once more why it took home the top prize even with the smaller stakes, and Heavenly Delusion was a show. Couldn’t say what, but it was. Oh, and let’s not forget Osh–

Summer

Things cooled down for me around this time, but the season certainly didn’t! Fate/strange Fake: Whispers of Dawn took the series to my home turf of the grand ole US of A. Bleach: The Thousand-Year Blood War Part 2 turned in a serviceable second act, but I fear we are approaching the point where I lost interest in the manga. A man can only take so many battles in quick succession, which brings me to Jujutsu Kaisen Season 2 Part 1 — Hidden Inventory/Premature Death. I wasn’t quite as hot on season 1 as most during its initial airing, but upon rewatching it in 2023, it started to grow on me, so I was looking forward to its follow up. The most positive compliment I can give is had this been its only release, it likely would have ranked at #11. That is, until Part 2 — Shibuya Incident started…. more on that later.

Baki Season 2 gives the show a proper ending to the never-ending family saga of the Hanmas by beating up your dad. Kengan Ashura Season 2 came and went about what I remember from it with its nonsensical violence and corporate turncoats. Horimiya: The Missing Pieces was a fun, if somewhat disorganized sequel (interquel?). Not quite a second season, but definitely worth checking out all the same. The Duke of Death and His Maid returned for Season 2 with a mostly fun follow up. Golden Kamuy Season 4 got its long awaited finale following an unfortunate passing internally. While maintaining the quality of its predecessors, this season felt more like an intermission than a proper sequel for me. Given that next one is the last, I’ll assume its buildup for something special down the road.

Finally, Bastard!! -Heavy Metal, Dark Fantasy- Season 2, or to use its full proper name, Bastard!! -Heavy Metal, Dark Fantasy- Hell’s Requiem Arc — damn straight, I’m adding those creds! — returned to rip and tear some more fools. I had a review planned, but things fell through and I didn’t have that much new to add, so if you liked the first, you’ll like the second.

Fall

Closing the recap out, my 2023 runner up Spy x Family got a fun sequel and a shiny new boat in Season 2. I also didn’t have much new to add from before, so I left it off the main list. Shy brought superhero shenanigans to crippling social anxiety. MF Ghost tries to live up to its legendary Initial D legacy, not quite recapturing the spirit of the original — and more than a little objectionable with its female cast, even by its predecessor’s standards — but confident in its rival racing and engaging enough for those who live on the fast lane. After-school Hanako-kun was another not-sequel to a thing I liked from before — seriously, what’s all these specials this year?! Cold feet, I guess. Luckily, this one got a proper season 2 announcement, so hopefully more to follow these experimental formats.

Finally, no list would be complete without mentioning the biggest surprise of the season — Undead Unluck! Knowing next to nothing and expecting the worst from its synopsis, what could have been another flash in the pan action show ended up being one of the more comical, brilliantly animated and personality driven titles that I look forward to each week. A shame it didn’t qualify this round as it continues into Winter 2024, but rules are rules. However, if it can maintain its current momentum, I’m sure it will be getting its flowers sometime next year.


And that about wraps it up for the recap, but before we move onto to the top 10, we have some unfinished business, so I’ve added another new section this year. While I go fetch my instruments of pain, here were the not-so-great parts of 2023:

Dishonorable Mentions

So… much… plot armor…

Demon Slayer: Kimetsu no Yaiba Season 3 — Swordsmith Village Arc and Diminishing Returns

It is because it is a traditional, straightforward approach to the battle Shonen formula while adding in its unique touches that proves why it’s great. Simply put, it’s a really well put together show that manages to find its own voice through some breathtaking fights and a compassionate protagonist with a personal stake in his quest to turn his sister Nezuko back into a human after their family is slaughtered and the latter becomes a demon. It checks off a lot of the standard Shonen trademarks I look for while managing to make its own mark and occasionally even put some of the founders on notice. This isn’t the only Shonen on this list, but Demon Slayer is a nice reminder of what I love about the genre and one of two shows this year that prove you don’t have to invent or reinvent the genre to tell a compelling a story.

That was me five years ago awarding the first season #7 in my very first AOTY awards. My, how the pendulum has swung in the time since….

It’s my fault really for not beginning to see the cracks in its follow up film Mugen Train, a movie, while enjoyable on its own, wasn’t exactly anything to write home about beyond its aesthetics. While many have attested that Demon Slayer: Kimetsu no Yaiba has always prioritized spectacle over substance and that Ufotable is just playing to their strengths — although the recent Swordsman Village Arc is testing that theory less its fans can tell the difference — I think it’s easy to forget the story’s origins.

A simple charcoal seller turned swordsman following the slaughter of his family, a world of unending terrors and the power of sibling bonds, these are all established elements that feature prominently, frequently referenced in one form or another all the way to the latest season. I’ve heard arguments in bad faith downplay these elements, even when the story goes out of its way to reintroduce them as recent as the finale of this season, but I think this further highlights the disconnect between the action and what the story is trying to communicate.

Taken at face value, the story clearly had thoughts and pathos it was building towards. To subsequently ignore what was preestablished for the sake of aesthetic is an open admission, nay an unwillingness to meaningfully engage with the content presented, which is to say is highly counterproductive to any conversation about the subject, if not the medium — unless your only goal is to look at it for its commercial value. Not that it matters, as the industry is more than happy to nickel and dime its fans out of their wallets for the privilege of watching a recap and maybe one new episode of a show you’ll end up watching again on TV anyways.

The other recurring problem is that with each subsequent season it never leads anywhere else beyond another villain of the week. It keeps undercutting itself with entire episodes being devoted to nothing but fights and a five-minute empathy flashback because they bullied VOTW or something. Or as I like to put it, Tanjiro rolling up a newspaper and going *whack* “bad demon!” Season 3 was the worst in that regard, but this was the first time it managed to simultaneously bore me and put up my hands in contempt with a baffling, unearned last-minute twist that was never even hinted at being a possibility or reeks of a writing hole someone failed to write themselves out of.

Personally, I don’t see it recovering from this in my eyes. But hey, look on the bright side. Maybe if you behave yourself, they’ll let Nezuko contribute next season.

Jujutsu Kaisen Season 2 Part 2 — Shibuya Incident Arc, MAPPA’s Meltdown and The Topic of “Newsworthy”

Luckily for you, I have a greater target on my hitlist. Pray I do not return…

There’s no easy way to talk about Jujutsu Kaisen’s Shibuya Incident arc without acknowledging the various opinions floating around, with quite a few people on the AniTAY blog having differing levels of thoughts on the subject. Whether you think it’s the greatest thing since slice bread or the stalest form of white bread imaginable, it’s safe to say everyone has an opinion and there is very little room for me to condense this into a meaningful conversation without addressing some of the story’s “choices.” For that reason, I am considering publishing a separate article at a date to be determined. In the meantime, here is the cliff notes version for context (emphasis mine):

The Shibuya Incident Arc sees Jujutsu Kaisen at its most action-packed, but the relentless bombardment of fight scenes ends up doing the characters, pacing, and story a disservice. If it’s spectacle you seek, look no further than these episodes. If you want action to service the plot and characters rather than the way around, this arc leaves a lot to be desired. — IGN

I’m not saying that a show isn’t allowed to suddenly switch up its pacing or drop a whole mess of death and drama on its cast. What I am opposed to is sitting through a weekly television series for half a year and asking myself repeatedly, “What is the point of all of this?” Why introduce all of these heroes and villains and spend so much time building them up, only to have their unceremonious deaths serve as little more than “Oh Snap!” moments for the “real” antagonist that barely even gets a proper introduction before the series is over? Why spend weeks upon weeks showcasing all of these fight scenes, which, while cool on their own, do not add up to anything beyond “None of it mattered, since that brand new villain that none of you care about yet planned this whole thing with his Evil Brain Monster Powers, and our heroes were screwed from jump”? — Anime News Network

Shibuya is kind of a mess. It wants to be this huge, world defining conflict. The sort of thing that the rest of the story revolves around. And in some ways, it does accomplish that, the status quo has definitely changed after this arc. But where Hidden Inventory was tight and focused, Shibuya has too many threads, tries to do too much, casts its net too wide, while not having developed things enough prior. It doesn’t feel earned the same way Hidden Inventory does because half the characters are either new or given unsatisfactory resolutions. Think of it like this: Across the arc the villains defeat more villains than the heroes do. It’s as if the entire arc exists to tear Itadori down, rather than build anything up. — Star Crossed Anime

What I do want to focus on right now and what I feel is of much greater importance is the topic of MAPPA, including but not limited to the disturbing number of reports of workplace abuse, overworked staff and a production so broken that not only did it bleed over into the show itself, it prompted many of its staff to openly post their frustrations and deteriorating breaking points in now deleted posts, even while the show was still garnering praise at work that was only “30% of the intended vision.”

To be clear, this isn’t directed at the team, who obviously “moved mountains” to turn in something each week, regardless of personal feelings. This isn’t even finger pointing at fans who basically cheered as staff literally worked themselves to death with increasingly morbid consequences if their wording is any indication. But what about the publications, outlets and journalists who not only lavished praise for JJK S2 in their own annual roundups, but have still not addressed the elephant in the room?

Let’s backtrack a little. During the Insomniac breach of last year, there’s been a lot of debate regarding the journalistic responsibility of covering what is newsworthy for the general public and what that actually entails. It’s an ethical and moral line with no clear one fit solution, and it would be naïve of me to admonish the players of a system where the rules are clearly not in their favor. As someone trying to break into the field, I understand most of these folks have their hearts in the right place, but if you are of the party that believes the public has a right to know what is now publicly available information, then why are so many of these same places not addressing the MAPPA situation directly or holding them accountable?

If it’s a lack of knowledge because they are “video game sites”, well, then, how are they keeping up-to-date with the anime industry as the news happens? If the issue is it’s not “newsworthy,” then explain to me how a site like Polygon determined what we really needed to know about was fictional romances, Gojo fan shrines, Usher cosplays and licensed TikTok music? You’re telling me this is more newsworthy while their own audience is somehow more knowledgeable about the situation than their own staff or editor? Or how about the fact that four major outlets not only put the recent season on a glowing pedestal and somehow failed to even reference the situation brewing, including Kotaku who is a sister site to i09/Gizmodo that reported on the issue while their AOTY list couldn’t bother to throw up a link despite doing so for a separate but relevant issue with Mob Psycho 100 III the year prior?

Call me crazy, but maybe, just maybe, if you’re going to ask the industry to do better, then shouldn’t the ones asking lead by example and report what’s newsworthy? Even if we assume lack of expertise, it takes two seconds to put up a hyperlink elsewhere. It’s information already out there, it doesn’t cost you anything, simple. Unless of course, there is a reason you might not want people to know.

For example, if the second season and beyond didn’t quite fit the narrative you thought you understood? Or maybe you’re a bit embarrassed that the new material might contradict some of your earlier observations and are still processing it? No, that’s preposterous! No decent outlet would deprive your audience of newsworthy content for the sake of the algorithm, right? No respectable journalist would put favoritism over their readers by not only being intimately familiar with the source material as well as the anime while the animators of said material are literally on the brink of a mental breakdown or worse, would you?

As of this writing, only IGN has recently acknowledged the falling out in MAPPA in the review above, though that may be more on the part of the author who took the time to reference it than the company itself. Still, I’m a big believer in second chances, so here’s my proposition. For those remaining who have yet to address it, if you still have any integrity left, you’ll have another chance in early March to right this ship, depending on the outcome.

Ideally, nothing of consequence happens and it’s just an ordinary day. If that’s the case, I’ll leave you to your own devices for now. However, if it pans out the way I think it will and you choose to remain silent in your obligatory flattery, that’s fine. I know you have to keep the lights on, even if it means playing ball with the SEO beast. But your readers might not be so charitable, and that’s fine too — at least we’ll know where your priorities are.

Lightning Round!

To be fair, this scene did catch me off guard — for the wrong reasons.

Tomo-chan is a Girl! was a pretty mid show for a title with such prehype built around it. Not bad enough to make the “Tomo-chan is a Disappointment!” joke, but certainly not great. In/Spectre got a Season 2 for some reason for another helping of detective make believe and long-winded exposition. Ayakashi Triangle got a “nope, imma head out” reaction while still smelling like the rotting garbage I had stepped on. KonoSuba: An Explosion on This Wonderful World! is proof that not every character is destined for main character status in an otherwise boring slog. My Home Hero is the perfect crime of how to fail upwards.

The Ancient Magus Bride Season 2 forgot what made it special in the first place with a meandering abuse tale that takes too long to go anywhere. Eden’s Zero returned for Season 2 and then quietly got hurled into the sun. Mushoku Tensei Jobless Reincarnation Season 2 brought controversy to the forefront — again. Rurouni Kenshin (2023) didn’t need to exist, for obvious reasons. Helck supposedly got good…. Too bad it still sucked for me to stick around! FLCL: Grunge is another sequel no one asked for. On the plus side, at least it’s over now!

One Piece Season…… Er, Wano showcased the triumph of aesthetics over themes and further proves that anime was a mistake with its insufferable pacing and fanbase demanding more. This was the last straw for me — no pun intended — as I finally bid adios to the series that once brought me joy turned into yet another commercial brand fishing for views while its creator enjoys the spoils without repercussion. But those are stories for another day as there are more pressing matters to attend to.

Last, and certainly the weakest link, Tokyo Revengers: Tenjiku-hen retaught me the meaning of my favorite ex-coworker’s water cooler introduction — “it was good, until it was stupid.” Pacing issues aside, this was possibly the worst way to end after spending two whole seasons building up this Machiavellian-style villain, only to give him the most uninspired, predictable backstory imaginable, followed by an abrupt conclusion so ridiculous I nearly spilled my drink in laughter! Now, if you’ll excuse me, I’m about to hit 60 on the freeway…

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Apologies for the delay, just packing up my neat little toys — you have no idea how hard it is to maintain these things! Pray that it be the last time I have need of them. And without further ado, the main event:

The List!

Just another typical day at my desk.

Rules and Guidelines (Disclaimer)

***As a reminder, titles that completed or ran for the majority of the qualifying year are considered for this list, as I don’t believe in handing a final verdict without seeing the finished product. No need to panic, I’m not about to change the rules on you or erase a season’s worth of content! That means no cutsies just because you’re an elf. “Now go on, back of the line!”

Shows like Undead Unluck and The Apothecary Diaries (which I haven’t watched yet!) will qualify in 2024 or their year of completion. Movies, OVAs, and specials are permitted, though none made it in. I have a good reason this time — I didn’t watch any anime films in 2023! Unless you count Spider-Man… (Sorry The Boy and The Heron)

And as a final, FINAL reminder, all opinions referenced in this list are mine alone. If I haven’t already mentioned your favorite after this point, I likely didn’t watch it, forgot I watched it, or didn’t have any significant thoughts about it to devote words to it in the previous sections. And if my picks happen to differ from yours, no worries! Our team of experts and lab rats ran a series of rigorous tests and experiments and have confirmed with 100% scientific accuracy that I am indeed not you.

So, after much debate, a few too many after hour drinks and an unrelated incident involving a folding chair, here it is — my Top 10 Anime of the Year. Enjoy!***

10. Hell’s Paradise

Having just addressed the MAPPA meltdown and subsequent coverage (or lack of), the irony of kicking this list off with… a goddamn MAPPA production is not lost on me. It’s not even the last as we move further down this list! While there is no denying that the studio likely has some bad actors above given its mismanagement throughout Jujutsu Kaisen Season 2, which probably points to the larger issue of the anime industry as a whole — no “clean hands” in this business, etc., etc. — the larger controversy surrounding that production and, according to some of its own staff, unwarranted praise given how rushed and unfinished the final product was left the rest of their other projects somewhat forgotten on a lot of year end lists — well, except Attack on Titan, but that show doesn’t need anymore help!

Rather than continue to belabor the point more informed individuals have reiterated on or invite further speculation on what goes on behind closed doors, I’d rather turn my attention with a title that managed to surprise me with its intricate characters, otherworldly setting and, against MAPPA’s overworked schedule, spectacular presentation to the very end.

I’m talking of course about Hell’s Paradise: Jigokuraku which follows the ronin ninja turned death row inmate Gabimaru, a ruthless killer yet loyal “wife-guy” who at the beginning of the story is content with death until his executioners find out he’s much harder to kill than expected. Having been convinced by executioner Sagiri that he values life more than he is letting on, including his love for his wife, she offers him a chance at a full pardon in exchange for completing a dangerous mission for the government — bring back the elixir of life from Shinsenkyo, an uncharted island full of monsters and other mysteries.

Of the three “Dark Trio of Shonen” that have gained traction and, in a comically brutal twist of fate, have had adaptions covered by MAPPA — yes, I know, it’s going to show up a lot this year — Hell’s Paradise takes the well beaten path of most conventional Shonen. Intense fights, honor and friendship, a force for good, and so on while making one small, but significant change that recontextualizes the story moving forward. As the emotionless “Gabimaru the Hollow” dives headfirst into the dark underbelly of assassination, his undying love for his wife proves to be more than meets the eye at first glance.

Forgotten memories, emotions and even his own humanity are challenged as the realization of Gabimaru’s heart becomes one of the most compelling elements in between the blood showers, unspeakable body horror and twisted takes on spirituality that emerges from Shinsenkyo’s darkest corners. While the island of Shinsenkyo itself plays host to all sorts of nightmare fuel, its take on Buddhist symbolism and Tao philosophy makes it one of the more memorable backdrops to lay the foundation on for a battle action story.

Just as the promise of eternal life draws attention from those who would seek paradise, its intimidating yet alluring wildlife and ecosystem feeds off the unfortunate drifters who find themselves stranded on a literal hell where even death loses its meaning after several days. When its inhabitants start entering the picture, it paints a beautiful yet horrific cycle of life unending, further layering the story’s duality between heaven and hell as the remaining participants are forced to cooperate temporarily while confronting some uncomfortable truths about themselves.

Speaking of participants, ADR director Mike McFarland led this expedition to hell for its English dub. Alejandro Saab voices the cold and dutiful ninja Gabimaru, chipping away at the character’s exterior with a such a ferocity of seriousness and fear of a man with nothing to lose but his heart as his brutal training and survival instincts kick in. Unlike a lot of other Shonen protagonists, he never comes across as entirely “cool” with his self-isolation reflecting inner darkness, and Saab’s performance highlights the character’s warring states between his Hollow self and the loving husband personas as his identity crisis sees him play loyalties to his clan and the one waiting for his return.

Marisa Duran provides the voice of reason in Sagiri, challenging the notion of strength through the show’s examination of femininity and tradition. Given the show’s willingness to provide contextual commentary on social issues through the period, Duran’s delicate balance between warrior, executioner and eventually, friend bridge the gap between modern heroine interpretations and the story’s history through a combination of professionalism, duty and empathy.

Jill Harris plays the bubbly yet deadly Yuruziha, a kunoichi who deals in poisons just as effectively as her spoken words. Her laid-back speech and nonchalant attitude towards certain death provides a nice counterbalance to the show’s seriousness through comedy while hinting at something more as the character’s questionable views of loyalty are left unfiltered near season’s end. Reagan Murdock’s Shion captures the master swordsman’s tough mentorship and logical analysis of the situation as the circumstances change and his past regrets come to light while Cassie Ewulu’s Nurugai adds a dash of youthful innocence and honesty despite the doom and gloom of the setting.

Last, but not least, Ian Sinclair and Michelle Rojas play the devilishly cruel duo of Ju Fa and Tao Fa, the male and female avatars of the antagonistic Tensen. Their “divine” origins and vicious indifference towards the island’s inhabitants and its visitors is further exacerbated as they toy with their new playthings before turning them into plant food.

Between the grandiose of the Tensen and the down to earth nature of its human cast, Hell’s Paradise once again proves that there is more to Shonen than spectacle meets unfiltered violence. Though only time will tell if Season 2 will live up to its strong foundation — or if MAPPA will treat its workers better after this — its heart is undeniable. After all, “accepting one’s emotions is not a weakness — it’s a strength.”

9. Buddy Daddies

Original anime can be a double-edge sword. On the one hand it guarantees everyone is on the same page from day one as it guarantees no predetermined assumptions on the part of the audience beyond what is given. On the other, the ambiguous nature of an original project with no expectations also carries a greater risk on a “return on investment.” Whether it succeeds or fails is often on the shoulders of its creators and biggest champions or advertisers as opposed to the pedigree of an existing story, author or publication/company doing most of the heavy lifting or “hype,” as is often the case when building media momentum.

In the five years I’ve been running these awards, it’s not every day I get to award an original project one of these — nope, I still can’t afford the physical trophies! On the rare occasions I do, I take great pride and pleasure in being able tell you all about it and celebrate these achievements instead of poking the undead corpse of yet another casualty of the anime industry. This year’s pick comes to us from P.A Works (Appare-Ranman!, Skip & Loafer), a company with an extensive history when it comes to championing original projects, and their latest title brought me to my knees with the gun-toting comedy duo of Buddy Daddies.

Set in the high-stakes world of assassination and modern-day domestic living, Buddy Daddies follows two hit men who, through a series of fumbles on their latest job inadvertently end up adopting the daughter of their target. Things escalate further as the two killers attempt to micromanage their day job and give their “hostage” something resembling a normal family life after they investigate her background and realize she has no place to return to.

Now, I realize comparisons to Spy x Family are unavoidable, especially given the latter’s excellent second season from last season, but hear me out. Whereas Spy x Family’s professionals turned parents carefully revolve around the clairvoyant yet doting Anya to navigate her newfound surroundings in increasingly clever and showstopping situations to drive home the point, Buddy Daddies takes a much more methodical approach to portraying the mundane reality in between its trigger-happy protagonists.

Compared to the expertise and precision of Spy x Family’s Loid and Yor Forger, Buddy Daddies’ Kazuki Kurusu and Rei Suwa are showcased as flawed both on and off the clock. They argue frequently about their line of work, bicker about household chores and how to best care for their newly adopted daughter, Miri Unasaka, who has her own share of hyper tendencies — much to their discomfort.

In the early parts, it’s quite hilarious, if not downright absurd, but where it finally started to morph into AOTY material was the slow progression towards developing the down-on-their luck trio of misfits into something profound. Learning about Kazuki’s previous relationship, Rei’s strict upbringing into hired gun and Miri’s — without giving too much away — questionable former homelife, each of the main cast come with their own share of baggage. As a result, they grow closer, learn to live and ultimately come together when their small slice of happiness is abruptly ripped apart and the decision is left on our surrogate parents to decide what’s best for all involved.

This awakening comes into further realization through the soft, but deadly stylings of ADR director Shawn Gann and the English cast and crew who bring their A-game as the show comes (literally) guns blazing into its final act. Emi Lo voices the adorably rambunctious Miri with the playfulness and energy befitting her character’s natural age. Child characters can sometimes feel like they are running on fumes depending on the situation, but Lo’s performance manages to bring out the best (and worst!) aspects of being a caretaker while teaching a thing or two to her titular papas who find themselves out of their league when suddenly thrust with responsibility.

Landon McDonald plays the flamboyant yet organized house sitter Kazuki who takes it upon himself to be Miri’s guardian early on. Though the more levelheaded and practical about the duo’s situation, McDonald’s take on the troubled family man with an unspoken past toes the line between gentle, outrageous and even decidedly swift whenever the situation calls for it, while also being the main source of laughs as the straight man to his co-stars’ characters.

If I had to pick favorites, my MVP would have to go David Matranga as the all-business but disheveled Rei. As the last and slowest to warm up to the idea of a life beyond killing while self-indulging in his hobbies (and likely depression), Rei represents the ultimate form of change and Matranga’s performance takes that level to its logical conclusion with some of the heaviest and unsettling moments in the entire show. In a year that was already filled to the brim with talented performances, Matranga stands out with Rei’s combination of social awkwardness and dysfunctionality, calculating and cool-headed composure holding a weapon and ultimately a vehicle for inner change as the character grapples with regret and feelings of self-worth put him on a path towards something greater than himself.

Now, I know I’ve thrown a lot at you and just want to know “okay, but is this better than Spy x Family?” Ultimately, it’ll come down to personal preferences whether you value the comedy or the story more, but that’s missing the point entirely. Instead, Buddy Daddies offers up a rare glimpse of anime with a complete story, set destination and a clear message. Free from corporate obligation or the shackles of sequel-itis (presumably), P.A. Works delivered one of their finest works yet, celebrating the artistry and creativity of the medium by telling an outlandishly funny, violent and, in my humble opinion, an incredibly provocative story about love, loss, family and even redemption through the will to grow together.

8. Zom 100: Bucket List of the Dead

Despite being the “horror guy” around these parts, zombie stories are probably my least favorite of the well-known tropes, largely due to the overabundance of them in media these days. Which is to say that I didn’t walk in with very high expectations for Zom 100: Bucket List of the Dead, a painstakingly vibrant and poetically modern tale of…. overworking, really? Hmm, that’s strange. I could have sworn I just got done lecturing about this a moment ago. Bear with me for one moment while I go double check on something…

Huh, well I’ll be damned. (IGN India)

Anyways, as depressingly ironic as it is for Bug Films to suffer multiple delays while working on a production about overworking, mismanagement and having to contend with incompetent leadership, by some miracle the studio managed to turn in a completed assignment quite literally at the last minute as I was finalizing this list! Though I’m not thrilled about having to talk about crunch, again, I’m not one to turn down a Christmas gift horse either, so let’s skip the formalities.

Zom 100 tells the story of Akira Tendo, a freshly employed office worker who learns the hard way that the corporate world kind of sucks. His boss is a jerk, his new coworkers are enslaved to the grind and slowly but surely, his will to live is kicked out of him as he stares aimlessly at his computer screen waiting for another pointless email or incomprehensible deadline, pondering aloud if he’ll be able to sleep in his own bed tonight. And then the zombie apocalypse happens, because why not?

Instead of freaking out about it, our unlikely hero comes to realize that he’s now a free man! After years of being denied the barest of life’s pleasures due to the constant pressures of the job, Akira sets out to make up for lost time and use this newfound opportunity to live his remaining days to the fullest by creating a bucket list for the end of days.

With the shift in zombie media leaning towards the human survivor’s stories whether it be drama, comedy or intense brutality, Zom 100 is one of the first to operate on something far more basic than most — sheer optimism. Given the subject matter, one would be forgiven if these elements sound contradictory, but where most stories would center around the unravaged nature and lawlessness of the new world our band of characters find themselves in as they fend off hordes of undead, Zom 100’s wackiness and carefree premise presents a chance for human connections and random acts of kindness to often be the dominant motivator most episodes.

Of course, there’s still the hordes of murderous zombies to contend with! While the emphasis is squarely focused on Akira and his growing band of travelers as they roam the country for adventure (and supplies), what won me over was Zom 100s portrayal of life after calamity. For Akira, it takes the zombie apocalypse for him to see what’s truly important, whether it’s living a childhood fantasy, bringing a smile to a troubled bystander, fulfilling someone else’s dream, or learning to become a better person by repaying prior kindness and embrace the life he’s been given because every day might be his last.

In today’s busy work culture of productivity and consumerism, we often get caught up in our own cubicles that we fail to properly self-medicate, use our vacation hours, go out for the evening, or even take a walk during a lunch break! The irony in all of this is the fact Zom 100 is by all accounts a product of the very environment it criticizes as the production halted several times over the year, resulting in the final three episodes to air over Christmas. While no art should ever be above criticism, I believe its overall message is a positive one that hasn’t been lost on folks and one that can educate, elevate and amplify our reality as people take further interest in the current state of the medium and all that entails.

Until the day comes when the artform can become more sustainable and the people behind said art are properly credited their due, Zom 100: Bucket List of the Dead is reminder that enacting change, being a positive role model or just brightening someone else’s day can not only help someone else in need, it might save your own. Just avoid getting eaten — there’s no cure for that.

7. Good Night World

One of the hardest parts about writing about media — aside from never having enough time to write uninterrupted! — is keeping up with the deluge of “content” at any given moment. Fall 2023 had a whopping 49 shows and counting, so unless you want to burn yourself out, you learn pretty quickly to prioritize and cut that down. But once in a blue moon, a hidden gem finds its way onto my plate like finding a dusty book on the shelf in back or that one odd music record that catches your eye simply for the cover.

Take for example, Good Night World, the latest show from studio NAZ (Hamatora: The Animation, Thermae Romae Novae) that like most people, probably stumbled upon one day while browsing Netflix when it premiered last Fall. And like most people, quickly passed over after reading the description and viewing the preview — myself included! “Oh boy, another VRMMO-like because the world doesn’t have enough of those,” I said to myself sarcastically before sleeping on it and putting it out of my mind. But one day while looking over my active watchlist of ongoing/new shows and making an audible groan, I flipped on Netflix again and there it was on the home screen, taunting me further.

“Oh, come now, one won’t kill you. And if you don’t like it, we never have to talk about it again. What’s the worst that can happen — you’ll write a 2000-word essay about the experience?!” Well, yes actually! But before I could put my plans into fruition, life got busy, my ongoing retrospective was behind schedule (still is!) and this review morphed into the very section you are reading right now. Brace yourselves, for everything you see after this point is brand new!

Set in a world where virtual reality has advanced enough to become discernable to reality, one popular video game has taken the world by storm — Planet, a fantasy MMORPG for daring adventurers in search of fortune with the game’s developers offering a “substantial prize” for the first party to slay the final boss. While most players aim to achieve the honor, glory and the promised mystery award, a small four-person team of the most powerful players in Planet come together under very different circumstances — escaping the hell hole that is their reality. Unaware of their true identities, the four players become a family in Planet, oblivious to the fact that they are in fact members of the same household in real life!

Whereas other contemporaries place the focus squarely on the video game side of the equation or the predicament our band of heroes find themselves in, Good Night World instead places the burden on protagonist Taichirō Arima or Ichi in his in-game avatar as he dives further into his gaming addiction to isolate himself from his deteriorating family. What starts off as an unlikable slob in too deep quietly morphs into a tragic character study about depression, abuse, neglect and suicide, as well the hidden dangers of technology and those who would take advantage of it for personal gain or at the expense of those around them. To call this show “grim” would be the understatement of the year as old scars are brought into the forefront, presenting a deeply unsettling family portrait with its own twists and turns.

Too often, a lot of video game or VRMMO-like shows tend to overcompensate on the technical details, systems and mechanics. While that’s not inherently a bad thing, it does result in a lot of them becoming derivative or fall mercy to whims of the subgenre — or God forbid, mirror isekai light novels. Fortunately, Good Night World never becomes bogged down with jargon or wastes the audience’s time with fetch quests to advance the story. Instead, it uses the video game portion to interrogate the subculture of gaming.

From the ethics of player killing, the validity of online relationships, the line between escapism and fun, as well as the rise of AI and technology left to its own devices, in its short 12-episode runtime, it manages to authentically converse with the medium and language of games, providing an evocative thesis about the worlds we inhabit, delivering one of the most emotionally satisfying payoffs I’ve had the pleasure of experiencing in 2023.

Like any good co-op game, it’s best enjoyed with friends and veteran players who hopefully remembered to enable voice chat, which is my clumsy way of transitioning into the English dub. Helmed by Suzanne Goldish at Studiopolis, this small but memorable guild of talent blends equal parts comedy, drama, emotion and, without getting too plot-specific, a bleak to inspirational look at personal family trauma, the damage it sews and the beginning of the healing process.

Nicholas Roye voices Taichirō Arima/Ichi, who channels his deep-seated rebellion towards his family with secrets of their own offline while playing the dutiful older brother and son in Planet. For a character that says “Shit” a lot, his range and delivery of Taichirō’s built-up frustrations with reality is counterbalanced by Ichi’s confidence, brashness and even poetic view of games as a social platform as the story introduces an interesting scenario. Jeannie Tirado plays social extrovert Hinako and her pirate persona with a penchant for player killing Pico. Acting as a main rival faction to Ichi’s Akabane Family before revealing her true motivations, Tirado imbues the outlaw with childlike glee and excitement of inhabiting Planet, presenting questions about the role of online worlds, social relationships and existentialism.

Finally, I’d like to highlight Christopher Swindle as Kojirō Arima, better known as his player avatar Shirō Akabane. Introduced first in Planet, the head of the Akabane Family is initially played with a deep and distinguished voice mirroring his in-game gentlemanly appearance, but Swindle’s performance shifts gears as the unflattering elements of Kojirō begin to bleed through and years of denial, withdrawal, rage and grief become too much to bear and the sins of the father chip away at the sophisticated persona his avatar portrays.

As I said at the beginning of this section, consuming any media is a painstaking process, especially those covering it. On the days that I get outside my comfort zone, listen to suggestions from the community and just press play every once on a random whim, I take great delight in being able to uncover those hidden gems and present my findings. With its carefully crafted narrative, a deceptively twisted take on familiar video game logic and a grim reminder that the only thing scarier than the final boss is trauma, Good Night World achieves its true ending and a digital Platinum trophy on my 2023 list.

6. Akuma-kun

In the five years since I’ve expanded these awards to anime, I take great strides in being able to maintain a certain level of consistency. Sure, I may tweak a few details to the guidelines, tinker with formatting and add an extra section or two to spill my guts out, but my greatest strength has always been making sure the nomination process is consistent, fair and representative of the year through the end of December.

Now, to be fair, Netflix has a nasty habit of shadow dropping content at random whims, but if you’re going to set a cutoff date, I certainly wouldn’t have picked the beginning of November during an ongoing Fall season. But I digress dear reader, because if I didn’t hold myself to a consistent standard, then I would have lost two of my favorite anime from 2023, including Akuma-kun (2023), a spiritual sequel to the 1989 anime of the same name based on Shigeru Mizuki’s classic horror manga.

The story picks up following the footsteps of Ichirō Umoregi, adopted son of previous protagonist Shingo Umoregi and the new Akuma-kun picking up the torch of his father’s unfinished work towards building a utopia. The second Akuma-kun is an ace practitioner and paranormal investigator of demonology and the occult with a bit of a pragmatic intensity as his partner Mephisto III provides a more sensible touch to their investigative work.

Taking after their demonic lineage, the show follows the unorthodox duo’s episodic investigations, delving deep into the complicated nature of the human heart, temptation and the formulaic roles of fathers and their sons delivered through the devilish nature of forces beyond human comprehension. Unlike a certain other show’s depiction of “evil fantasy races,” Akuma-kun is unafraid to get weird, violent, horrific, and theatrical with its mythology, imagining a modern yet fantastical world where humans and demons coexist as both are attracted to each other’s nature. After all, a deal with the devil or Faustian bargain is a contractual obligation, one born from desire rather than logic despite the heavy toll, and Akuma-kun’s interpretation of the concept tells a very philosophical set of stories about the human soul through its charming visuals and Mizuki’s original writing.

The devil is in the details, which brings me neatly along to the English dub. Directed by Tia Ballard, Akuma-kun’s cast performs the required séance, bringing a level of strangeness, empathy and an unhealthy number of hotcakes to the summoning ritual. A relatively fresh voice and first-time mention here, Michael Johnston’s portrayal of the titular Akuma-kun kept me on my feet as Ichirō’s direct bluntness and unhinged delivery elevates the show’s comedic elements, leaving a level of ambiguity to his true nature. Though I’ve mentioned Kyle McCarley in years past, his turn as Mephistopheles the Third and straight man to Johnston’s Akuma-kun provides direction, humor and ultimately, heart to their partnership in the show’s darker moments.

Another relative newcomer and mention on these lists, Alex Cazares plays the first Akuma-kun, Shingo Umoregi, portraying an aged take on the original hero who has settled in with their role as a father and guiding hand even as Ichirō postpones his duties as the new Messiah, patiently nudging him into spending time with his old man. Wrapping things up is Christina Valenzuela, an AniTAY favorite and the voice of the demon Gremory. Often appearing in the Goetia, Akuma-kun’s take on the Duke of Hell is further reflected through Valenzuela’s performance, presenting as a charming smooth talker only to hide her devilish intentions through misdirection and Akuma-kun’s own craftiness as their give-and-take calculated word play bears fruits of temptation, as well as providing some genuinely laugh out loud moments.

Though I suspect this title was passed over by a lot of folks, not quite holding that “prestigious” seal of art in more mainstream circles, don’t let the art style deceive you — or at the very least don’t predetermine your anime of the year list two months in advance! I kid, I kid, for you reading this post right now are smart enough to read the fine print and see that Akuma-kun is a devilishly good time. For that I’ll give it…. The 6th best anime I’ve had this year!

Halftime!

Having fun so far? Good, because now it’s time for a show you’ve all been bugging me about all year. A show that needs no introduction, but I’m giving it one anyways. It’s a show that aired exclusively on HIDIVE and a killer opening theme song I can’t get enough of. You know the one — the show with the purple haired girl on the cover.

Not ringing a bell? No wait, there it is. Yep, that’s the one! Please welcome:

5. Dark Gathering

What? Oh, don’t give me that look! I said killer opening, not terrible idol music!

Among the already crowded field of horror Shonen with less than stellar sequels and a certain perfectly normal idol show with a terrible theme song taking up conversation space — yeah, I said it, come at me motherf****** (pretty good show though)! — Dark Gathering came as a welcome surprise, garnering quite the cult following here in the AniTAY community. But what I didn’t anticipate was that its collection of macabre and unimaginable ghost stories, along with its tongue-in-cheek self-awareness and humor would quietly become not only 2023’s best horror Shonen, but a shining example of what the subgenre has to offer.

The story follows Keitarō Gentōga, a college student looking to make a fresh start for himself following a supernatural accident that cursed his right hand. Unfortunately for him, his encounters with the paranormal are just beginning after taking on a pupil through his part time tutoring job. With the help of his unusually perceptive student Yayoi Hōzuki and his childhood friend turned thrill seeker Eiko Hōzuki, the trio investigate the true nightmares all around them and their own dark circumstances as this tale of revenge, friendship and the bizarre unravels into a larger conspiracy.

At surface value, Dark Gathering doesn’t stray far from the intended path of its contemporaries. The straightforward and introverted Keitarō and his expressionless but witty protégé Yayoi learn to work together to overcome the unknown and their fears. The childhood friend and confidant a little too eager to dive head first into the abyss. Just as I began to do my formal analyses and draw comparisons does the show begin to peel away at its layers of darkness, exposing our cast to some truly bone-chilling monsters and horror stories of regret, loss and tragedy with the only certainty for their survival is their combined strength and trust in one another.

Of course, horror Shonen is more than scares and spectacle, and at center of Dark Gathering’s nightmare fueled hallucinations is a story of three individuals learning to come to grips with their weaknesses and growing unhealthy fixations. Yayoi may be the ringleader, tactician and glue that holds the team together, but between her unorthodox problem solving and snappy comebacks lies the heart of a child who had to grow up quickly following the mysterious disappearance of her mother. Likewise, Keitarō’s fear of the supernatural and Eiko’s unstable curiosity with it stems from their earlier brush with a powerful curse. By undoing their unresolved traumas through Yayoi’s trust, Keitarō’s confidence and Eiko’s support, they begin to confide in one another as their activities invite the attention of an ancient being, as well as the eyes of other malevolent spirits.

Backed by OLM’s presentation, Kohta Yamamoto’s spooky score, and a brilliant opening and ending themes with Kana Hanazawa (Eiko) performing the latter and you’ve got yourself a recipe for a thrilling tale that’s just as killer on the outside as it is warm on the inside after plunging the knife into my chest. To that end, don’t be afraid, enter the garden of madness and embrace the Dark Gathering.

4. Nier: Automata Ver1.1a

Based on the hit video game of the same name (ver.1.0) and my 2017 runner up for game of the year, I had been anticipating and weary of its then upcoming anime adaption when it was formally greenlit. Would it stay true to the source or follow its own route and take the story in new and interesting direction? Could this story even be properly adapted to another medium given how intrinsically tied it is to the video game side of things? And would the original English cast be allowed to work on it or would Crunchyroll intervene as they started cracking down further with each passing day? The short answer is “a little of both,” “mostly yes” and “thank God for Aniplex.” And before you say it, yes, I know, Sony, but small victories nonetheless.

For the most part, the story follows the same path as its video game counterpart. In a future where humanity has fled from a ravaged earth and the android military front YoRHa fights a never-ending war with the alien Machine Lifeforms, the story is presented through the perspectives of 2B and 9S, a combat and support android who are partnered up as they assist the Resistance on earth while searching for residual scans of the Machine Lifeforms following increased activity. Not everything is as it seems though, and as the pair discover the mysterious circumstances surrounding their fellow android’s deaths, questions about their own company over loyalty, purpose and existentialism start to cause doubt amongst the remaining survivors.

Now, the big question I often hear is “do I have to play the video game to understand the anime?” For starters, this is not a replacement for the game. The jump from one medium to another is always going to be a delicate balance. At bare minimum, the new thing should be able to standalone as its own product or at the very least attempt to introduce itself to a new audience. To that end, Nier strikes a pretty good balance between following the familiar route laid out by the game before going off the beaten path to do — as most fans would likely label the works of series creator Yoko Taro — “weird shit.”

In fact, my only real criticism is how by the book it is with its pilot episode, following the entire prologue chapter almost beat for beat. This isn’t a fault of the show, but it does highlight the loss of trading mediums. What was once a high-octane, balls to the wall action shooting and action sequence carried out by you the player is slightly diminished in trying to cram an entire sequence in one twenty-minute episode of solid yet clunky series of set pieces. Fortunately, my fears were unfounded, for episode two is where the story finds its footing, introducing some new original content and giving us a first look at the familiar yet different direction this adaptation is taking.

This is also where Nier: Automata Ver1.1a treads new ground, expanding on its source material while rewarding its existing fanbase through some never-before-seen stories. Several of my favorite episodes didn’t even star 2B or 9S, instead shifting the narrative to several of its less represented characters, some of which have more complex backstories than were previously hinted in the original game. For a longtime fan, it’s an interesting approach to reintroduce this setting while giving its newcomers a way to sink their teeth into Yoko Taro’s mad genius. The emphasis here is on “mad,” for the story here does make a few interesting decisions to fully realize its potential. You folks like puppets? Boy, do I have the anime for you!

It’s all held together nicely by the returning Japanese and English casts, the former of which I had an opportunity to experience for the first time in addition to my subsequent double dip as the simuldubbed episodes released. Directed by Wendee Lee and Greg Chun (eps 9–12), the original cast is present and accounted for, with the notable addition of Erica Mendez as original character Lily.

Coming from the game to the anime, Kira Buckland and Kyle McCarley successfully complete the mission as the objective oriented 2B and outgoing 9S respectively, playing them with equal parts curiosity, seriousness, levity and humanity as their roles and priorities shift throughout the narrative. Alexis Tipton’s Pascal and Cherami Leigh’s A2 largely benefit from the expanded format, providing further context into their roles and injecting even greater personality into their characters. The same can be said about Amanda Miller (Jackass), Greg Chun (Adam) and Ray Chase (Eve), each getting their own moments to shine outside the story with the latter two exploring a new facet of their sibling relationship.

As much I can spend all day talking up a storm, I suppose this cannot continue. Though we can’t all become as gods, it doesn’t mean we have to carry the weight of the world on our shoulders. Either way, it always ends like this. Another year, another award, so let’s wrap this up before we take off. Nier: Automata Ver1.1a is a brilliant adaptation of the one most celebrated video games of the modern era. Whether it succeeds or fails beyond this point, I cannot say. But one thing is for certain — everything that lives is designed to end, and that alone proves its existence.

3. Scott Pilgrim Takes Off

Until 2023, I knew almost nothing about Scott Pilgrim outside of cultural osmosis and “that one video game-esque movie I never got around to watching.” When Netflix surprise announced everyone that the comic would be getting an anime adaptation by Science Saru no less, I didn’t exactly walk away with high expectations. For those new to these parts, me and fellow AniTAY contributor Requiem have a fun but mutual “aversion” towards many of the projects from that studio that have gone on to rank many a “best anime of all time” status. Specifically, the works of director Masaaki Yuasa who was a frequent collaborator until 2020 when he formally stepped down from his position within the company.

(Oh, come now! I may be a patron of the arts, but I have my upper limit when it comes to auteurs.)

Around that time was also when my opinion of the studio started to shift, starting with 2021’s The Heike Story and their two short contributions to the anthology series Star Wars Visions. Ignoring the dull and forgettable Yurei Deco, I had mostly come around, and now that I’ve had a chance to complete Scott Pilgrim Takes Off, I can finally say for once I have never been happier to be proven wrong!

Based on the comics by Bryan Lee O’Malley, Scott Pilgrim Takes Off tells a similar story to that of the source material and its later movie adaptation, with virtually all of its cast reprising their characters. Our titular protagonist and unemployed indie musician meets the girl of his dreams — literally — Ramona Flowers at a party and resolves to go out with her, to which she agrees. After an awkward but intimate first date, the pair hit it off, but after an unexpected interruption by one of Ramona’s evil Ex-boyfriends at an underground performance, a fight ensues and the story truly takes off.

At the risk of peppering this section with more puns, by now its common knowledge that Scott Pilgrim Takes Off is not a 1-to-1 adaptation of the graphic novels or subsequent film. That isn’t a spoiler as the façade is lifted by the end of episode one, although I’ll admit as a newbie to the series, I did not catch on to the “trick” immediately! What follows is a clever remix of sorts, taking familiar elements and characters out of their comfort zones and stretching as wide as possible into several unique scenarios.

If the source and movie are your first time “playthroughs,” think of Takes Off as “New Game+++”. Though the foundation is the same, the story treads a certain a path, acting as a sort of inner monologue of the series itself, the tediousness and resignation towards retelling the same story again and again, and ultimately, the internal conflict between the self and the world.

If I’m being intentionally vague, it’s because you’re better off discovering these details for yourself, regardless of your familiarity. For my part, I did watch the film shortly after finishing the anime, and while I was aware of the original cast, finally putting names to faces was a hell of an uncanny moment for me. I won’t bore you with the entire cast listing, but given the thirteen-year time difference from the film to the anime, it’s incredible that the show was able to bring the crew back together, performing nearly identical to their 2010 counterparts, with a few additions here and there, including a very fun contribution in the penultimate episode that’s too good to spoil here!

While not everyone will be satisfied with some of its artistic liberties, it goes to show that embracing change can apply to mediums as much as people, for I too must change and award credit where credit is due. Scott Pilgrim Takes Off is a triumphant retelling of a fan favorite story and a brilliant showcase of what will hopefully be a fruitful new saga for Science Saru and myself as I proudly award them their long overdue flowers as the third best anime of 2023.

2. Vinland Saga (Season 2)

Five years ago, I started a journey of my own as an anime critic and essayist following about two to three years writing about games. Aside from the occasional music playlist of openings and endings, anime writing wasn’t something I actively sought out until my invitation to AniTAY nearing the end of 2018. So, when I extended the Aether Awards to include a separate anime list beginning in 2019 — I had no idea what I was doing! Actually, I probably still don’t, but it was my first time trying to put actual thoughts about the shows I watched. While I’d likely do things different if I were writing it today, it provided a template and the experience necessary to carry the flag forward as these lists grew in complexity.

The original Vinland Saga holds a very special place in my heart, no small part being the very first recipient of my overall AOTY award which became a tradition I looked forward to each and every year. Beneath the grandeur and satisfaction of being able to say “so there” (insert cheeky emoji here), the epic historical tale of Vikings, the self-destructive nature of revenge and blood-stained hands of a warrior driven culture told one of the most intimate and death-defying stories that has only just begun to be fully explored in the medium of anime. Still, one can argue there hasn’t been a show like Vinland Saga in the five years since its final episode. At least, not until today.

Changing hands from Wit Studio to MAPPA — I hate this year so much… — the second season of Vinland picks up years after the first. This time, we follow Einar, a humble farmer who ends up in the wrong place at the wrong time when Vikings plunder and burn down his peaceful existence. Things escalate quickly as his family is murdered and he is taken prisoner to be sold into slavery. Following a botched escape attempt, he is eventually sold to a wealthy landowner named Ketil.

Resigned to his fate, Einar begins his new life on the farm before being introduced to another of Ketil’s slaves — Thorfinn, protagonist of the first season who seemingly survived following the chain of events that led to his current predicament. But not all is as it seems, for the Thorfinn who stands before Einar has had his life’s purpose taken from him. With no more battles to face, can the two men find the resolve and freedom to carry on in an age of turmoil and uncertainty, or will war find its way once again and threaten to take even more from them?

The first season told a stunning tale of revenge and intoxicating but destructive nature of a warrior’s code and perceived masculinity. Season two takes an intentional step backwards, resetting the status quo as Thorfinn and Einar settle into their new lives and relearn more about themselves as the figurative and literal chains of slavery, violence and their own self-inflicted wounds from their pasts are carefully deconstructed through the cyclical nature of the conquerors and their unsatiable appetite for more. It takes a certain level of authenticity and knowledge to be able to present such topics with the proper maturity, nuance, and attention to detail expected when dealing with thorny subjects, but Vinland Saga season two pulls it off with class, featuring one of the most realized, critical and brutally honest takes on the horrors of war, pride and dehumanization.

When a warrior no longer has any use for their sword, what becomes of its former wielder? That is a question Thorfinn struggles with as he seeks out a life without conflict, while others get wrapped up in it anyways when an uninvited guest pays the Ketil farm a visit. Even the ones with the best of intentions do not escape unscathed, for death and pain are a constant in the world of Vinland Saga. But it’s because those things exist that Thorfinn and eventually Einar choose to find a better way, believing that true peace is more than a shared dream.

Like its brotherly pair of peacekeepers, Vinland Saga season 2 manages to defy the odds once more, engaging with the futility of eternal conflict, reminding us that anyone can change. Just as humanity has the capacity to inflict pain, create conflict and destroy each other in never-ending battles, it also can understand, draw connections, and grow beyond its limitations. After all, the same hands that once cut down an army of men, is more than capable of growing crops — or providing warmth.

With all that said, I bet you’re wondering why this isn’t number one. I assure you, I thought about it very hard! As much as I would have liked to have had the first ever repeat AOTY winner to accompany the 5th anniversary of these awards, alas, there was one additional title that fought tooth and nail, climbing nine ranks with nothing but sheer determination and a deteriorating exoskeleton of metal and rust. Though it was a close call when it came to the final two, ultimately, my 2023 Anime of the Year seared itself into my brain so clearly that I had no choice but to acknowledge its awesomeness.

In other words, “you were right, you heathens.”

1. Pluto

“It all starts with a murder, a motive and a detective.”

Everyone loves a good murder mystery. An unfathomable crime, a trail of clues to follow and a climatic resolution at the end, wherever it may land. Though I’m oversimplifying things with regards to Pluto, based on Naoki Urasawa and Takashi Nagasaki’s manga of the same name which itself is a reimagining of Osamu Tezuka’s Astro Boy and the “The Greatest Robot on Earth” arc, I didn’t have much to go off having almost no exposure to it until 2023. Having said that, I was keenly aware of its prestigious reputation, often regarded as a masterpiece on its own merits, so the bar had already been raised for me — and boy did it deliver!

Set in a futuristic society of robotics and advanced technology, the world is shaken up when a bizarre homicide is revealed to be the handiwork of a robot — a feat thought to be impossible due to their hard coded programming preventing machines from harming humans. When detective Gesicht is brought in to investigate, the case takes another sharp turn when the killer begins targeting the seven great robots of the world, as well as any robot sympathizers. Time is running out for Gesicht as individuals with personal ties and connections to the robotics world turn up dead and old grudges reveal motives that threaten to undue any notion of safety or peaceful coexistence.

From ritualistic murders with more questions than answers to philosophical quandaries into artificial intelligence and humanity, the cycles of war and hatred and the struggle of finding meaning, purpose and understanding in a world no longer requiring tools of mass destruction, Pluto stands out among the best in the genre with its contemporary take on Tezuka’s classic. With its eight hour long episodes having the benefit of being able to flesh characters out while driving home the mystery, suspense and drama of a serial television show, it methodically builds on its cast of field experts, investigators, politicians and machines, telling a gripping and fascinating story about the complexity and capacity of human intelligence — artificial or otherwise.

Though I’m avoiding saying too much about the story as those secrets are best left discovered for yourself, what I will share is that Pluto represents the culmination of what storytelling in the medium can achieve when you have an end goal in mind. The emphasis here is on end, because it took until I watched Pluto to remind myself that despite the more cynical side of the industry and medium culture often being nothing more than a race to see who can appease the algorithm/SEO deities first, all good stories must eventually end.

I won’t spoil the outcome of course, but what I’m trying to get across is we have a history of taking for granted the power and impact of a good or bad conclusion. As Anime News Network once wrote, “an ending has the power to completely change your entire view on a story because it has the final word on what the story meant in the end.” It’s the primary reason I’ve been so consistent in my nomination process of ensuring that I have a complete story or a good stopping point to work with when I write these lists.

As such, I consider it to not only be my method of ensuring consistency and quality control in my yearly rankings, but an important component in my overall viewing experiences — the highlights of the year, if you will. To keep this in the vaguest of terms, the final episode ties everything together, giving us some much-needed context with regards to the killer’s motive(s), some intense escalation, an awesome showdown, and the crown jewel, an optimistic and profound message that broadly fits its central themes. To say I was utterly speechless would be selling it short, and yet as the credits rolled, I was unprepared for how beautiful that final cut proved to be.

Even more gorgeous is the wonderful talent behind the voices of Pluto. Before I ran out of ways to segue into this section, I had a difficult time narrowing down my usual list of honorable performances. Best known for his large and gruff voice overs as well as his recent directing contributions including Pluto, Patrick Seitz delivers as the war machine turned gentle giant North №2. Choosing to no longer serve his original purpose, Seitz’s №2 is a curiosity seeker, subdued in his speech and actions as he longs to understand humans through arts and culture.

Adrian Pasdar plays the hometown hero turned wrestler Brando who fights for a different kind of peace. With a family of five and a wife and reputation to hold, Pasdar’s performance highlights the Turkish star’s bold and brashness in the face of danger, illuminating a more jovial and warm side to Pluto’s teardown of robot society as he remembers the fallen. Richard Epcar stars as Brando’s rival and comrade-in-arms Hercules. As fun as it’s been hearing him tear it up in the recent Bleach anime as Yhwach, his work in Pluto is no less impressive, voiced with a leading command and nobility when the killer sends a direct message.

SungWon Cho turns in a mechanical nightmare as Brau 1589, the first recorded robot in history to circumvent its own programming and turn against its creators. Playing the Hannibal Lecter to Gesicht’s Clarice Starling, the actor’s partaking in psychological mind games in the face of tense questioning are played to great effect as the detective is lead down the passage to the underworld, before giving way to something warmer underneath its cold, calculating logic.

Keith David — a personal favorite of yours truly — delivers an impressive performance as Professor Tenma, the most recognized authority in AI and creator of Atom. Beneath his genius intellect and authoritative voice hides the story of a man in regret over his mistakes and personal grief, with one dinner scene standing out as David’s Tenma is no longer able to contain his bitterness over his own creation.

And of course, there’s the “Astro Boy” himself, Laura Stahl as the prodigal Atom and Jason Vande Brake as our leading man Inspector Gesicht. Having just had a rather fruitful turn as Fire Emblem Engage’s Alear that same year, Stahl’s Atom imbues youthful innocence, formal etiquette and an optimistic but fascinating view of humanity. As Atom’s world is shaken by the arrival of the titular Pluto, the most advance AI on the planet is given new emotions through Stahl’s gentle and emotional presence as the “Mighty Atom.”

Another Fire Emblem alumni (Vander in Engage), Vande Brake’s Gesicht has a stern but approachable personality in his voice. Despite Gesicht being an android himself, he plays the character closer to a familiar dad — or “big dad energy” as a former colleague used to say — than an ace detective with all the answers, having to rely on others as well as his sophisticated deduction skills and tech. In likely his best performance of the year — in this writer’s humble opinion — the actor’s portrayal tells the story of civic duty officer caught between the political red tape of his field, the grander conspiracies at play and his own disjointed memories and trauma as the show hints at a larger tale that threatens to derail more than his investigation.

In a year where conversations mostly gravitated towards high budget action shows with questionable issues, ancient elves with far too much time on their hands and “idol stuff” with terrible openings, watching Pluto reminded me of a simple facet of storytelling I had almost forgotten — the importance of an ending. After all, “a thing isn’t beautiful because it lasts.” Like the Roman god who resides in the underworld at the end portrayed as a grim ruler, a deity of harvest and a loving husband, Pluto is a masterclass in storytelling and a triumph for the medium, proving that even the lord of the dead has a heart.


Ladies and gentlemen, that brings us to the end of another Aether Awards. I gotta say, this one was a real pain in the ass to finish, much less edit! Given how little time I’ve had to work outside my current project, I had a lot of catching up to do and much to say that I just never got around to articulating elsewhere at the time. This being the 5th anniversary, let’s just call it a one-time special. Hopefully, next year will not be this length!

Once again, thanks again for sticking around all these years and your incredible patience while putting this together. I still can’t believe we made it to five years, and though it has doubled my work with the game portion, it is my great pleasure to be able to share these and pay tribute to these mediums and other assorted curios that don’t get nearly enough credit. After all, I run a very prestigious setup. We don’t hand these out to just anyone — on account of not having physical trophies or a budget, which just makes it that much more exclusive!

As always, if you haven’t already, check out my previous post of my favorite games of 2023, as well as all the previous anime winners below. Until next time, I will see you all in the next article.

Seriously, “Idol”? I stop doing the Anime Playlist for two years and this is where you go?! What the f–

Credits:

Song: Love of Science | Composer: Yugo Kanno | Anime: Pluto (2023)

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his main writings on Medium, archives at TAY2, or follow him on Twitter @TheGrimAether. Not Dead Yet.

Dark Aether’s Top 7 Games of 2023

Depending on who you ask, 2023 was either the best or worst year for video games. Or to be precise, 2023 was a good year for playing video games, a bad year to be covering games media with job uncertainty on the rise, and one of the worst years for game developers and the industry with multiple studios and companies reporting layoffs at an alarming rate. Unlike that other award show, it’s difficult for me to look back at the year as a whole and not see the cracks that have begun in between several of the biggest games that will undoubtedly come to redefine the video game landscape once more.

Dark Aether’s Top 10 Games of 2022


Salutations Internet dwellers and welcome to my 6th annual Game of Year Awards. For my regular readers, you may have noticed I decided to publish this one last rather than first this time — I had a lot to say about the anime one! Despite the extra allotted time I gave myself, I didn’t have too much trouble putting together my top 10 games on account of having a rather short list to begin with. Looking at my catalog, I want to say it was probably less than 15 games total, but probably no more than 20, and that’s counting every game I played/finished in 2022!

In the seven years I’ve been writing these lists, I think it’s fair to say 2022 was finally the year I accepted that I’m not getting any younger. I ache in places I didn’t before, I don’t sleep as well as I used to, and no matter how much time I carve out for myself and how much the medium advances, it no longer occupies the same portion of my brain where it once lived rent free. Not to say that I’ve lost my passion mind you. Rather, I carried it with me in other ways. I found new experiences both on the large and small screen, whether it was me in player 1’s seat or listening, reading or watching other people’s thoughts and analyses. I made time to catch up on familiar AAA franchises and dipped my toes into some fresh indies. Hell, I even went out and bought a gaming laptop, which greatly assisted with my last two articles!

While last year was rather uneventful gaming-wise personally, I’ve come to terms with my favorite hobby-turned-casual recreation, getting creative with my limited free time or letting myself be inspired through other content creator’s passions and thought-provoking words. If nothing else, I have a gaming laptop now, which brings me along to my most played games of 2022. For this list, I’ve loosened the rules to allow games that didn’t necessarily release in 2022, with re-releases and remasters being included if I’m playing it for the first time AND its being released on a new platform (see, casual!), with games of that year receiving higher ranking priority as the list goes on.

Honorable Mentions:

Teenage Mutant Ninja Turtles: Shredder’s Revenge

In starting this list, I was honestly debating putting Teenage Mutant Ninja Turtles: Shredder’s Revenge as my number 10. Maybe it’s the IP or maybe I just had my fill of beat-em ups for a while given the genre has had something of a resurgence, but I never got the itch to go back and revisit it after the fact. Not for lack of trying either. I did two full playthroughs (including some repeat levels), loved the art and music direction, and overall had a very positive impression after the fact. In some ways, it feels like a natural evolution and an improvement on Dotemu’s previous work with 2020’s excellent Streets of Rage 4, a title which previously ranked in that year’s top 10. Perhaps I’ll give it a fresh playthrough and try the other characters, but until I’ve sunk more time into it, I can’t in good conscious put it on the main list yet.

Fire Emblem Heroes

Every year, I keep saying I’ll stop bringing up Fire Emblem Heroes, but then they just up and drop a Christmas Black Knight which I managed to pull for free, so I’m legally obligated to highlight it. Now for next year, will you remaster Path of Radiance and Radiant Dawn Nintendo? C’mon, I know you want to

And now for the top 10!

10. Ring Fit Adventure

Nintendo and their obsession with misshapen controllers. Name a more iconic duo.

From motion controls and touch-based software to third party attachments and other ridiculously shaped toys packed in oversized packaging, I’ve always had a soft spot for Nintendo’s experimental phase of weird games with unorthodox gameplay. Though I don’t look back at that era with any attachments or longing for a bygone era — my wallet certainly appreciates it — and the Nintendo Switch is doing quite well for itself with some of my favorite games from the last couple years, it does make me reflect on what made that junction in time special in the first place. The one two punch of Donkey Konga and Donkey Kong Jungle Beat and its Bongo themed controller. The excitement I felt with each new WarioWare game often boasting at least one new feature, if not being a showcase for Nintendo’s untapped potential and creativity. Whatever the hell the handle on the GameCube represents.

While the Switch is a unique piece of gaming hardware, it always felt like it could do more in providing unique experiences built around that architecture. Fortunately, the company never truly got out of the “weird” business, because in 2019, Nintendo released Ring Fit Adventure — a motion-controlled exercise themed RPG with a fitness ring and thigh strap designed with the Joy-Cons in mind. Believe me, I was dumbfounded when I opened the box, shocked that I went out of my way to buy it as I contemplated every possible excuse to return it and never talk about it again. But after a personal bet with myself to “exercise more,” I swallowed my pride and forked over the money.

Needless to say, I came away pleasantly surprised at the level of detail and attention at turning regular exercise into rewarding gameplay. In this turn-based RPG, you navigate a fantasy world equipped with a magical fitness ring to defeat the evil Dragaux. Staying true to its genre roots, you defeat enemies and level up, acquiring new attacks called Fitness Skills and growing stronger to prepare for your inevitable final showdown with the dragon. Despite having a clear endgoal, Ring Fit Adventure understands that fitness is about the journey, not the destination. Throughout the last couple months, the game provided small suggestions to make the most out of my sessions, often providing extrinsic rewards such as optional challenges, items and money, or reminding me to call it a day.

After a few weeks, my gameplay sessions became routine rather than dread, bringing balance to my work life as well as personal time once I started adding podcasts into the mix. Though I can tell you right now I haven’t become a demigod of fitness, I have started noticing some changes with my flexibility and muscle strength, particularly around my arms and legs. All in all, Ring Fit Adventure did the unthinkable, making exercise approachable through familiar game design and out of the box gameplay. If nothing else, I even started using my dumbbells again!

9. Neon White

Yes, I know, I can already tell I’ll be upsetting at least a couple of folks at how low I put Neon White, the stylish action/platformer/anime/card/shooter/parkour game from developer Angel Matrix. Given the almost universal praise, I’m not surprised it ended up on many peoples GOTY lists, if not their number 1 slot. Despite a few minor nitpicks, it’s hard to deny that Neon White is something special.

Playing as an assassin brought back to life to help heaven cleanup its demon infestation in a deadly battle royal, you play through a gauntlet of tightly designed stages as you navigate the otherworldly architecture in a race to beat the levels as quickly and efficiently as possible. To do that, you’ll collect limited use ability cards taking the form of traditional guns (handgun, shotgun, machine gun, etc.), each equipped with an alternate fire emphasizing movement (double jump, bomb, dash, and more). These special cards are the flavor to Neon White’s fast paced kinetic gameplay, encouraging mastery through level knowledge and repeated playthroughs to aim for the higher clear times. In short, it’s a game built around speedrunning, flexible enough for first-time completionists wanting to see the story while incentivizing returning players with additional medals and leaderboard ranks for those wanting a challenge.

Speaking of story, I suppose I should address what some might consider to be the most divisive element of Neon White. While I can’t be too hard on an independent studio, depending on your tolerance of “anime-isms,” your mileage is going to vary wildly. Speaking personally, the writing and dialogue can be very hit or miss, with some scenes ranging from comedy gold to plain groan inducing. Fortunately, most of the cast is well realized with protagonist White (Steve Blum) getting quite a few moments to shine. The narrative even manages to bleed into the gameplay and level design in addition to pacing the game out at the risk of levels becoming monotonous during longer sessions.

I do have two major gripes and it involves Neon White’s secondary objectives. Each level contains a secret gift that unlocks additional dialogue, as well as serving as a sort of endgame checklist to complete if you want to see everything the game has to offer. The problem is each of these is hidden in a way that is completely counterintuitive to what you’ve been learning. As a point of reference, it reminds me of the platforming sections in 2D Sonic games. When you are forced to slow down or stop moving, the game comes to a grinding halt as it forces you to hold onto cards or completely go off the intended path, making it impossible to grab the collectible and finish the level if you intend to do both simultaneously.

The rewards themselves aren’t anything to write home about either, unlocking additional dialogue between characters, as well as one additional secret. Unless you are invested in these characters or want to see the story in full — and depending on how you feel about the dialogue — there is not a whole lot of incentive to track these down outside of completionism.

That being said, Neon White’s primary gameplay loop and moment-to-moment sense of quickness and impact packs more than a few extra rounds to earn it your humble author’s recommendation. Whether it’s heaven or hell, Neon White delivers both in spades.

8. Marvel Snap

I feel a little weird putting this on my list for several reasons. First, I seem to have dropped off in the last month, because I haven’t felt the urge to log back in daily as I had during the game’s first few seasons. Second, there is the aggressive monetization built into the game’s economy, a fact that has become more evident as time has gone on despite not personally dropping a cent into it. Whether or not I continue with the game into 2023 remains to be seen, but for all its flaws, it’s hard to deny that Second Dinner crafted one of 2022’s finest video games with the fast paced, easily accessible card battler Marvel Snap.

For those unfamiliar, Marvel Snap is a digital deck building game based around the ever-present Marvel universe. Tossed into a short tutorial upon launching the game for the first time, it teaches you the basics of its game structure and mechanics. You build a deck of 12 cards with various costs (the amount of energy required to play), power levels (what you need to win), and special abilities, if any. Cards are played each round on a set of three locations with their own additional rule thrown in to spice things up. Whoever has the most power at each location and has the most locations under their control at the end of the game wins. In addition, the game allows you to “Snap” at just about any moment in the game, enticing players to raise the stakes by betting in-game ranking units called cubes to further up the tension.

As you accumulate new cards with their own energy, power, and unique playstyle, often taking inspiration from said Marvel hero or villain, new possibilities open. Some characters like Wolverine regenerate when they are destroyed, immediately being played again at a random location. Others like Colossus cannot be altered, destroyed or moved once played. Then there are what I like to call the “homewreckers” like Hobgoblin who start with a negative power level and move into your opponent’s side on reveal or everyone’s favorite Wong who can play on reveal card powers twice.

Almost every card has at least one counter, and that’s not counting the location effects which can heavily alter strategies such as extending the game an additional round or give each player a random card, adding another layer of strategy and luck without ever feeling completely one sided. This effectively makes each new game feel distinct even when using the same deck, rewarding knowledge and effective use of card abilities, positioning and when to activate or combine cards to set up some devastating comebacks.

Then there’s the Marvel factor. Suffice to say, Marvel aficionados and casuals alike will find a lot to like about Second Dinner’s take on the universe, drawing from the company’s rich pool of iconic characters, as well as more than a few deep cuts for those who have been here longer than most. From the signature discovery entrance reveal whenever a new card you haven’t seen yet is played to the sound and animations used for each individual card before and after being played, it is clear the developers at Second Dinner have a lot of love and passion for these characters, incorporating their personality and charm on a visual and mechanical level.

With some of the quickest, pick-up-and play gameplay combined with one of the most iconic IP on the planet, it’s no wonder why Marvel Snap became a hit. I’ve long since stopped keeping tabs on the amount of time sunken into quickfire matches and close calls, and while I don’t know if future seasons will retain the same fire as it did while I was still accumulating new cards, with the Marvel Universe continuing its growth in the public conscious, it’s only a matter of time before I inevitably get pulled back in — or find a really nice Variant card I like.

7. ElecHead

Originally released in 2021, Elechead made its debut on the Nintendo Switch the following year, and to coincide with my newly revised ruleset for this year, this charming indie platformer is the first title to be featured on this list. A throwback puzzle platformer with a very Game Boy inspired aesthetic, the small duo of developer NamaTakahashi and composer Tsuyomi crafted a minimalist and mechanically rich experience that managed to stick with me long after uncovering all its secrets during a rather uneventful summer weekend.

Playing as the robot Elec, you jump, platform and solve puzzles using your electrically conductive body to power devices. Once you learn how to throw your head, the puzzles become more intricate, challenging players through a combination of reflexes, memory and some out of the box thinking utilizing your small toolset. Simply put, Elechead gets a lot of mileage from its primary mechanic despite the short runtime.

Whereas most games simply add new tools overtime, Elechead sticks firmly to its primary mechanic (with one exception I’ll let you discover), slowly increasing the difficulty by introducing new obstacles and clever uses of the on/off switch. Not factoring in the endgame/100% route, it goes to show the power of creativity can stretch interesting mechanics as opposed to simply adding new tools and only using them a small number of times or in a few featured areas (cough, Ubisoft, cough).

For being a small project, I was pleasantly surprised that a narrative was incorporated given the limited scope. It’s no grand epic by any means, but by the time I reached the endgame, I’ll just say that in terms of breaking new ground in some of the usual well-worn tropes of video games, there is a strong case that ElecHead more than qualifies as a candidate of discussion when it comes to impactful choices in video games.

To say nothing of the game’s visual appeal and excellent sound design, not to mention the electrifying (pun intended) 8-bit themes incorporated throughout. It’s not often I think about sound design beyond the occasional footsteps in video games or moments of quiet while up and about, but there is a particularly satisfying mechanical feel about Elechead’s clicks and beeps that toes the line between retro inspired with a modern touch up. It’s hard to explain, so if you haven’t already, give Tsuyomi’s score and listen for yourself.

As I’ve said many times before, platformers are my bread and butter, and Elechead just might be my new favorite in a long time. A shining example of the indie space, positively charged with plenty of juice to spare — just don’t lose your head.

6. Into the Breach: Advanced Edition

Sometime last year, I took a small trip down to the East coast. While I was largely away from my desk enjoying the sights and avoiding getting sea sick, I had a lot of downtime in between waiting for transportation. On our first airport stop, I was digging through my luggage when I remembered I had downloaded Into the Breach on my phone. Thinking I’d never have time for it, I fired it up, trying to recall where I had left off. Fast forward a day or two and I had completed my first run. And then another. And the next one. And the next one. And the next

While the actual trip was a mostly positive experience — excluding my complete lack of sleep — I’d be remiss if I didn’t include Into the Breach on this list, the 2018 indie strategy game that recently made its way onto mobile devices via Netflix and to coincide with the release of the newly expanded Advanced Edition. For this entry, I’ll be mostly focusing on the base game as this was my first time experiencing it (yeah, I know, filthy casual).

Played on a turn-based grid, you control three mechs in an ongoing war against an advanced alien lifeform known as the Vek. While the mechs are powerful, the strategy layer is limiting the amount of collateral damage including civilians and the power grid required to operate the mechs. Failure to maintain enough makes it difficult to progress, eventually leading to an untimely demise and — spoilers (not really) — reboots one of your pilots to another timeline, effectively starting the cycle all over. Yep, it’s a roguelike.

As you cycle into the next timeline over and over again, you gain new pilots, accumulate weapons, learn to position yourself, use the environment to your advantage, and die all over again, taking that experience and knowledge with you once more into the next jump. Even as I got better at completing the side objectives to ensure more credits and rewards at the end of each island, the game always seemed one step ahead of me, throwing one more curve ball such as a difficult boss encounter or, as was often the case, putting me in the difficult position of making a sacrifice in order to play the long game. Forget save scumming and playing perfectly because Into the Breach takes no prisoners, always asking the player to weigh their options and roll the dice.

War is hell and when the doomsday clock is always looming over your head, Into the Breach asks to what end will you go to stop the Vek? Clearing it for the first time during my break, there was a certain catharsis of fulfilling the final mission, and then going back to it with a new squad, eager to clear the game more efficiently. New mechs, new strategies, new choices, what else can I say but here we go — once more Into the Breach.

5. God of War: Ragnarok

Try to act surprised.

Yeah, I know, another polished big budget action game and sequel to a long running franchise, a tested case of “been there, done that.” In my defense, I didn’t make a list for 2018, which is likely where I would have awarded God of War (2018) as my GOTY, so consider this to be my makeup for that missing year. Having just completed the story earlier this month, I’m still processing my thoughts on the experience. While I can’t with 100% confidence say that God of War Ragnarok surpasses its predecessor, it paints a very interesting portrait on the series legacy and what it might mean for it moving forward.

Taking place shortly after the events of the 2018 title, you once again play as Kratos and his son Atreus as they prepare for Ragnarok’s arrival. But as Odin and Thor arrive at their doorstep, it seems fate and destiny have deemed once again that conflict is inevitable — or is it? Yes, you still mow down enemies with the axe, the twin blades and eventually a third weapon, all of which still feel incredibly good so swing with reckless abandon. You still solve environmental puzzles and listen to far too many random conversations because the game can’t let you enjoy a moment of silence. And yes, the game makes it clear that this is a story driven game, so enjoy those high quality cinematic cutscenes because this is a Sony game and you know what you signed up for. The bigger question is what does Ragnarok add to the table to differentiate itself?

The answer is “not much, really.” Though that might come off as a negative, the thing is GOW (2018) was very much a proof of concept as it was a continuation of the Ghost of Sparta’s previous adventures, and while I greatly enjoyed the 2018 reboot, it was still finding its identity (and the next loading screen). Rather than reinvent the wheel, Ragnarok improves and refines its existing systems. Enemy variety is greatly expanded. Combat options feel more tailored to fit multiple playstyles. Environmental storytelling is given a lot more oomph to fit the larger open world structure. And the camera — actually, that still sucks!

(Editor’s note: seriously, what is it with these AAA games and their fixation on the “ass cam?” At least pull back the camera a little further so I can see what’s on screen!)

Though I’ve always disliked the opinion that the rebooted GOW “redeems” or diminishes the previous trilogy, Ragnarok takes a very ambitious path with regards to its overarching theme of predetermined fate, and while I can’t talk about the story in detail here, the way it frames it calls back to a time when the series took a stab at it previously before arriving at a wildly different conclusion. Having just seen the ending myself, it’s a fascinating dichotomy and a more rewarding experience when you have the context of Kratos’s previous adventures, building on the franchise’s deconstruction of myth through its fixation of prophecy and fate.

Adding in some of the most realized characterizations of old and new characters with some of the finest acting performances in the medium, God of War Ragnarok does not completely erase the ghost of its past. Instead, it engages it, telling a beautifully provocative story about letting go — to lead by example and be better for the next generation.

4. Tunic

Lately, there’s been a recent trend among a certain crowd of gamers that like to glorify other titles by knocking down their inspirations. To be clear, there is nothing wrong with punching up (they can take it) or making a clear comparison for the sake of comprehension, but too often I hear the words “Zelda-killer” or “Soulslike, but playable” in a vainglory attempt to elevate newer titles to their stature. There are two fundamental problems with this approach: 1) it demonstrates a misunderstanding of what made those inspirations great in the first place and 2) it undermines the “uniqueness” newer titles that may have something meaningful to say or add to the conversation.

Though I’ve played through a lot of Zelda/Soulslike inspired games of varying quality, the issue I inevitably come across is they overemphasize one aspect, usually the combat, difficulty or the setting. When I think of Zelda or Soulsborne games, the first things that come to mind are level design, exploration and sense of discovery, progression, and yes, fantasy and adventure, which brings me along to Tunic. Developed by Andrew Shouldice, Tunic is described as inspired by “certain classic triangle-seeking games” as well as a homage to games of that era where information was still gleamed from the instruction manual and word of mouth.

Like its inspirations, there’s a sword, a shield, magic, items and a dodge roll with an overarching goal of finding three divine items. If you’ve played one of these, you know the drill, so let’s get to the good stuff. Whereas Soulsborne games used elevation as a part of its world building and level design, Tunic does much of the same through perspective. Using an isometric view, locations and far away vantage points often appear impossible to reach at first glance. Through some lateral out of the box thinking, you’ll quickly gain a third eye, repeatedly questioning your surroundings until you take a second glance at it and realize “huh, so these areas are connected.” And when you gain access to a few more traversal items, then the world truly begins to open, revealing even more secrets in areas you previously thought were simply decorative.

It’s this drip feed of discovery that paves the way for Tunic’s most recognizable achievement, and that is its in-game manual — or what’s left of it. That’s because it’s up to you to find the missing pages and decipher the content, often leaving the next destination for the player to uncover for themselves. There is a nice balance between leaving subtle cues and obvious signposts, ensuring that the next objective is not too far out of reach without completely giving it away altogether, empowering the player to problem solve and think about the larger picture before arriving at that next “aha!” moment.

To give you a quick example, I almost went into the first major boss area without ever finding the shield. It was only when I brute forced my way through one clearly out-of-my-level area that I had no way of clearing without a certain item that I stopped and thought to myself “this game is getting really hard now. I should have a shield by now.” So, I did the thing I probably should have done sooner and consulted the map in what felt like the millionth time, muttering something under my breath before returning to one of the starting areas. I won’t go through the step-by-step process of how I eventually came across it, but when I did find it, it was an eye-opening moment and I was all like “damn, that was actually pretty good.”

With its pop-up aesthetic, wonderful art style and electronic, progressive, and ambient based soundtrack, Tunic is more than another riff on the classic and contemporary spin on the popular adventure genre — it is a playful yet cunning fox.

3. Kirby and the Forgotten Land

My first introduction to Kirby started with the classic 1999 Super Smash Bros. Having received the game second hand, I quickly became obsessed with this unusual fighter, spending nights going through the single player and far too many local matches with company, before eventually turning to my attention to the characters not of the Mario universe. Incidentally, it was around that time that I would be introduced to Kirby proper with the release of 2000’s Kirby 64: The Crystal Shards, a game that for a time was one of my favorites of the Nintendo 64 library (Checkerboard Chase is still the best). After that, I pretty much jumped into full blown Kirby-mania. I watched the anime, I played the GBA games and spin offs, and I even picked up Super Star Ultra on the DS, a remake of the game often cited as the best entry of the series.

And then…. Nothing.

Either I was asleep under a rock or had other things on my mind, but Kirby and I never really hung out much afterwards, beyond the occasional Super Smash Bros. entry as time went on. Maybe I lost interest or simply couldn’t justify the price given my limited funds now that I was old enough to buy my own games at the time. Perhaps I had simply “outgrown” the franchise because of the difficulty. Clearly, something had changed, and we were at different points of our careers. I was working through college and figuring out “adulthood” while Kirby was trying different things on the 3DS. I began working for real and earning my paychecks, Kirby continued to go on new adventures and adding more friends than I care to list — several, in fact. Somehow, we never crossed paths until one fateful day Nintendo dropped an ambitious first look at the next Kirby game. Suddenly, my curiosity turned to interest.

Kirby and the Forgotten Land comes at a very interesting point for both the series and myself. A fresh take on the franchise following up on the excellent reimagining of Mario, Zelda and Metroid, Forgotten Land arrives as we enter the Nintendo Switch’s supposed twilight years (I think?), as well as my own on strange journey as a writer over the last few years. After taking my leisurely time with the game over the course of January this year, it has given me a new perspective of what I value on a critical and personal level. Though I wouldn’t call it a complete reinvention, HAL Laboratory aimed to cater to the largest demographic possible, presenting a decadent array of delights under an avalanche of sweetness.

Like its 2D forebears, you play as the titular Kirby, navigating linear levels and sucking up enemies to absorb their powers. Despite the impressive 3D visuals and movement, its formula should sound familiar if you’ve played any Kirby game in the past. Forgotten Land is no exception, though it throws a few extra scoops of ice cream flavors on top of the already stacked sundae, with the biggest addition being Mouthful Mode. Not unlike Super Mario Odyssey’s transformations, Mouthful Mode adds additional inputs and abilities to Kirby’s arsenal, completely changing the gameplay layout and adding in several spicy challenges, including some devilishly designed puzzles and combat scenarios.

Of course, this is still a Kirby game, so difficulty never becomes an issue aside from the optional post-game content. As you progress, you can level up copy abilities incentivizing exploration and side challenges to further evolve power ups. There is a nice level of progression here — you play the levels to find the blueprints and do the challenges not only to earn the currency needed to upgrade but learn how to better utilize those newly acquired powers. Late in the game, Forgotten Land is still introducing new scenarios, presenting opportunities to use powers in ways that wouldn’t come up during normal play. For returning players, it’s a fun way to experiment with pre-established powers while throwing in some speed bumps (look out for Carby!) while escalating the difficulty for those wanting to see and do everything Forgotten Land has to offer.

Kirby and the Forgotten Land is a nostalgic homecoming, paving the way for one of the strongest entry points in the franchise and a blueprint for what I can only hope will be future adventures. From its infectious opening song to the inclusion of a dedicated “Hi!” button, this 3D platformer won’t be forgotten anytime soon.

2. Vampire Survivors

Just on the precipice of completing arguably my biggest publication to date, I took the following Christmas for some down time and forget about work. With drink in my hand and a brand-new gaming laptop at the ready, I fired it up with hopes of filling my heart with the warm elixir of holiday cheer and warming my balls while the heater was being repaired! “So, what do you want to play first? A shiny new AAA video game to test the limits of your hardware? How about a popular online game for a more social experience? Perhaps that one title you missed out on a few years back?”

Vampire Survivors — it was Vampire Survivors.

Despite being keenly aware of its existence, somehow, I managed to avoid virtually all of Vampire Survivor’s cultural zeitgeist, even as it started popping up everywhere from Xbox Game Pass to strong recommendations from almost every well-known gaming outlet. Even after it launched on mobile which I only found out in mid-December and began to accumulate GOTY nominations, it had still not entered my radar until I downloaded the mobile game. “Okay, I can see the appeal, but it’s still missing something. If only I could play this game on a system I own with an actual controller.” When Christmas weekend arrived, it finally dawned on me, “oh yeah, I have fucking gaming laptop!” One quick trip down the Steam page to open a new account and I was in, ready to bash some pixelated undead.

Part reverse bullet hell rougelite, part legally distinct “not Castlevania” survival horror, you select a monster hunter, accumulate weapons and hold out for about 30 minutes. On paper, this sounds like the concept for a cheap mobile game, which is funnier now that there is an official one available for free. Under a large publisher, it could have easily been constructed to fit the pay to win model, complete with loot boxes and other aggressive monetization models. Except it didn’t. For five bucks, you get the whole game, no questions asked. Unlock new characters and stages by playing the game. Level up through in-game currency which is rolled out by playing the game. Enjoy several layers of content, challenges and fun by playing the game.

At the risk of beating an undead horse, this is the kind of title that would have been sold at a premium or tweaked for an online service, but Vampire Survivors survived — pun intended — the meat grinder of the video game industry and simply billed itself as a “good ass video game,” easily carving away many nights and hours of my spare time, constantly challenging me to get better and progress a little farther through the various unlocks and cheeky commentary on tropes and the medium itself. Its straightforwardness and candid approach to gameplay complements its unabashed and whimsical fourth wall breaking, hiding additional secrets and other horrific monstrosities the further along you manage to survive the night.

For being a relatively modest game, developer Luca Galante cracked a large whip, injecting a lot of personality, strategy and most of all, fun into one package. Vampire Survivors enters the infinite corridor that is my 2022 game of the year list.

1. Elden Ring

Oh come now, was there ever any doubt?

200+ hours — a number that now haunts my dreams. It’s also roughly the amount of time it took me to finish Elden Ring, conquer every boss, complete every major milestone and view all four endings. Or perhaps it’s the accumulated time I spent after finishing the main campaign and getting the Platinum trophy, followed by another sweep of The Lands Between, squeezing in as much playtime as possible by with even more additional stories, other weapons I completely missed, and just taking in the sights and following wherever the wind sent me. To put it bluntly, calling Elden Ring my game of the year would be the biggest understatement of the millennium. It’s a goddamn masterpiece, and I’m here to tell you why.

For the uninitiated, Elden Ring is the latest game from the infamous From Software, the studio responsible for the ever-present Dark Souls series. Continuing their work of “extremely challenging games set in a dark and terribly grim fantasy world,” Elden Ring takes the next logical step in the formula, going open world for the first time on an epic quest to become the Elden lord.

Before I go any further, I suppose now would be a good time to properly explain my own relationship to the series. Here we go — Bloodborne, Sekiro: Shadows Die Twice, and that’s it. Seeing people describe Elden Ring as an unofficial “Dark Souls 4,” I simply don’t have that frame of reference to compare. However, having cut my teeth to the final boss’s doorstep in Bloodborne and learning to “Ride the Lightning” and parry in Sekiro, I felt more than confident to tackle whatever From Software decided to chuck at me and bought the game at launch — and I couldn’t be happier with the final product.

There’s a term often used in the fighting game community often referred to as “player expression.” Now, I couldn’t tell you the first thing when it comes to fighting game meta, but in terms of customization, combat style and that personal touch, Elden Ring follows that principle to the letter, allowing for a depth of self-expression unseen in most open world game. Want to be a hulking tank with heavy armor and colossal weapons? You betcha! Prefer to fight from a distance using magic and sorcery? Go for it! Perhaps you favor a lighter assassin build using daggers and bows. If you can dream it, you can build it!

As for my own Tarnished, I went for a “Berserk” build, brandishing a colossal greatsword with the occasional dual wield or shield during tricky encounters, complete with a dash skill for speedy evasion. Overtime, I dipped into Intelligence, learning some basic support magic and a few ranged spells for extra versatility. It eventually paid off after acquiring two unique magic greatswords, one of which became my other primary weapon with its devastating secondary skill, or as I like to call it, the “back the fuck off” wave, which got me through most of the endgame, including possibly the hardest optional boss of the game!

Beyond the sheer difficulty and overcoming insurmountable odds is the other main attraction — exploring! Much like Nintendo’s Breath of the Wild, adventure and discovery are no more than a few steps away at any given moment, leaving the choice of direction in the player’s hands. No two adventurers will traverse the exact same route and encounter the same challenges in a specified order. Some might opt to brute force their way on the main path. Others might throw caution to the wind and travel to the far out reaches of the map, entering areas that are very much out of their league. And some might just go at their own pace, riding on horseback until something in the distance catches their eye as I often did for the first chunk of the game before returning to that forsaken castle!

Though From Software is notorious for building “very hard” games, there is something genuinely magical about Elden Ring and its approach to environmental navigation and narrative. It may not be for everyone, but only because it’s a game about anyone, and that accomplishment alone is legendary. Or so the shattered ring foretells:

The fallen leaves tell a story

Of how a Tarnished became Elden Lord.

In our home, across the fog, the Lands Between.

Our seed will look back upon us, and recall.

The Age of Elden Ring.


Ladies and gentlemen, that’s a wrap for my 2022 awards. Huge round of applause to all the nominees and a special thanks to everyone for being extra patient with me! I took an additional week off and realized I really needed the extra breather after the herculean effort I put into my previous list. My aim with this one was to be super casual, so most of it was written within the course of two days before editing and media. I don’t do game coverage as often as I used to, so being able to continue this tradition is something I still look forward to every year.

As always, hit me up in the comments. I’d love to hear your favorite games and recommendations I likely missed last year. Until next time, I will see you all in the next article.

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his main writings on Medium, archives at TAY2, or follow him on Twitter @TheGrimAether. Not Dead Yet.

Dark Aether’s Top 10 Anime of 2022


“If you run, you gain one. If you move forward, you gain two.”

Welcome to my 4th annual Anime of the Year Awards, my yearly check in where I look back at some of my favorite titles and rank them, celebrating achievements in the medium whether it was technique, writing or being just damn fun! I use the word “celebrating” lightly because 2022 was kind of a mess. Having just completed my report on the company that shall not be named, I had mixed feelings about putting this together. While it’s impossible to completely escape the grasp of the orange siren, it’s times like this that I feel at least somewhat morally obligated to ask myself how do I continue to write about my passions without compromising my ideals?

Granted, I’m a freelancer with no obligations or ties to any one party. Right now, I have a lot of flexibility in what topics I approach and how I go about presenting them, even if it means asking some challenging questions. To that end, I’ll always be eternally grateful to the fine folks at TAY and AniTAY for continuing to play host to my writing curios, as well as the community for their continued support, with the positive response from my previous article continuing to be a major source of inspiration.

Before we get into my top 10 anime, I figured I’d use this opportunity to reaffirm my position regarding my future here. As I approach the 7- and 5-year anniversaries of my tenure at those respective sites, 2023 will be a chance for me to reflect as a writer, look back at some of my earlier work and figure out what’s next. This means I’ll be taking some time to work on a few other projects I didn’t get to complete previously. Perhaps a nostalgic dive or two (or three!) before inevitably covering whatever catches my eye in the coming months. Maybe even get my gaming backlog in order while I work on my top 10 games of 2022 (coming soon)!

I guess what I’m trying to say is despite all the bullshit and corporate shenanigans, I feel good right now. The medium itself is stronger than ever, I’ve got at least one major project I’m excited to share after wrapping up these lists, and though my output slowed to a crawl last year, the quality itself more than made up for it in my book.

Whatever the future may hold, I know I gained one last year. Now let’s aim for two.

***Per usual, only titles that completed or ran for the majority of the qualifying year are considered for this list, as I don’t believe in handing a final verdict without seeing the finished product. Shows like Golden Kamuy and Blue Lock will qualify in 2023 or their year of completion. Movies, OVAs, and specials are permitted, though none made it in this time, again. (This has to be karma for that one year I didn’t include Promare!)***

Honorable Mention: Mobile Suit Gundam: The Witch from Mercury Prologue

Well, that’s a bummer — let me explain. See, I was under the impression that Mobile Suit Gundam: The Witch from Mercury was meant to continue into 2023 and go beyond 12 episodes when I settled on my “final” list, hence my initial omission. Then the 12th “final” episode dropped and collectively crushed everyone’s expectations. I considered breaking my above rule, but given that the series is returning in April and this is clearly part 1 of an ongoing story, for the sake of my sanity and giving other titles the spotlight, I’ve decided to treat this as a 2023 title.

Still, I do want to highlight the incredible prologue that aired a while back. It’s a perfect standalone episode that introduces the setting and backstory of the show in a world where Gundams or GUND technology in this universe are eventually outlawed following a certain incident. Featuring a heavy mix of legacy and family drama, political and militaristic intrigue, and some of the best damn space combat committed to the genre, Prologue is an excellent showcase of the franchise’s history, as well as an introductory point for newcomers with a strong emphasis on newcomers. Simply put, this is the story of the fall of Gundam and the birth of witches. Check it out on YouTube above, it’s about 20 minutes long and fully worth your time. And if you need more Gundam in your life, you can check out the first season subbed on the official GundamInfo YouTube page, with new episodes dropping weekly.

Now for the top 10!

10. Bastard!! -Heavy Metal, Dark Fantasy-

Call me old fashioned, but if there’s one thing that I miss in what some would call today’s “Golden Age of Shonen,” it’s retro, 90s-inspired fantasy with adventure, grit, and attitude. This one just happens to have two of my favorite things in the title! Bastard!! -Heavy Metal, Dark Fantasy- is everything it says on the label and then some. A classic throwback to the fantasy genre of yore with an unapologetically metal AF aesthetic and just enough modern touch ups courtesy of Liden Films (Tokyo Revengers) without compromising its identity, Bastard!! is the ideal remake done right.

As I said in my initial review, heavy metal is steeped in counterculture, rejecting a lot of mainstream sensibilities in order to create art that not only stands out on its own merits, but actively seeks to make its own proclamation to the world through experimentation, risk and individualism. Before being moved to Ultra Jump, the original Bastard!! was a landmark title for Shonen Jump, the same magazine that had built its house on the motto of “Friendship, Effort, and Victory,” pushing those familiar traits into their logical extremes through the lens of the antihero Dark Schneider.

Heaven or Hell: Bastard!! -Heavy Metal, Dark Fantasy-
Bastard!! -Heavy Metal, Dark Fantasy- — which will hereby be referred to as Bastard!! because like hell I’m typing this…medium.com

From its nonsensical story to its protagonist’s misdeeds, Bastard!! makes no excuses or attempts to hide its true nature, presenting itself as a sadistically cruel and violent world while still introducing plenty of cheeky (no pun intended) humor, deceptively inverting many of its tropes. Yes, it’s low brow entertainment, but unlike many of its contemporaries that came after, it doesn’t hide behind its repulsive acts or attempt to revise its hero as some sort of misunderstood villain. And for all its innuendos and cheesiness, there is something to be said about a show that actively engages its characters to interact with one another and form genuine relationships beyond sexual tension or killing the (eviler) bad guy in a glorious bloodbath.

Speaking of characters, Studiopolis knocked it out of the park, bringing the chaotic world of Bastard!! down to earth by adding a human touch. Directed by Jamie Simone and Ryan Johnston, the English cast enters the battlefield of Metallicana and rolls headfirst into the insanity, hamming it up through sheer bravado and theatrical monologues while maintaining a sense of style, grace and a not-so-insignificant number of musical references that were shockingly not altered to “legally distinct” sounding names as is often the case.

Kyle McCarley plays a very different type of “hero” in Dark Schneider, channeling the dark wizard’s ego and overindulgences while leaning into the wacky, childlike nature in this iteration of the titular protagonist. Reigning in our dark hero’s ambitions is Erin Yvette as the voice of Tia Noto Yoko, who delivers a performance equal parts fiery, compassionate and disturbed as her childhood friend Lucien Renlen (Anne Yatco) is slowly consumed by the wizard’s influence.

Wendee Lee, who previously voiced Yoko, returns as Arshes Nei, channeling the warrior’s tenacity, fury and doubts in a life-or-death battle. Given the volatile nature and context of their duel, her delivery takes no prisoners, dropping one of the most confrontational and emotional scenes as their shared history collides into the present, threatening to destroy them both. Finally, I’ll end this section with Aaron LaPlante’s “Dark Ninja Army of 2000 strong” Ninja Master Gara. Though I hate to play favorites, the actor’s over-the-top delivery and comically self-aware shock and awe as he exchanges words with his friend/rival Dark Schneider puts the them on a level playing field, proving the ninja master’s tongue is as sharp as his sword!

At the risk of regurgitating my review again, Bastard!! -Heavy Metal, Dark Fantasy- is classic shonen that’s as heavy on the metal as it is with delivering a no-nonsense, hyperactive dark fantasy in a way that has yet to be toppled by its would be imitators. Many fantasy stories, particularly shonen and more recently isekai, like to oversell their audience by being as outrageous as possible like a horny teenager describing their weekend partying. Bastard!! is for the adults, unabashed in rawness yet refreshingly honest about its sexuality (and musical tastes!) in a way most titles fear to tread.

9. Romantic Killer

Among the many sacrificial cuts I had to make this year, I had a difficult time deciding what romcoms would survive the culling. Kaguya-sama: Love Is War — Ultra Romantic (Season 3) had its strongest season yet, advancing the plot and upping the ante on its comedy from its previous seasons while newcomer My Dress Up Darling told a genuinely heartwarming tale about a doll maker and a cosplayer with one of the strongest dubbed scripts of the year — shout out to the cast and crew! While I could have easily slotted either of those into this list, one of my greatest delights about this platform is being able to bring the spotlight to hidden gems that may have flown under the radar, and this year that title is Romantic Killer.

An unorthodox adaption by DOMERICA based on the color manga by Wataru Momose and serialized by Shonen Jump+, Romantic Killer tells the story of Anzu Hoshino, a high schooler who would rather spend time with her three greatest treasures — video games, chocolate and her cat — than prioritize her dating life. While pursuing the newest entry of her favorite visual novel, she is greeted by a wizard named Riri who was sent to help her experience true love! Rejecting the wizard’s offer, he confiscates her three greatest desires. Left with no other recourse, she reluctantly plays along — as the anti-heroine!

Over the course of the story, we meet Anzu’s three potential suitors, each with their own backstory and reasons that put them on a collision course with Anzu ala Riri’s magical meddling. Tsukasa Kazuki is the cool headed popular high schooler whose good looks tends to attract unwanted attention, often keeping his distance, especially among women. Junta Hayami is the prerequisite childhood friend (much to Anzu’s confusion and disbelief) with an unrequited crush on the former. Our final contestant is the rich kid and obligatory “tsundere” Hijiri Koganei, who wastes little time pulling out the checkbook while scoffing at the idea that he could be “rejected.” Pretty standard stuff, nothing to write home about, right?

One of my biggest pet peeves in the romcom genre is the idea of the fictionalized “perfect girlfriend” or star-crossed lovers that seems to permeate in most titles. To be clear, there is nothing wrong with a little fictionalized “escapism,” but when I look at titles like Tonikawa or the recent Shikimori’s Not Just a Cutie, more often than not it relies on the absurdity of the premise or presents their relationship in the most idealized, squeaky-clean version possible, making it hard to empathize with either of the leads. Romantic Killer, while admittedly the most absurd romcom premise I’ve encountered, characterizes its anti-heroine and her potential suitors, going all in on their positive traits and paving the way for some genuinely touching moments when things go wrong.

As the titular Romantic Killer, Anzu knows exactly what she wants. Though a bit of a dysfunctional mess and obsessed with her pet cat, she’s proud and confident about who she is as a person, preferring to be a comforting shoulder or a self-imposed champion of justice when trouble comes knocking around her friends. Outside of Riri (who comically gets dunked on by Anzu), the show never talks down or belittles her because of her absent love life, instead embracing the positivity of simply being comfortable in your own skin, having fun and taking things at your own pace. Ironically, these qualities end up attracting some admirers, much to her chagrin. Damn, it’s almost as if creating a flawed heroine with personality and relatable traits is somehow more compelling and realistic than a story about wish fulfillment — and that’s before we bring up the boys!

I may not be the most well versed in shojo or romcoms, but what I do know is it takes to two to tango. Fortunately, director Kathy Pilon came prepared with a highly decorative group. In her first-time lead role, Deneen Melody stars as the anti-heroine herself, breathing equal parts absurdity, determination and kindness into Anzu’s voice as her world gets turned upside down. Courtney Lin plays the devilish Riri, channeling the inner gremlin within as the wizard creates havoc and improvises the most outlandish of scenarios. Jason Griffith, Aleks Le and Kellen Goff voice Tsukasa, Junta and Hijiri as the respective love candidates for Riri’s work in progress. Given that Romantic Killer knows the tropes well, it’d be easy to lump each of their characters as their genre archetypes. Instead, the show lets each character open up to Anzu naturally, allowing each actor to expose their character’s vulnerable side and maintain a fairly amicable relationship, with Griffith and Le notably getting some golden scenes together as their characters become involved in Anzu’s life.

As we get older, priorities change, interests fluctuate and ideally, we take it in stride to figure out who we want to be. I sure as hell didn’t have it all figured out when I was in high school, but like the cliché goes, you have your whole life ahead of you. Romantic Killer is not the idealized romcom nor does it try to be. It’s a romcom about becoming idealized people capable of forming relationships.

8. Lycoris Recoil

I’ll admit, I came into the Lycoris Recoil party later than most. “John Wick: The Anime” one person on Twitter said. “Hideo Kojima-approved,” said another. Despite all the glowing praise at the time and an English dub in the works, I didn’t get around to it until late in the season. Even then, I ended up taking almost the rest of the year to complete it. Why the long delay? Don’t know, I’m a busy guy! But every time I sat down and carved one or two episodes, I’d lose track of time or my sweet tooth began to ache — doesn’t help that it prominently features a café! Part gun-fu action flick, part caffeine induced sweetness slice-of-life, Lycoris Recoil put a bullet in my heart and here’s why.

An anime original created Spider Lily and Asaura and produced by A-1 Pictures (Kaguya-sama: Love Is War), Lycoris Recoil tells the story of Direct Attack (“DA”), a government sponsored group of mercenaries. Known as “Lycoris,” this all-female team of agents and trained killers eliminate and dispose of high-profile targets and terrorists deemed a threat to national security. After an improvised job goes south, Takina Inoue is discharged and transferred to LycoReco, another branch that operates as a café during the day and assists with small time jobs and surveillance. Hoping to repair her reputation and rejoin the main office, Takina reluctantly settles in after being paired up with Chisato Nishikigi, a veteran Lycoris with a different viewpoint of their line of work. Together, they take on the arduous tasks of managing a café and saving a few lives — including their own.

Confession #2 — I’ve never been big on the “cute girls doing cute things” (or CGDGT as I recently learned) genre. It’s an acquired taste for sure, but eventually I need something to latch onto whether its character writing or a compelling narrative. While Lycoris Recoil’s story doesn’t address the ramifications of having a group of high schoolers going on a murder spree, our fixation with gun media in general or even the moral conundrum of taking a life to save another, what it does have is characters. Chisato is the bubbly heart of LycoReco, a renowned field agent with a new lease on life, devoting her time and energy in the service of others. Using a non-lethal pistol to minimize casualties, she takes hard stance against killing before slowly opening up her partner’s world beyond the daily grind of being a Lycoris. The cool-headed logical planner Takina, who disobeyed direct orders to save a fellow Lycoris, initially sees LycoReco as a stopgap and Chisato as more of an annoyance than a partner, until she sees her in action. Their dichotomy between altruism and efficiency serves as the backdrop for a lot of the action and even their café work as the two quickly become attached to the hip, forming an inseparable bond by the time credits roll.

Sure, I can spend a lot more time on the intricacies between DA and LycoReco, the lovely exploration of fatherhood, sacrifice and eventually Chisato’s direct foil when finally challenged on her ideals, but at the end of the day, this is a character-centric show. That’s why ADR director Steve Staley put out a call for DA’s finest agents for this job. Lizzie Freeman and Xanthe Huynh star as leads Chisato and Takina, injecting their performances with the fun lighthearted tone you’d expect from a buddy cop serial before riding into the sunset at their emotional peaks. It’s safe to say their natural chemistry and constant focus on the smaller details become their most endearing qualities by show’s end, a forced partnership turned eternal comradery when the bullets start flying and the clock starts ticking.

Bob Carter plays Mika, a retired DA agent and current manager of LycoReco. A man with a tricky history, Carter endows the character with the finesse of an old soldier who has seen more bloodshed than most, revealing a fairly complex individual caught between old loyalties and a newfound light in his makeshift family, with one particular scene with Freeman’s Chisato hitting home the weight of his burden. Last, but not least, Sean Chiplock locks and loads as the unhinged Majima. Fixated on restoring “balance” and exposing DA, the actor’s portrayal leaves an ambiguous presence in the room, ranging from manic and confrontational to playful and even poetic depending on the circumstances. It also helps that his interactions with Chisato turn into a spectator sport of one-upmanship’s, whether it is discussing action films or who gets to live and die.

While there are a few minor complaints with regards to — depending on your perspective — the show’s reluctance to comment on its political undertones and the show’s maddening sprint towards the finish line, all in all, Lycoris Recoil is quality gun cinema turned anime. Looks like this café gained a new regular!

7. Chainsaw Man

“HEY, HAVE YOU HEARD OF CHAINSAW MAN?! THE NEW SHONEN TAKING THE WORLD BY STORM THAT SOLD A BILLION COPIES AND THEN SOME?! IT’LL SAVE SHONEN AND ANIME!! IT’LL REGROW YOUR HAIR!! IT’LL SOLVE WORLD HUNGER! WHO KNOWS, IT MIGHT EVEN GET YOU L-“

Yeah, that’s basically what I had to contend with in the lead up to this show. Perhaps you as well dear reader! Needless to say, expectations were high, my motivation was low, and I was prepared to write this one off so I can get to slapping some fools after an impromptu wager done internally if it didn’t rock my world. The good news is Chainsaw Man is better than I expected. The bad news is I still want to slap someone!

Now, I know there’s a certain minority of people that come to me specifically for my, shall we say, peculiar tastes. Don’t worry, I haven’t converted to the church of author Tatsumi Fujimoto or the questionable sustainability of workhorse MAPPA who is signed up for at least five projects in 2023, including the currently running Vinland Saga Season 2. But when it comes to shonen, I take it about as well as my regular cup of coffee — strong, tall and bold with a hint of sweetness for texture — which is my unsubtle way of saying this is definitely my seasonal flavor!

Taking place in alternate Earth where Devils take physical form from humanity’s greatest fears, the devil hunting business is booming with fiends quickly outgrowing the number of capable hunters. Outside of the watchful eye of Public Safety which monitors and contains Devils, a poor boy named Denji and his steadfast companion Pochita are struggling to get by. Inheriting a huge debt to the Yakuza, our hero takes odd jobs as a Devil Hunter until one day their devil hunting days catch up to them. Simply put, it does not end well. But in true shonen fashion, Denji transforms and becomes the Chainsaw Man, becoming the very thing he hunts. When Public Safety arrives at the scene, Denji gets an offer he can’t refuse, but when you’re a devil hunter for Makima, there are some collars that won’t not come off. Not that he minds — at least the food is good and the pay is better!

Let’s start with the obvious, the show is drop-dead gorgeous in a horrifically brutal fashion ala Dorohedoro — another MAPPA joint which made my top 3 in 2019 — yet cinematically well directed. I’m not an arts, graphics, or animation kind of guy, but even I can tell a lot of care and detail went into every facet of this production. From the fury of blades popping out to the grotesque spectacle of blood, guts and bodily explosions to the unique endings and score layered into every episode, this show is polished to a shine. I know some have complained of the show being a little “too clean” and not happy with some of the deviations from the source, but like I always emphasize here, an adaption is only as good as what it adds to the table on its own merits, which brings me neatly along to the characters.

Though this probably warrants its own article, the best way I can describe Chainsaw Man is “office workers who hate their jobs” meets existential dread. In a world where death is a way of life and just another day at the office, the show is quick to highlight and build on its cast of exterminators. Denji is a young man who hit rock bottom, fighting for scraps and the simple pleasures of living a normal life. Aki is a hunter seeking revenge against the devil that slaughtered his family, hellbent on completing his vengeance at any cost. Himeno is an experienced hunter unwilling to let another partner die on her watch. Kobeni is an unwilling participant who was forced into this line of work in order to support her family. And Power is just… Power, a free-spirited devil who ends up in Public Safety’s custody and someone who takes a little too much pleasure in their work.

Like any dysfunctional office with coworkers you barely tolerate, eventually you come to know their intricacies and develop something of a forced relationship. You have your loners, family folks, experts too good for their job and mentors among other figures. Chainsaw Man encapsulates this experience as misfits who can’t fit in with regular society end up banding together, sharing drinks in one moment and real horror stories when shit hits the fan.

With all this positivity, you might be wondering how this ended up at #7, which depending on your reading is either too high or low. First off, I wouldn’t put too much stock in the actual positions — I flip flop all the time in making these! There was a lot of great stuff this year, many of which I had to omit, so the fact that it made it here at all is significant in itself. Second, the story itself isn’t anything you haven’t seen before as far as first seasons go, ending a little abruptly given the shorter 12 episode format. Long story, short, Chainsaw Man isn’t The Candyman of anime. It’s a day in the life of the corporate grind, a blood-soaked wonderland of labor with the occasional smoke break in between getting kicked in the nuts. Now, will you stop bugging me about Shonen Jump + already?!

6. Cyberpunk: Edgerunners

♪ I couldn’t wait for you to come clear the cupboards ♪

Boy, did I end up eating my hat with this one! Of all the potential nominees, I didn’t expect a video game adaptation of a game that had a divisive launch to say the least would end up being one of my favorite anime of the year. Then again, Studio Trigger (SSSS.Dynazenon) has yet to let me down, returning for their third (4th if I had included Promare) consecutive award on my top 10 list. Featuring one of the flashiest animation styles from the studio and the medium, an excellent curated playlist of featured songs that appeared in the game as well as a new score from the legendary Akira Yamaoka (Silent Hill), and a top-notch voice cast, Cyberpunk: Edgerunners delivers on the former, expanding the world from the mind of creator Mike Pondsmith and CD Projekt Red’s take on the universe, telling its own unique and interesting story regardless of familiarity.

Taking place in the mean streets of Night City, a futuristic metropolis dominated by street crime and corporate interests, Edgerunners follows David Martinez, a student suddenly turned dropout after a series of unfortunate events, a fatal accident and the crushing influence of the system in place causes him to abandon his former life and undergo a cybernetic procedure. With his new implant, he takes on a new job from a local gang, becoming an Edgerunner. As his reputation and his codependence on his enhancements grows, his grip on reality begins to take an unexpected turn. In Night City, only the strongest and wealthiest survive, but at what cost?

A lot of recent cyberpunk stories have a bad habit of doubling down on the encroaching advancement of technology, attempting to predict the future or simply using the subgenre as a prop to look cool and pay lipservice to the greats without understanding the meaning. The best cyberpunk stories have always geared towards serving as a microcosm of the human condition, posing challenging questions to our common issues of the day and presenting equally difficult arguments in our never-ending quest to transcend our existence. The modern-day dissection of governance, religion and order in the original Deus Ex. The existential crisis and conflict between reality, memories and the concept of a “soul” in the classic Ghost in the Shell films. And to throw my two cents in here, the clash between individualism and purpose for former tools of war in the criminally underappreciated No Guns Life, a title that I’d very much like to do a deep dive at the appropriate time.

At its heart, Edgerunners is a story about a boy who gets screwed over by the system at large, whether it be gang warfare or the corporate masters that control all other enterprises, before promptly deciding “fuck it, I’m done playing by their rules.” What we have here is a tragic underdog turned rouge outlaw, a byproduct of a society so corrupt that the only way for one to survive such a hostile environment is to adapt and embrace its ruthlessness at the price of one’s humanity both literally and philosophically. In true Trigger fashion, it is a spectrum of color and over the top set pieces backed by high production values and a straightforward, yet engaging narrative dealing with loss, inequality and humanity’s worse impulses in the pursuit of liberation from corporate oversight.

(My writer’s sense is tingling! Do I detect a running theme perhaps?!)

While Cyberpunk Edgerunners treads familiar ideas, its execution of running themes, complex characters and philosophical inquiries in between its rainbow arrayed touch of violence along a technological dystopia is more than enough to earn my full recommendation and a permanent place on my 2022 list. Though this place is called Night City, I’m afraid I must depart early, for the evening beckons me…

5. Call of the Night

Now, I’ve tried to avoid bringing up streaming platforms in this conversation for obvious reasons, but if there is one silver lining from last year’s corporate disasterpiece play out in real time, it’s the resurgence of niche platform HiDIVE who had a productive year hosting fan favorites like Ya Boy Kongming! and Akiba Maid War. Though I wouldn’t start investing in HiDIVE stock anytime soon, a little competition goes a long way, and if Call of the Night is any indication, then I suspect we’re going to get along very well in the years to come.

Not content with walking away with one award, Liden Films raised the bar further with their adaption of Kotoyama’s original manga. Call of the Night begins as a restless Ko Yamori finds himself wandering the night streets of his town one evening. Suffering from sort form of insomnia likely brought on from the mental toll of living an unsatisfactory life, his night time ventures soon become routine until he has a run in with Nazuna Nanakusa, a vampire. What follows is an invigorating journey between the human and nocturnal plains as the two form an unusual bond. Featuring laughs and frolics, dangers and tension along with a dash of the paranormal and awkwardness of youth, this supernatural romance begins with Ko vowing to make her fall in love and become a night walker himself!

Everyone has things they try to escape from. The burned-out youth seeking thrills and adventure through taboo and romanticization of the night to prolong the inevitable shift into adulthood. The fictional creature of legend attempting to find meaning and purpose in life unending before the reality of loneliness sets in. Putting its own mythical spin on the classic gothic monster through Kotoyama’s trademark character building and quirky humor, this coming-of-age story turned nocturnal romance dives deep into passion of youth, what it means to truly be alive and live in the moment, as well as our compulsive need to understand what’s on the other side at the risk of losing one’s self to the intoxication of the night. It’s a slower burn than most titles with a strong emphasis on dialogue and chemistry to move events along, yet I consistently lost track of time watching these two goofballs playfully tease each other, along with a strong supporting cast providing more insight into Ko’s day life and Nazuna’s mysterious origins.

It also helps that the show is quite a looker in the art and environment department. Backed by Yoshiaki Dewa’s tranquil score and insert tracks from Creepy Nuts, watching the night sky in this show reminded me a lot of my own youth, spending several summer nights back in my home town looking up at the stars hoping each night would last just a little while longer. For the bold, the daring and all those night time owls out there, Call of the Night warmly invites you to an unforgettable evening as your humble author awards it my highest recommendation. Just don’t fall asleep…

4. Mob Psycho 100 III

Imagine, if you will dear reader, you’re now in charge of the world’s biggest anime streamer. Then one day, let’s suppose you’ve been gifted your direct competitor on a silver platter. Perhaps you decide to make a few “changes” throughout the year to further extend your reach. You implement them slowly so you don’t attract the attention of the media, your current customers, your ex-competitor’s customers, and everyone under your direct employment all at once — that is, if you kept your job during the transition. Then imagine in the midst of this activity, you publicly announce you’re parting ways with some of the cast of a very prominent TV show in your lineup because you wouldn’t sit down to talk. Then while everyone is rightfully angry, you put your remaining staff in the awkward position of having to do their job while avoiding being harassed online, making it impossible for them to talk about the show out of fear or shame of being remotely associated with you and removing them from the credits, and for completely unrelated reasons, you decide to remove an entire season’s worth of nominees from your own awards show.

“Don’t be silly Aether!” I hear you saying. “That would never happen in real life.” Because that would be pretty hypocritical for the company that “champions the art and culture of Anime”? Because they fully support the industry, isn’t that right dear reader?

In The End, Crunchyroll Has Always Been A Brand
As the year draws to a close and award season kicks in, one title that’s been making the rounds is Mob Psycho 100, the…medium.com

At the risk of beating the proverbial horse, Mob Psycho 100 III has been controversial. Not because of anything the show itself did, but rather the powers that be — or the anime industry if you prefer. Now, you don’t need me to reiterate the incredible journey that Mob and his friends took as they matured out of their shells into the next phase of adulthood or the bang-up job Studio Bones did as they pulled out all the stops in one of the most impressive cinematic anime experiences with a dazzling shower of colors, psychic energy beams and mutated vegetables. You probably don’t need me to tell you that it concludes the work of author One on a satisfying note, continuing its deconstruction of the shonen genre through the demonstration of positive masculinity and interpersonal growth. And given all the praise from other outlets, I anticipate most of you have some opinion on the matter.

Continuing the story of Shigeo “Mob” Kageyama, our hero finds himself in the ever-growing presence of a new religious movement taking hold of his town. Meanwhile, graduation day is fast approaching and Mob finds himself pondering his own direction as his friends and senior peers make plans for the future. Careers, love and dreams — a daunting checklist the longer he delays it. Taking some time for himself as well as some sagely advice from his closest mentors, he decides to do a little self-investment in preparation for the impending day. But when a figure claiming to be the true leader of the Psycho Helmet Cult appears before the Divine Tree, a second countdown begins. False deities, questionable urban legends and working up the courage to confront the future. It’s now or never for Mob as he faces even stranger phenomena, as well as his own insecurities.

As in previous seasons, the beauty of Mob Psycho 100 has been its willingness to cross examine the concepts of morality, strength and self-realization through Mob and company. If the first two seasons centered around the idea of rejecting absolute power and embracing reform through helping hands, then its finale looks inward, culminating in two interpersonal conflicts this time around. In non-spoiler terms, all of Mob’s previous life lessons come together, showing everyone’s collective efforts payoff in the hour of need. A final curtain call allows almost every character a time to reflect knowing the only path is forward. And when it’s finally time to say goodbye, only truth remains — the end of one chapter and the start of something new.

If I’m being vague, well, it’s my casual way of saying you’re best off finding the answers for yourself (it’s a really good show)! It’s also my disorganized way of reminding you that while it’s a tragic shame Mob Psycho 100 didn’t get the opportunity to go out with all of its contributing members present due to corporate greed, no time like the present for a fresh start. So, on the very off chance someone who contributed on the series is reading this, and on behalf of everyone who chose kindness and solidarity, stuck to their moral code and drew inspiration throughout this journey, thank you. I’m moving ahead and giving it my all — 100%.

3. Kotaro Lives Alone

Damn, Liden Films — three winners in one year! A new record!

As much as I love covering the strange and weirder side of entertainment, it may come as a surprise to folks that I’m sucker for grounded, emotional dramas, especially those of the familial variety. Entertainment is a beautiful platform to tell stories, educate and inform the public on difficult subject matters like mental health and domestic abuse, which is all the more reason why Kotaro Lives Alone came as a sudden surprise given its whimsical first trailer in what I had assumed was just a garden variety slice of life with an absurd premise. In reality… it is just that and so much more.

As the title implies, Kotaro Lives Alone centers around the titular Kotaro who ends up moving into a vacant apartment after a mysterious set of circumstances. An unusually formal four year old with a love of samurai cartoons, he introduces himself to his neighbors which include the burnt out manga artist Shin Karino, the bubbly hostess Mizuki Akitomo and the imposing Yakuza lookalike Isamu Tamaru. Naturally, this raises all sorts of questions: “Who is this boy? How he does financially support himself? How did he end up here and where are his parents?” Making the best of an unorthodox living arrangement, Shin and his neighbors keep an eye on the boy as Kotaro does his best to balance the daily tasks of having a place of your own, keeping up with housework and meals, as well as attending school and enjoying the simple pleasures of being a kid. Through strength, determination, and some guiding hands, this is the story of a boy and his neighborhood, hoping to reunite with his family and show them how much he has grown.

Based on the manga by Mami Tsumura, the secret to Kotaro Lives Alone’s storytelling lies in its execution of setup and payoff. A typical episode might feature a common scenario — Kotaro goes to school, Kotaro goes shopping, Kotaro asks for advice, etc. — a running gag with Kotaro’s childlike imagination and naivete often forming the basis of the punchline, until we get the story behind the joke, completely recontextualizing events. To use one example, there’s a short skit where Kotaro goes out and gets a bunch of balloons from a vendor, each time using a different disguise or excuse that they were going to other people. The vendor plays along until he runs into Kotaro sometime after, realizing he kept them all for himself.

For those willing to brave spoilers, you can see the scene here, but the outcome is a great case study of Kotaro Lives Alone ability to weave story progression, world building, character development and humor without feeling forced or — in worst case scenarios — emotionally manipulative and treating its difficult subject matter as an afterthought.

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Those of you who follow my work know I’m quite fond of dark subject matter, taking an interest in just about anything…medium.com

Speaking of difficult topics, I cannot stress enough the brilliance behind Kotaro Lives Alone’s portrayal of family trauma and the delicate curiosity of a child’s mind. Over the course of the story, we learn more insight about Kotaro’s neighbors who for as much time and support they provide to Kotaro have their own problems that the young boy manages to deduce as someone who has faced similar situations.

To name a few, we’re talking domestic abuse, child abandonment and neglect, separation and marital issues, as well as processing and understanding the signs of physical/emotional trauma when the victim — particularly children — don’t even realize that it’s happening to them or are unwilling to come forward out of a sense of loyalty. What amazed me even more was Kotaro Lives Alone’s portrayal of how victims process this grief, often placing the blame on themselves or thinking that they weren’t good or worthy enough of their parent’s love and attention. Because, as one character plainly puts it, “how could a father not adore his own son?”

You’ll have to forgive me if my sentimentality is bleeding through, but I think it speaks greatly to Tsumura’s understanding of the physical and emotional toll of growing up in an unhealthy environment while maintaining a heartwarming and consistent tone in light of it all. It also speaks greatly to the outstanding performances of the English cast and crew. Directed by Cherami Leigh, Jennifer Losi and Michael Sinterniklaas, this trio brings Tsumura’s characters closer together through a combination of charm, humor and yes, wholesomeness.

It’s not every day I get to highlight an ADR director doubling as one of the main characters, but Cherami Leigh’s portrayal as Kotaro hones in the show’s thematic strengths, leveraging the boy’s quirky speech patterns and wiser-than-they look attitude into a thoughtful and well realized take on what goes on in the mind of a four year old. Michael Sinterniklaas also plays along as next-door neighbor Shin. Initially seeing the boy as something of a pain, Sinterniklaas’s Shin sees the character reluctantly step into the position of guardian, providing a lot of the show’s levity as well as its most heartfelt scenes, balancing Shin’s unfazed and grounded expressions while showing genuine care through indirect cues as the series reaches its finale.

Stephanie Sheh joins along as Mizuki, bringing a passionate display of warmth, playfulness and a surprising amount of depth to her character for those who have watched the show. What started off as an adoring motherlike relationship becomes one of the show’s deepest subplots as Sheh’s Mizuki bounces off of Leigh’s Kotaro, cementing their character’s relationship in an act that — without spoiling the moment — I can only describe as “the most touching display of compassion” of the year. Rounding things off is Kayleigh McKee’s Isamu who managed to turn the comic relief character of the neighborhood and turned it into one of the most comprehensive portrayals of fatherhood that has been committed to media this year.

Just as Orpheus touched Hades with a beautiful arrangement, I too was moved by Kotaro Lives Alone. Featuring one of the most well written, smart and mature commentaries on parent-child relationships, as well as being one of the funniest comedies of the year, Kotaro Lives Alone is a masterclass of storytelling, telling a mature, adult story through the lens of a shy kindergartener and his strange new neighbors. Though I considered multiple times bumping it up higher, I was handed a mysterious package recently with special instructions to open it at this exact moment.

(I wonder who it’s from…)

2. Spy x Family

What can I say? This will either be the most obvious entry on this list or a stunning upset given I wrote the very positive spring preview for AniTAY’s seasonal recommendations, but Spy x Family sneaks in at number two. Quite possibly my favorite ongoing Shonen Jump title aside from Dandadan, I was eagerly anticipating this series’ inevitable anime adaptation, taking wild guesses at which studio would take a crack at it, who would compose it and what actors would take part. Needless to say, I got every category wrong! That’s okay, because it ended up better than I could have predicted. A joint collaboration by Wit Studio and Cloverworks, and based on the popular manga by Tatsuya Endo, it’s been interesting to see one of the few titles I was already reading make the transition to TV so smoothly.

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The Spring 2022 season is here! Read on for our recommendations of what anime you should be checking out this season!medium.com

Having written a plot synopsis before, I’ll leave it to you if you want the formal version above, but I’ll go ahead and give you the mission briefing: two nations maintaining a false pretense of peace while waging a cold war through mysterious organizations and covert operations. When the nation of Westalis sends their best agent “Twilight” to gather intel on a national leader, the highly decorated spy gets more than he bargained for after going under cover. Adopting a new alias as well as a wife and daughter, his new family soon turns out to have their own share of secrets. A spy playing the perfect husband, a deadly assassin turned loving housewife and their psychic daughter who knows their true identities — what can go wrong?

Like a Swiss army knife, Spy x Family is a tool of all trades, trained in multiple disciplines and executes a mastery of writing, pacing and understanding of balance, carefully constructing its characters through drama and comedy. Loid Forger/Twilight plays the action class spy extraordinaire, a task-oriented agent whose cool-headed persona gradually softens as he starts to become more invested in his family man alter ego. “Thorn princess” Yor Forger finds herself in an unorthodox partnership with her new husband and adopted daughter. Her cheerful demeanor and spirited can-do attitude both endears and masks her terrifying secret, possessing superhuman strength, a killer’s natural ambition, and a complete misunderstanding of cooking 101!

But the real star of the show is the aptly nicknamed “Starlight” Anya, a rambunctious attention seeker and child of wonder finding herself awestruck whenever she peers into her parent’s thoughts. Though each comes into their roles as a matter of convenience, hiding their other side in order to maintain their comfortable façade, their shared history as children of war, cruelty and broken families of their own becomes their connective tissue, becoming something more than their true objectives or their own personal wants let on.

I’ve covered both Wit Studio and Cloverworks with 2021’s Vivy: Fluorite Eye’s Song and Horimiya receiving a spot in last year’s awards, respectively. I think it’s safe to say their work only seems to improve given the frequency that they keep popping up on these lists! The fact that they not only collaborated on such an ambitious project, but excelled in a way that never once slowed or hindered their productivity each episode is a high water mark for the medium in today’s unpredictable and highly unstable industry.

Though I can’t fathom the ardent task of tackling one of the biggest shows of the year, it’s the kind of forward thinking and pooling of talent that rarely happens, much less works out in the end. Which is all the more reason I was genuinely surprised to hear (K)NoW_NAME (Doroherodo) was tapped to provide air support, serving as the show’s primary composer and easily my favorite soundtrack of the year. If nothing else good comes out of the company that shall not be named awards this year, I hope they get the recognition they deserve because it’s overdue a̶n̶d̶ ̶t̶h̶e̶y̶ ̶t̶o̶t̶a̶l̶l̶y̶ ̶s̶h̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶w̶o̶n̶ ̶b̶e̶s̶t̶ ̶s̶o̶u̶n̶d̶t̶r̶a̶c̶k̶ ̶i̶n̶ ̶D̶o̶r̶o̶h̶e̶d̶o̶r̶o̶ ̶y̶o̶u̶ ̶c̶o̶w̶a̶r̶d̶s̶-̶

Before revealing my anime of the year, I have one more top secret mission for you — a quick round of applause for the English cast and crew in one of the year’s finest performances! Probably best known for his directorial work on Black Clover, ADR director Chris George was assigned this high profile mission, along with a number of handpicked field agents up to the task.

First up is Alex Organ as the leading man Twilight/Loid Forger. Playing a double agent can mean the difference between life and death, and Organ’s take on the popular character paints a more human touch to the self-proclaimed master of 1000 faces. Like the many fictional spies before him, his Twilight is smart, confident and collected even in the face of eminent danger, but abstract, baffled and out of his element in a way that’s uniquely shonen — breaking character within a character as he adjusts to a domestic lifestyle.

Natalie Van Sistine plays the shy but alluring death dealer Yor Forger. Similar to Loid, Yor seemingly takes after other fictional works through the lens of a non-traditional shonen story. A different show would have played up the femme fatale angle, yet Sistine’s Yor highlights the gentle, caring and surprisingly self-conscious nature when it comes to her newfound role as mother and wife. Her natural chemistry with Organ’s Loid also paves the way for some of the series’ best moments, including one charmingly hilarious but warm episode where the two talk about their relationship through miscommunications and a bit of liquid courage (please drink responsibly).

As I wrap things up, I’d be remiss if I didn’t bring up Megan Shipman as the Internet’s favorite meme master Anya Forger. Seemingly the only character that simultaneously knows everyone’s identity and doesn’t know what’s going on, Shipman’s Anya dials up the cute, excitable and smug facets of her character, easily amused by her parent’s awesomeness (or horribly traumatized by their “other” jobs)! Shipman clearly had a blast embodying the role, and her performance captures the childlike innocence of kid who knows a dirty secret, trading (literal) jabs and bringing a relatable face as she brings the story back down to earth through her shared interactions with the other characters. With the additional talents of Barry Yandell (Henry Henderson), Anthony Bowling (Bond), Dallas Reid (Yuri Briar) and Dani Chambers (Becky Blackwell) and more rounding out the cast, Spy x Family successfully completes the mission with flying colors — well done agents! This message will now self-destruct in 10 seconds.

Alas, we’ve reached the end of the road. 10 nominees and anime of year contenders. I had fun putting this one together, but only one spot remains. Regular folks who follow me will already know what my anime of the year is. It’s a show that rarely left my mind all of last year, to the point that I had a review in progress before shelving it for other opportunities. Though there were many nominees and not enough time, I already knew what my anime of the year would be from the very beginning of this list. In the end, there was only one title that could cement itself as the crown jewel of 2022, and that title is:

1. Ranking of Kings

From Arthurian legends to contemporary works, fantasy has always held a special place in my heart, symbolizing a portrait of adventure, heroism and imagination through the eyes of would-be dreamers with a fiery passion and an insatiable ambition towards the future. Though I spent most of my 2022 lamenting the state of the anime industry as well as the bottomless pit of isekai titles with obnoxiously long names of questionable origins, every once in a while, there comes a title that somehow makes it all worth while. A work of fiction that brings me back down to earth, to start over and try, try, try again as long as it takes. A story that dares challenge us to aim higher, go further and test the limits of our human potential through courage, empathy and a willingness to come together despite our differences — a hero’s journey, if you will. Such is the tale that I’m about to regale you with.

From humble beginnings, Ranking of Kings tells the story of Prince Bojji. A descendant of warriors and firstborn son to the kingdom of Bosse, he dreams of one day carrying the mantle of his father, to become a great king and usher in a reign of peace and happiness. Born deaf and physically weaker than the average person, his small demeanor and gentle upbringing puts distance among his family and future subjects who question what kind of reign the prince would bring if given the throne. But upon a chance meeting with a shadowy being and carrying his favor after seeing Bojji’s true strength in action, the two set out on a journey. One walks the path of the king while the other a steadfast companion, this the story of a boy and his blob who will one day change the world — and each other. So, it is foretold to those who walk the path of rulers, the Ranking of Kings.

As I’m contemplating turning that aforementioned review into a possible retrospective now that we’re getting close to the one year mark, I’ll try to keep my thoughts brief. Featuring adventure, danger, magic, family trauma and political drama (hey, that rhymes!), as well as the broad strokes appeal of the shonen template of unyielding hope against overwhelming odds, the hidden power of kindness and secret magic of winning hearts and minds, not since my 2020 awards have I walked away this impressed with this cross section of genres, themes, world building and characters, held together with some of the best animation and writing in the business.

The word “subversion” has become ubiquitous with modern day shonen, yet I can’t think of a batter word to describe Ranking of Kings appeal and how it perfectly captures the dynamic and beauty of interpersonal relationships, not to mention the nuance and complex nature that is being human. Almost every character goes through an arc, many of which arrive at completely unexpected destinations, always frequently taking viewers for a ride, whether it be the gorgeous plains of Bosse’s kingdom or the vast caverns of the underworld.

Then there is the sheer amount of raw talent on display. From the visual prowess of the ever present Wit Studio, the wonderful direction of Yōsuke Hatta, Makoto Fuchigami and script writing of Taku Kishimoto, the beautiful score and composition of MAYUKO, not to mention one of my favorite English dubs through the royal efforts of ADR director Caitlin Glass and the knightly talents of Emily Fajardo (Bojji), SungWon Cho (Kage) Justin Briner (Daida), A.J. Locascio (Domas), Luci Christian (Hiling) and Christopher Sabat (Despa) among others, there is really no way for me to do this show justice within the course of the last hour I spent editing this section! Still, I wanted to leave you with some parting words before I set off on a journey of my own.

Over the course of the past year, there’s been a lot of talk about the state of the industry, whether it be anime or pop culture and modern entertainment, to say nothing of the state of the world these days. To quote James Stephanie Sterling, “corporations don’t just want some of the money, they want ALL of the money.” Barely a month into the new year, 2023 is already testing the waters of what I anticipate will be the first in a long line of breaking news and further discussions about workers’ rights and other business affairs. But as the commander rightfully points out, for as much reporting, coverage and traction these kinds of stories get, there is always one element that fails to come up in reporting time and time again — people.

With that in mind, I’d like to do something different. As I embark on this new chapter in my writing career, I want that to be the takeaway from all this dear reader. Because as much praise and “awards” — sorry, I still can’t afford physical trophies! — I bestow upon these titles year after year, I want to properly credit the people responsible for the stories we hold so dearly. I want the history and record of these achievements to be passed down long after I depart this mortal realm. Most importantly, I want you to feel inspired, motivated and optimistic that deep down there is still good in this world. Not because of corporations or monopolies, studios or teams, workers or employees, but because of ordinary people putting in the time and effort.

Which brings me back to Ranking of Kings. Though in an alternate plane of existence, under a different set of conditions there is no telling if this title would still be my anime of the year, I like to think that it wouldn’t be nearly as memorable if all of the above elements didn’t come into perfect harmony the way it did. After all, would the story hit as hard and stick out in my brain if it wasn’t for author Sōsuke Tōka’s unconventional storytelling and ability to weave challenging questions, even if the answers aren’t always the most satisfying? Would I be less tempted to wax poetic about the show’s whimsical melodies and sweeping, emotional setpieces without the genius of MAYUKO behind the magic? Finally, would I still be inclined to call this English dub one of my personal favorites — and if I may be so bold, a modern classic — if it wasn’t for all of these fine folks, many of which did their work remotely to further emphasize the point?

Ranking of Kings is a story about many things. It’s a story about persevering in a world not built around those without natural strength or talent. It’s a difficult tale about the cruelty of humanity, often tempted by their capacity for destruction and natural greed to take and plunder for themselves. It’s also about a kingdom and its tragic past, an endless cycle of betrayal and a history written in darkness and blood.

But it’s also about forgiveness and finding the best in humanity. It’s about kindness, compassion and finding inner strength through friends, family and even would be adversaries. It’s also about a mother’s love, a love for their children and a desire to see them find their own happiness. And it’s about a king who gave up everything, a knight with questionable loyalties, a brotherhood stronger than lightning, and the many citizens of this country finding new purpose when all hope seems lost.

Ranking of Kings is about a boy and his best friend. It’s a story about their courage, empathy, and unbreakable bond. It’s also a story about learning to let go of the past, to devote yourself in the service of something greater than yourself and build towards the future. In the end, Ranking of Kings is more than a hero’s journey. It’s bigger than a single entity, whether it be king or country, studio or streamer, royalty or commoner, or journalist and fan.

Ranking of Kings is a story about people and the shared journey they embarked on together.


Ladies and gentleman, that’s a wrap up for my 2022 Anime of the Year Awards! This one was a lot more work than I expected, but so satisfying to put together and both my privilege and honor to continue the tradition. Sorry for the delay, my articles have started to take longer to construct as finding writing time has become a bit of a challenge (I need my quiet time)! Stay tuned for my 2022 Game of the Year Awards in “about two weeks,” if not before the end of February. I had a lot on my backlog, but now I feel ready to tackle that list before moving onto my big 2023 project. Until then, I will see you all in the next article!

Credits:

Song: Flare | Artist: milet | Anime: Ranking of Kings (ED 2)

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his previous writings on TAY2, Medium, or follow him on Twitter @TheGrimAether. Not Dead Yet.

In The End, Crunchyroll Has Always Been A Brand

Has Crunchyroll gone too far?

As the year draws to a close and award season kicks in, one title that’s been making the rounds is Mob Psycho 100, the highly anticipated third season and conclusion to author One’s original work of the same title. With its impeccable animation quality, superb storytelling and beautiful ending, it’s already garnered quite a few anime of the year nominations, likely cementing its legacy as an all-time classic. Having followed the current simulcast, there is certainly a lot to celebrate as Mob and friends move into the next chapter of their lives while dealing with religious occults, an overgrown vegetable with a God-complex and Mob’s own conclusion as he settles into adulthood.

Folks, I’m not actually here to talk about Mob Psycho 100 III. Not yet at least.

Don’t get me wrong, I’d rather be talking about the show’s finer points in detail. The brilliant animation by Studio Bones, the blazing soundtrack of Kenji Kawai, the talented performances of Bang Zoom!’s English cast — is what I would be saying under normal circumstances, but 2022 was far from normal. Record high inflation, untimely deaths and the rise of entertainment monopolies, all factors the anime industry certainly wasn’t immune to.

This year saw the complete merger of former rivals Crunchyroll and Funimation, effectively making Sony — and by extension, Crunchyroll — the dominant stakeholder in anime distribution and streaming services. As the old saying goes, “with great power comes great responsibility,” an irony not lost on me given who currently owns the rights to Spider-Man. Yet time and time again, month after month saw new stories of how Sony’s plans to upend the anime market through aggressive expansion and takeovers is putting the industry’s future into further uncertainty.

For the casual observer, most will no doubt gloss over the fine print and simply be satisfied that most of their anime is now located under one roof. Others will look for answers elsewhere, hypothesizing what could have been or how we got to this point. Some might even accept the new status quo as they put up their hands, reach for a neutral position like “it doesn’t affect me,” “it can’t be helped” or “it could have been worse,” and call it a day. Regardless of your position, it’s easy to look at 2022 as the year where Sony finally collected all the Infinity Stones and snapped its fingers, taking the anime industry by force.

Yes, I know, Disney. There’s going to be a lot of corporate shenanigans referenced throughout.

But that’s not the beginning of this story. Contrary to popular belief, Crunchyroll’s issues didn’t begin in 2022. It didn’t start after absorbing Funimation or being bought out by Sony the year prior. Nor that godawful period when Crunchyroll Originals were still around. Not even the 2010s as I reviewed my sources. It’s a tale that spans many years, going as far back as the company’s origins to its transition to legitimate business and several key changing points in ownership, priorities, and a few fumbles that persist to this very day.

I’ve been dying to tell this story for a while now, but seeing the final product, I can honestly say it was more work than I bargained for. However, if this story can educate, inform, and light a fire under you the same way it did for me while I was researching it, I’ll take my chances. After all, if you love the medium, I’m going to assume you care equally for the people and the process behind your favorite anime. If you’re a paid subscriber, I’ll also assume you’d be interested in knowing where your money is going. To be more specific, have things changed? In the years since its inception, have conditions improved at all? In the end, did Crunchyroll maintain its own ideals?

We’ve got a lot to cover, so let’s not waste any more time. This is the story of how a small underground web site became the largest anime conglomerate in the world, and the price it paid along the way.

The Early Years, Ellation (VRV), and Funimation Partnership

Founded in 2006, Crunchyroll began as a small anime piracy site founded by three college graduates with a shared passion for anime. Starting out as a web page “by fans, for fans,” users began to populate, socialize, and even “fansub” or subtitle unlicensed footage of anime. As the company began generating capital, a decision was made to go legit. Following the release of Naruto Shippuden on January 8th, 2009, the company pledged to halt and remove the distribution of unlicensed content as they explored a subscription model.

It was a bold gamble with vocal protests over the company “selling out” the community it had built, but one that cemented their future legacy as they rose to become one of the biggest anime streaming services on the planet, reaching 1 million paid subscribers in 2017 and over 20 million registered users worldwide. As one of the most influential anime distributors, it’s no surprise that many would hold the company in high regard having had a direct hand in popularizing and legitimizing anime in North America. Just as Funimation had become synonymous with English dubbing and home video releases, Crunchyroll would do much of the same with subbing and anime streaming.

But as the company accumulated wealth and influence, a gradual shift began to materialize, starting with a change in leadership. In a personal blog by journalist Lauren Orsini, she referenced the acquisition by Ellation, a new company focused on subscription-based services. Ellation, for those unfamiliar, is an umbrella company spun off Otter Media, which itself launched off of The Chernin Group when they purchased Crunchyroll in 2013. Long story short, Ellation now ran Crunchyroll, which would put the timeline around 2015–2016 where I began my investigation.

2016 would prove to be a fruitful year when Ellation launched VRV and announced a new partnership between Crunchyroll and Funimation to stream each other’s content and collaborate on some titles (dubs, video distribution, etc.). For a brief time, it proved to be a win-win scenario as both companies could prioritize what they know and fans had a surplus of choice, including the option to access both services through VRV if you lived in North America. Behind the scenes, however, a different story was unfolding as certain factors would prompt the partnership to end prematurely.

2018 — The End Is Nigh

On October 18th, 2018, Funimation and Crunchyroll announced that their partnership would expire later that year, marking the end of their joint venture as both companies looked for other opportunities. At the time, the news came abruptly with onlookers raising several questions, all of which can easily be boiled down to what I can charitably call “corporate politics.”

See, both companies were undergoing their own internal restructuring with Sony Picture Television acquiring Funimation the previous year and Crunchyroll being picked up along with Otter Media by AT&T. From an outsider’s perspective, it’s clear that both of the anime streamer’s parent companies viewed the other as potential competition, and in the years that followed, Sony and AT&T/Otter Media would claim their stake in the anime market.

Still, makes you wonder what could have been, doesn’t it? Apparently, so did then-president and CEO of Funimation Gen Fukunaga who recounted the days just before the companies failed to renegotiate a favorable deal:

“We did try to renew with [Crunchyroll], but there were some terms that they would not give on that we really had to have, to have a longer-term renewal with them,” Funimation President and CEO, Gen Fukunaga told Newsweek. “And they wouldn’t budge, and we couldn’t renew on those terms. So Sony had to make this tough decision: if they weren’t going to budge on those terms, then we just have to double down and decide if we’re going to go at it alone. And that’s what happened.”

Per that same interview, Newsweek elaborated further, noting the dispute centered on global expansion. As Sony wanted to expand Funimation worldwide, Crunchyroll’s existing mandates denied them the opportunity to stream in certain regions.

Now recall the original terms of the partnership. Both companies would agree to license and share a number of titles. Funimation would agree to dub and release titles on home video — two services Crunchyroll was severely lacking in its portfolio and would continue to delegate afterwards — while Crunchyroll could continue to stream subbed versions of said titles and offer the former a slot on their parent company’s VRV service. In other words, you could at the time theoretically subscribe to one service and be somewhat assured that most if not all the latest seasonal titles would be on there. The only decision would be whether you want subs, dubs, or both — Crunchyroll, Funimation, or VRV — and maybe a basic understanding of computer networks if you lived elsewhere.

But once Funimation came back to Crunchyroll to renew a longer deal with the intention of expanding their services globally — again, dubs, home video, streaming — the world’s largest streamer had other plans in mind.

*Dramatic Reenactment*

“Now wait a minute Dark Aether! Why shouldn’t Crunchyroll protect its own interests? It’s just business as usual between rival companies. Survival of the fittest! Besides, didn’t Sony end up buying those guys anyways?”

An astute observation dear reader! Competition generally brings out the best because it requires competitors to continually innovate and expand to keep up with their growing consumer base. So before moving onto our next section, I’d like to direct your attention to Crunchyroll’s mission statement and keep this in mind as you read further down. Per usual, this will be a running theme:

Things that aged poorly. (Crunchyroll | About)

2019 — Price Hikes: An Obligatory Discussion About the Crunchyroll App

With the conclusion of their agreement, 2019 would be the first major obstacle for Crunchyroll and Funimation as they renewed their focus on their services and user bases. With other streaming giants like Netflix and Amazon showing greater interest in the anime market, major companies redoubled their efforts through fierce bidding on the season’s hottest shows and presenting their case to earn your hard earn dollars! “Exclusive content, worldwide broadcasting, your golden ticket to a constant stream of anime for one low monthly price!”

For Crunchyroll, that all changed on March 22nd where the company began notifying users that their bill would be going up by 15%, marking the first time the company has made a notable price hike in over a decade. When asked by Kotaku if the company had plans to introduce new features to justify the price hike, Crunchyroll issued the following statement:

“Due to rising costs of content and infrastructure, now is the time to introduce new subscription pricing. This price increase will help us bring our community more of their favorite shows, allowing us to create even more experiences for them to connect with each other and through shared passion for anime.”

Looking through any forum, Reddit, or even your local college’s Wi-Fi network, it’s pretty much common knowledge that Crunchyroll’s native apps have had their fair share of issues over the years. But I’m not here to layout every single technical bug or reiterate on another story of “he said, she said” because it’s been done to death. Instead, I want to focus on what Crunchyroll has been doing in the time since. To that end, I’m highlighting three of the biggest core issues that overall have had an effect on the public’s perception of the company. Mind you, this is not an exhaustive list — only the three I felt are the most consistent issues frequently referenced.

A Lack of Innovation, Failure to Keep Up with Competitors and Maintain Industry Standards

For a lot of people — myself included — Crunchyroll and anime became almost interchangeable with the medium, offering both free and paid subscriptions at a time when anime was still a niche product. While there’s no denying that the company had a major influence in pushing anime into the mainstream, in the time since, other companies have caught on, investing heavily into their respective streaming services and taken a keen interest in outbidding each other for the streaming rights of various IP.

To that end, let’s start with Netflix. Arguably one of the pioneers of streaming as a concept — for better or worse — the company for a time was seen as the gold standard in how to design a user-friendly and painless streaming experience at the touch of a button. In August 2017, they introduced the world to the “Skip Intro” button, a concept so ingrained into the company’s brand that now it’s become almost industry standard with Disney Plus notably borrowing heavily when it launched its platform and Funimation test piloting the feature with a select number of series.

2022 hasn’t been the kindest year for the once popular streamer as they slashed through their own animation department and is currently rethinking its anime strategy. But years earlier, the company would enter a groundbreaking agreement that would play a key role in reopening the discussion for fair and equal treatment. In a move that would set a new precedent leading into today’s current labor discussions, Netflix would become one of the first to publicly sign an agreement with SAG-AFTRA that would pay actors a standardized rate among other benefits.

While there is debate that the company’s current business model of “binge-watching” and inconsistency with embracing simulcasts and simuldubs is detrimental to the engagement level of anime, at a time when companies have been cutting corners, abusing hype culture — more on that later — or not airing acquired content with no guarantee it’s coming in the near future, there is an argument to be made that a general, mainstream service like Netflix has the potential to draw audiences who don’t normally watch anime.

Demon Slayer: Kimetsu no Yaiba, one of 2019’s runaway successes, shattered records near the end of its anime run, with Weekly Shonen Jump editor-in-chief Hiroyuki Nakano observing the shifting consumer interest from weekly simulcasts to binging following the series’ newfound popularity. While 2013’s The Devil is a Part-Timer! had its fans, its newfound cult status — particularly here in the west — arguably came after a lengthy run on Netflix right until its sequel announcement and subsequent exit off the streaming service in March of 2021. Regardless of your personal viewing preferences, there’s no denying that anime is more popular than ever before and the binge model is here to stay to some degree even as Netflix experiments with simulcasts.

But if I had to sum up the Netflix experience in one sentence from crashing on the couch to painfully deciding what I’m the mood for, it would be this — it simply works.

Once considered the second dominant player in the anime streaming wars and best known as the “dubbing company” to those in the west, Funimation’s history stretches back all the way to 1994, famously collaborating with a little-known franchise called Dragon Ball. Initially working behind the scenes to license and distribute titles commercially, the company would go on to play a major hand in fast-tracking the rise of “simuldubbing,” beginning in October 2014. 2016 would see them reenter the streaming wars with the launch and rebranding of their streaming services. Retitled as FunimationNow, the new service would see its fair share of ups and downs as their reputation and service infrastructure started to deteriorate entering the 2020s.

Under pressure and in the middle of a global pandemic, the company made one final push and did something out of left field — they listened. By 2020, work was already underway to redesign their apps which was officially unveiled following the release of the dedicated Nintendo Switch app later that year on December 14th, becoming the first dedicated anime app on the platform and the second subscription service to launch on Switch following Hulu. In 2021, a team of engineers would start rolling out the new version to all other platforms with the iOS version getting a notable touch up that following June. Featuring new filtering options, the ability to flip between dubs and subs on a switch and — most importantly — a simple method to check simuldubs either via the latest updates or what’s on the calendar, the redesign was remarkably improved.

So where does that leave Crunchyroll? In 2021, the company began a beta to redesign their website. In the interest of fairness, Crunchyroll did make one major addition I’ve not seen replicated elsewhere — the ability to manage, name and create personal lists called “Crunchylists”. It’s pretty useful if you’re sharing an account or watching multiple things and trying to keep mental notes on your backlog. Unfortunately, that’s where my positivity ends, because if we examine the fine print (note: the bold is their emphasis):

In reviewing this, I noticed a distinct lack of mentioning their other apps. Notably, the Crunchylists is missing in their console apps (PS4, Nintendo Switch). Also absent is any specifics on what’s actually changed in navigating between subbed and dubbed content. On other competitors, you simply flip a switch to alternate between languages. On Crunchyroll, you can’t even turn on subtitles/closed captioning for dubbed content, and that’s a major accessibility flag in my book. Worse still, some titles like the currently airing season 6 of My Hero Academia are straight up missing subtitles in the English dub, from the episode titles and other descriptors.

(Editor’s note: if your immediate thought is “why don’t you just flip to the subbed version,” see here.)

Even once you’ve found your content, you still need to manually navigate your preferred language which will differ slightly depending on the show. For most, languages are divided into “Seasons” and unceremoniously dumped into one lump sum. Then there are the odd exceptions with titles like My Hero Acadamia and Attack on Titan frustratingly separated into two separate blocks — one for regular Japanese broadcasting (subtitled) and one solely for English and all other languages (dubs). For being two of the most popular shows out there, it’s a weirdly exclusionary way to advertise “hey, we have dubs now!”

Next is the overall organization for updated shows. Across all apps, you can only view what’s been recently updated on the day of release, with new updates phasing out old ones. Miss a simulcast or two? “Sorry, but you can watch the most recent stuff here!” Want to know what shows are actually being simuldubbed this season or see when they go up without having to navigate to the blog? “Nope, but hey, have you heard about One Piece?”

Yes, as a matter-of-fact hypothetical talking anime mascot! And I would appreciate it if you would start uploading the latest simuld- “What’s that? Did you say One Piece Red? Good, here’s an unskippable pop up the next time you load the mobile app, plus a bunch of mobile games you’ll never download!” Okay, fine! Can I at least check my Crunchylists on my home consoles, my preferred apps when I watch on the couch?!

“Home consoles? What are you guys, savages?!”

Putting aside the bugs and glitches from a work in progress, the biggest issue with the new app is that general sense of “corporate creep.” I don’t care what Joe Anime or what some Hollywood weeb is watching, I want to know why the hell my watchlist keeps flipping me over to episode 1 (subbed) after finishing a new episode! There’s a disturbing sense of promotional push where the app’s algorithm generally favors the most watched shows or the shows the company wants you check out. It doesn’t take an “anime expert” to realize when your recommendations are probably being curated by the guy who runs the company social media — or a really convincing AI! Because while the company continues to promote its most buzzworthy shows, you were probably too distracted to notice what it wasn’t promoting.

An Inconsistency with Simuldub Promoting

Now a free agent, Crunchyroll needed to look elsewhere and produce their own dubs in order to compete with its former partner. As part of this push and to alleviate growing concerns from fans, they announced that dubbed content would still continue to be added to the platform through various partner studios. Over the years, Crunchyroll would continue to churn out dubs for a select portion of shows with the intention of launching their own home video brand or enlist the help of existing companies to fill in those gaps.

“Crunchyroll has been heavily involved in the production of dubs for years with our partner studios at BangZoom, Studiopolis, Funimation, Ocean, and more. While our international audiences have enjoyed these efforts, we’ve remained more behind-the-scenes with our English dubs. Aside from the Crunchyroll logo on some home video releases, you may have not even known we were involved!”

With titles like Re:Zero − Starting Life in Another World, Mob Psycho 100, Bungo Stray Dogs, KonoSuba: God’s Blessing on This Wonderful World!, and Welcome to Demon School! Iruma-kun bolstering the library, things seemed to be headed in the right direction. Depending on what kind of reader you are and how in touch you’ve been with current events, chances are some of you are reading this section and asking yourself, “wait, Crunchyroll has dubs?!” If this is your first time being made of aware of it in the year of our lord 2022, you have my condolences.

Before continuing, let’s revisit the concept of brand. Crunchyroll as a brand started off as a place to catch the latest anime straight from Japan, often taking a hands-off approach and building itself as exactly that — subtitles and all. Now they wanted a piece of the English dub pie. To use an analogy, they were an Americanized sushi restaurant now trying their hand at selling burritos. How do you pull that off?

Well, for starters, you advertise the shit out of it and make the best damn burritos you can. While it’s safe to say there wasn’t really an issue with the latter producing some of the aforementioned titles above among others, including some personal favorites if we’re being honest, the former left a lot to be desired, starting with their social media presence. Browsing their three biggest platforms for fan engagement — their Twitter, YouTube pages before acquiring Funimation (rebranded as “Crunchyroll Dubs”), and official news blog — and activity between 2019 and 2021, a clear pattern emerges. Now, I shouldn’t have to spell it out, but if you were a casual viewer observing from the outside, well:

Any guesses where the majority of their marketing went towards? We’ll revisit that topic in 2019, but looking at the core issues outlined above — the lack of improvement and user support, the inability to integrate key features and standardize best business practices, and failure to prominently feature and promote their work unless it’s directly beneficial to the “brand,” it’s not a priority.

The Value of a Crunchyroll Subscription and Supporting the Industry(?)

“Why, getting you to subscribe of course! Because how else are we going to keep the lights on and support our events?” (Cancellation screen via Crunchyroll. Original source via Twitter)

Given what we’ve discussed above, you might be wondering where exactly your hard-earned dollars are going towards. Before closing off this section, let’s briefly review what you’re currently getting as of this writing.

From a purely quantitative measure, you have the largest anime streaming service with over 1000 shows at about (using the cheapest tier as a measure) $7.99 — or $95.88 annually. With the deemphasis of the free tier earlier this year, the ongoing migration of Funimation’s content and services, and new shows being advertised as an incentive to move out of the free tier, all eyes are on Crunchyroll to not only deliver on product, but also justify those aforementioned price hikes. With anime now bigger than ever and the money pouring in, in theory, this should lead to better quality, content, and experiences from the creator’s side to the user’s table, right?

Putting aside that my bill went from $60 to $100 in the transition from Funimation to Crunchyroll, here’s a brief rundown of my experience. At least 3–4 crashes on various devices (web browser seems to be the most stable), been repeatedly kicked off all of my primary devices at least once (if not more), and have had varying degrees of “success” browsing through dubs for several shows in what I can charitably call “organization.” Many of the articles I’ve written on this very site had images taken from my phone via the Funimation or VRV apps whenever possible, with only Netflix and Crunchyroll deploying the copyright enforcement police, forcing me to pull up my computer’s web browser for screenshots.

Of course, that’s just my experience, and I’m happy to put up with it if it means creators and people behind the scenes are treated and paid fairly — if that were the case. As news broke out over Mob Psycho 100 III’s recasting and people started vocally contemplating cancelling their subscriptions over social media, an image began to make the rounds when they got to the cancellation screen. Either a huge oversight on the company’s end or an open admission of their own negligence, it painted a grimmer reality of Crunchyroll’s priorities. And to further make their intentions clear, another price increase was announced for international territories later that month.

“Don’t miss out and help us continue running our side hustles like Crunchyroll Expo! Crunchyroll Awards! Crunchyroll Originals! Crunchyroll Games! Crunchyroll, AMIRITE?” For a company that bills itself as “the champion of art and culture of anime”, that’s a whole lot of Crunchyroll and not a whole lotta anime. Obviously, the goal of any business is to make money, but when you frequently talk about supporting the industry and continue to engage in activities that very clearly undermine the people you claim to represent, insult your customers and employees with poor workmanship and unethical practices, and actively portray yourselves as a guardian angel of the medium, there’s a four-letter word for this situation:

What? Oh, you thought I meant the other four-letter word! (Birdie Wing via J-List Blog)

But I’m getting ahead of myself, because we haven’t even covered Crunchyroll’s biggest flop — and how they covered it up.

2020 — The Fall of Crunchyroll Originals

Up until now, I’ve telling this story chronologically, but for 2020, I figured I’d start at the end result first. On June 18, 2021, Anime News Network published an investigative report detailing the mismanagement and miscommunications involving various studios Crunchyroll had dealings with regards to their newly minted Crunchyroll Originals. It’s a lengthy and well-informed read that I encourage you to visit at your own leisure, but for our purposes, I’m going to focus on three major points — the inconsistent quality between projects, the broken communications and subsequent fallout from creators, and Crunchyroll’s marketing and prioritization.

First off, what is a Crunchyroll Original? Well, years earlier, with competitors vying for anime streaming rights and venturing into uncharted waters, someone at Crunchyroll took notice and wanted a method that would simultaneously ensure their competition wouldn’t call dibs first and continue to build their brand. It was right around this time where everyone wanted their own exclusives to call their own or at least be involved in their development — financially or creatively.

With the streaming wars heating up, the term “Original” or similar wording became ubiquitous to a company’s brand. Today, almost every major platform has some form of exclusive content, and while not all of them are inherently owned or created by said companies, the idea stuck around — or someone was watching way too much Stranger Things (looking at you Ubisoft)! In any case, Crunchyroll decided, “hey, we can do that too!” and began to coproduce anime through a number of studios and business ventures.

Before Crunchyroll Originals, this actually wasn’t the first time the company dipped their toes into coproduction. Their involvement can be traced back to 2015 with 19 different shows being released in 2017. Several other notable titles include Laid Back Camp, The Rising of the Shield Hero, and Odd Taxi, to name a few. If you’re asking why these aren’t considered Crunchyroll Originals, you can chalk that up to a combination of timing, marketing, and yes, “branding.” To avoid further confusion, you can see the official list of Crunchyroll Originals on the company’s site.

For the record, I do think there was good intentions with this initiative. A way to differentiate themselves by highlighting content and creators from around the globe, promoting new and diverse stories beyond typical anime and manga, and more content to justify that $100 annual renewal. But within a year, most of their Originals would crash and burn, two of the most critically panned anime would debut from it, and by the following year, the company would scale back, reserving the brand for a few odd Japanese titles and some leftover deals it so desperately wished it hadn’t signed off on.

Now that we’ve got the lengthy intro out of the way, let’s go over those three key points in detail:

A Lack of Quality Control

If there was one definitive issue with Crunchyroll Originals, it’s the consistently mixed results plaguing almost every production. I’ve covered this topic in detail across multiple shows which I’ve highlighted at the bottom of this page, but due to a lack of direction, pacing, and some cut corners in key areas, many of these shows would fail to make much of an impact in a year where anime production had already been severely undercut entering the 2020 pandemic. The ones that did would do so for reasons Crunchyroll didn’t anticipate or already knew they had a PR nightmare on their hands.

Taking a brief tour into the “Nine Circles of Anime Hell,” Giabate and EX-ARM proved to be the most disastrous of the lineup, playing host to several “Worst Anime of the Year” winners, scathing criticism and being the butt of many jokes online. Moving up the ladder, titles like FreakAngels, Onyx Equinox, and High Spice Guardian would all suffer from a combination of internal politics, creative differences, Crunchyroll’s lack of transparency and — in the case of FreakAngels — a real world controversy surrounding its author Warren Ellis, though that title did eventually release… for some reason.

Up next is the grab bag of shows. In/Spectre was a neat idea turned boring exposition dump that failed to materialize on the mystery angle. So I’m a Spider, So What? proved even a great actress can’t carry a yet another bog-standard isekai except with uglier CGI. Tonikawa… exists (even I know better than to provoke the rom-com mafia!). As for Dr. Ramune, did anyone who reads this site actually watch that show? I’ll wait. Not that it matters since it didn’t even rank in AniTAY’s Top Anime of 2021 out of a list of 67 shows the year it had finished.

Before we ascend further, you’ll notice I skipped over some notable titles — the webtoon adaptions and Adult Swim productions. My opinions on the manhwa trinity are well documented, so for this piece, I’m looking at them through a new angle as they relate to Crunchyroll’s marketing. For Adult Swim, however, we need to return to an earlier point to examine the second major flaw in Crunchyroll’s rollout.

Broken Promises, Communications, and Bridges

One of the key elements Crunchyroll Originals advertised was looking outside of Japan for inspiration. One such inspiration would lead the company to their home state of California where they would open up a brand-new studio in Burbank for the sole purpose of making anime right at home. Founded as Ellation Studios in 2018, they would later rebrand to Crunchyroll Studios Burbank with Margaret Dean at its head. “We’re really trying to build the studio that we’ve all been talking about as far as diversity and inclusion,” she would later remark on the studio’s focus.

Keeping in line with that studio focus on ethnically diverse stories and Crunchyroll’s promotional efforts to highlight the potential of their Originals, High Spice Guardian would be announced as their first joint venture. Originally scheduled for a 2019 release, it would later unceremoniously drop on October 2021 to divisive results. While the show’s legacy would largely become mired in a firestorm of angry rhetoric and online outrage over its LGBTQ+ and diverse elements long before the first episode dropped, another situation had been brewing in the two-year gap.

According to series creator Raye Rodriguez, the show did wrap up production in November 2019, which would have placed HSG as Crunchyroll Original’s first title to premiere had it released at its intended year. All that was left, according to Rodriguez, was for Crunchyroll to give the green light. Of course, that didn’t happen, with Crunchyroll Originals officially launching in early 2020. A full year went by and Crunchyroll was enjoying — depending on who you ask — some newfound publicity over their original programming, with new titles dropping almost seasonally. Yet among them, HSG was MIA, being pushed back again to 2021.

Given its critical reception when it did drop, your first reaction might be to chalk it up as Crunchyroll being aware that the show would be dead on arrival, with the company scaling back its promotion compared to its initial announcement two years earlier. While it’s evident that almost every Crunchyroll Original had some form of issue whether it was behind the scenes or the end product itself, the shows under Crunchyroll Studios Burbank are a particular sticking point for all involved.

In late 2018, aspiring animation creator Sara Eissa took to Twitter to outline her frustrations with an unspecified company, alleging bias against shows with diversity as a selling point while pitching their story to them. Though the company is never named directly, it’s been heavily implied to be Crunchyroll, with the company’s representatives noting they were now actively avoiding seeking projects with diversity given that their last one failed after they released a trailer highlighting the creators and “diversity” instead of showing actual footage.

A longer discussion for further context. I’ve time marked the relevant portion for convenience.

Onyx Equinox creator Sofia Alexander made similar remarks, noting creators had no control over how their stories are portrayed, presented, or marketed. Instead of letting shows speak for themselves, Crunchyroll opted to reframe them to earn potential brownie points to bolster their own branding at the cost of their shows and their creator’s expense. If things couldn’t get any uglier, both Alexander and Rodriguez revealed one smaller detail that puts things into perspective.

During the promotion of HSG in 2018, Margeret Dean spoke to Digiday about Crunchyroll Originals, noting how these projects were being funded (emphasis mine):

“With ‘Crunchyroll Originals,’ the shows will be entirely funded by Ellation with budgets in the same range as what anime shows typically cost, Dean said. These original series also won’t come at the expense of shows co-funded, co-produced or licensed by Crunchyroll, which the company will continue to do.”

Later that year while speaking about the studio, she added “our budgets are on par with everyone else. We don’t have Simpsons or primetime budgets, but I’d say we’re in the Nickelodeon and Cartoon Network range. We’re pretty competitive.” In the aftermath of a long and tumultuous period of radio silence and shuffling of hands by Crunchyroll, Rodriguez would once again take to Twitter this year, revealing that HSG was under budgeted, non-union and had the staff scrambling to the finish line with the limited resources on hand.

Alexander would corroborate Rodriguez’s comments that same day, chiming in that their budget was “near 1/3 of a lot of western shows” and had pushed to unionize at the risk of leaving altogether. Onyx Equinox, despite being handled by the same team as HSG, had the fortunate advantage of learning from the former’s missteps, but still being kneecapped with many of the same limitations carrying over from the previous project.

Given that everyone’s preconceptions about these shows and Crunchyroll Originals are solidified at this point, I’m not interested in debating what a hypothetical increase in budget could or could not fix. Having just wrapped up my review of the first half of Lucifer and the Biscuit Hammer, sometimes you just have to accept that you can’t buy your way into a better story. As I’m sure as some of you can attest in today’s environment of blockbuster entertainment, there is no winning formula that determines whether you become a smashing success or a forgotten flop — and that’s before we get into critique.

A lot of people will no doubt focus on the results and move to shift the blame to the studios, but that’s missing the bigger picture. It was Crunchyroll who pushed for diversity only to renege at the first sign of trouble, choosing to reward the worst of its fandom and letting its partners and creators take the heat instead of standing by them. It was them who exclusively held the financial and promotional keys, choosing what got top billing and what needed to quietly “disappear.” And instead of taking responsibility for their failed ambitions or taking a long hard look at their plan, the company doubled down, choosing to shift the blame upwards because “diversity doesn’t sell.”

Before we get into the last section of 2019, I suppose we should briefly wrap up here with Adult Swim. Best known in the west as the adult block of Cartoon Network and host of the legendary anime block Toonami, the company has had an interesting turn of events in the wake of Crunchyroll and Funimation’s merger and its own parent company, Warner Bros. Discovery, who is currently slashing much of its animation departments.

With Fena: Pirate Princess, Blade Runner: Black Lotus, and Shenmue having long since been completed — with some varied results — and the last couple of projects, notably Uzamaki, still in the pipeline, it looks this will be the end of this relationship for the foreseeable future now that Sony has pulled back some of their other prominent shows off the block.

Having said that, there is one notable story worth mentioning — one that will become highly relevant entering 2022. At the recent 100% Union Power event, Anime News Network had the chance to speak with voice actors Kyle McCarley and David Errigo Jr. regarding the state of the dubbing industry. During the conversation, McCarley dropped some further details about one particular project prior to Crunchyroll’s merger:

Though McCarley would clarify he heard this anecdotally between similar joint productions involving Crunchyroll, it lines up with the company’s weak committal with its lack of clarity, communication and negligence over its own co-productions. But not all Crunchyroll Originals would meet the same swift fate, because the company had shifted priorities long before, attempting to save face by reshaping the narrative in their favor.

Rewarding Failure (Part Deux) — The Problem With Webtoon Adaptions

If you’ve read any of my previous work regarding Crunchyroll Originals, you’ve no doubt heard me discuss the concept of “hype culture” and how easily it can weaponized to justify, even overlook criticism in the interest of consumerism. To the uninitiated, I encapsulate this idea as “Rewarding Failure,” a system where a company takes advantage of their IP’s hype culture and blows it exponentially out of proportion in order to fully capitalize on its marketability and potential audience through overwhelming information.

If there was ever a poster child for Crunchyroll Originals, the original slate of webtoon adaptions — Tower of God, The God of High School and Noblesse — would become the identifying flagship IP of the then burgeoning animation lineup. From a business perspective, it made sense to bank on these properties. Three modestly well-known Korean webtoons with a built in audience of existing readers and the potential for growth in the much wider medium of animation, a partnership with several experienced studios (namely Sola Entertainment, who would play intermediary between Crunchyroll and other partners) and a huge marketing campaign courtesy of Crunchyroll, it’s no surprise that the company would find greater success with these — two out of three, give or take — than most of the shows discussed previously, at least from a branding perspective.

“But Dark Aether, you devilish fiend! People loved the manhwa turned anime adaptions even if they weren’t “faithful” adaptions! Just ask the dozens of positive on Crunchyroll right now! And the mostly positive aggregate scores on sites like MyAnimeList! Oh, and the half dozen or so popular Anime YouTubers who may or may not be sponsored by Crunchyroll and speak nothing but the truth! Surely, they can’t ALL be wrong?”

Well, my eagle-eyed friend, that’s just it. The sheer quantity of coverage and outlets sinking time and energy on these all coalescing at just the right time. When everyone has an opinion, it’s the loudest voices in the room that have the strongest chances of sticking out.

Critically speaking is a different matter, one that I’ve discussed in detail on this site (poor pacing, badly written characters, a lack of narrative payoff), so I won’t bother reiterating on those subjects. Aside from having a set of advantages other originals lacked including an existing fandom, experienced hands, marketing, there is plenty of evidence to suggest their overexposure had less to do with their positive and well-received aspects and more with who was telling the story.

Let’s start with Crunchyroll’s own marketing. In addition to additional coverage on social media and ads on their own platforms, the site published a number of features and articles aimed solely at promoting their new content with some very interesting language. For your convenience, I took the liberty of scanning the news section of Crunchyroll during 2020 and highlighted some of the more notable entries:

Crunchyroll (various; 4/1/20, 4/11/20, 7/27/20, 12/13/20)

This is a small sample of articles that ran from April to December of 2020. Notice a pattern? Without even factoring in the other recap articles, fan reaction pieces and promotional giveaways running during this period, almost every single one of these focuses squarely on the show’s superficial aspects to deemphasize the poor writing. While I can charitably chalk this up as “fluff pieces” and company mandates for its staff and freelance authors, it highlights Crunchyroll’s strategy of trying to win over fans through misdirection and repetition, greatly overrepresenting each show’s aesthetics over saying anything meaningful as reception and attention spans began to diminish in the months after.

Now let’s look at Crunchyroll’s most consistent third-party tools. First, they used popular streamers and personalities, paid sponsorships and a promotional giveaway or two to promote their originals. Next, they brought on celebrity guests to talk about their shows and generate hype. Not to imply that anyone was “paid off,” but the fact that a company like Crunchyroll has direct connections and influence over how certain media is portrayed reinforces the vicious cycle of advertisers, partnerships and inevitably consumers have on one another, leading to the same, boring, and predictable trends in determining what future projects get greenlit and which ones go off to die.

If you’re a paying customer, it also raises some genuine questions as to where all this money is headed towards instead of where it should be going and the lengths Crunchyroll would go to in order to keep their originals in the spotlight. In the case of Noblesse, it went into giving away pizza in order to promote the show, only to subsequently stop promoting it, for reasons that will become more apparent further down. Perhaps a miscalculation on their part, but aside from a few episode recaps, its only featured article came in December — to highlight the music. In 2021, they bought “a multi-episode anime series” from the WWE, a company with its own history of controversies, with still no mention of what became of this purchase as of this writing.

Even when the company wasn’t self-promoting or partnering up, it had no shortage of fans and people doing their work for them at the low cost of nothing. By far most damning piece of revisionism came from an article on CBR titled “Noblesse Is NOT a Great Webtoon Adaptation, but Still Worth Watching,” which brings me back to my original point at the start of this section.

Anime as a medium is generally thought of as visual media first, story telling second. We tend to judge with our eyes before opening our hearts and minds, which is why a lot of criticism today has a tendency to overemphasize spectacle and “budget” in place of good writing, or as the old cliché goes, “style over substance.” This is all subjective of course, but the biggest mistake I see committed to paper is mistaking the two as interchangeable, and when you throw objectivity out the window, then you start making shit up. “The animation is good. The music is good. Who needs narrative, character development and good writing when you’ve got atmosphere and cool stuff happening on screen?”

Before you answer, ask yourself “is it really enough?” What is the value of having a cast of characters without proper motivations, conflicts and challenges to overcome and get invested in? What is the weight of beautiful music and incredible animation without emotional stakes and profound moments to back it up? What is atmosphere without world-building or history and environments without anything worth preserving? You don’t have to answer or agree with me, but if you’re settling for less or constantly having to defend issues like the ones I’ve highlighted, if Crunchyroll thinks this is bare minimum these IP (and you) deserve, then is it really worth your time and attention?

Thus ends the legacy of Crunchyroll Originals, a stained monument of deception and bad faith built solely for the purposes of selling the company brand instead of producing great art. Unfortunately, the story doesn’t quite end here.

A trailer for the upcoming Solo Leveling. Several fans noted it mirrored similar fan created trailers readily available, with little in the way of actual footage.

The problem with webtoon adaptions is a topic that’s been getting more traction lately following the announcement of a Solo Leveling anime to be released sometime in 2023, and while this is outside the scope of the main article, it’s worth briefly highlighting what Crunchyroll likely didn’t account for in their plans. In no particular order, underestimating what they were signing up for, putting out nearly three identical titles of the same genre back to back, and hardcore fans greatly “overhyping” their respective favorites to everyone’s detriment, as well as a general misunderstanding of the differences between manga and manhwa in their approach to storytelling.

With all that in mind, there is one more factor that would ultimately seal the fall of Crunchyroll Originals — competition.

Released in October of 2020, Jujutsu Kaisen was the breakout success of the year Crunchyroll had been envisioning for its originals. Featuring a better handling of its source material, story and characters, style and substance, and actual spooky, supernatural elements with devotion and care for its mysticism and humor, it should come as no surprise that the company shifted gears and went all in, making sure you knew the only place you could watch it was Crunchyroll at the time.

Of course, their newfound success would in itself become a curse (pun intended) in more ways than one. Aside from highlighting all the issues of the webtoon adaptions, this was right about the turning point for the company where they simply stopped promoting Crunchyroll Originals with the same level of fervor. Occasionally, the odd article was thrown in just to keep up appearances and the program would linger on into 2021, but most had finally moved on with the company’s own awards show that year seemingly confirming the changing shift from a business and a consumer point of view. Or as I like to put it:

“Okay, okay, you made your point! Sure, they told a few white lies, might have exaggerated the truth about their successes, spent money that probably should have gone elsewhere and may have done slightly more damage to their storyteller’s careers, properties and any potential adaptions of other webtoons. Crunchyroll Originals are dead. At least, I think they are. I don’t know anymore. Why does this matter now?

*laughs*

Here’s the fun part. Everything I highlighted above — all of the corporate sponsorships, paid advertisements and promotions, celebrity collaborations and negating bad press through the propaganda machine known as hype culture — is still being actively utilized as of this writing.

In 2022, they still rely on popular streamers and influencers to engage their potential audience and drive-up hype. The company still maintains a close relationship with celebrity guests, whether to talk anime to the company’s benefit or releasing exclusive merchandise to further build up their brand. And as for their favorite tactic of releasing their own press releases and news, they now had Funimation under their thumb talking up how “everything is fine” as their own social media presence would quietly shift over to Crunchyroll in the months that followed.

Because what better way to promote your upcoming merger and reposition yourself as the benevolent overlord looking out for the common folk than by rewriting the script and painting it as the people’s victory. After all, “fans win” is a much easier sell than telling customers that their freedom of choice is about to be severely reduced when you’re the biggest player in town. But we are not quite yet there because we still have one more year to cover! In 2021, Crunchyroll would see another dramatic change in ownership once again.

2021 — Sony Buys Crunchyroll

Back in 2018, one of the reasons the original Funimation/Crunchyroll partnership fell through was that Sony wanted to expand Funimation into international waters — something Crunchyroll had already done. Two years later, both companies were spending ridiculous amounts of money, whether it be broadcasting rights, co-productions or, in Crunchyroll’s case, spearheading its line of originals. In 2020, news started circulating that WarnerMedia and AT&T were looking for a potential buyer for Crunchyroll, and at the top of that list of buyers was none other than Sony.

Before we get into the details of the transaction, it’s worth highlighting how this deal came to be. In the United States, AT&T is best known as one of the most influential telecommunications companies, most notably providing phone, Internet and cable distribution. It’s a company with a long and detailed history (especially for you networking folks!), but all you need to know is after acquiring TimeWarner in 2016, AT&T’s venture into the entertainment business wasn’t panning out as they intended. Coupled with a heavy amount of debt accumulating since the 2010s and the company was well on its way into exiting their Hollywood ambitions.

On Sony’s end, we already know why they would want Crunchyroll — already owning the second largest anime company in Funimation, expansion into international markets, more influence over the anime industry and less competition — but for AT&T, it was a matter of reorganization and priorities. In 2021, AT&T CEO John Stankey announced it was selling WarnerMedia to Discovery, deciding that the company needed to return to its roots in telecommunications. During negotiations, AT&T reportedly asked for $1.5 billion, a number than even Sony balked at. Naturally, this was more than the company was expecting to get once the deal was finalized, even after shopping around.

Then there’s Crunchyroll, which despite reaching 3 million paid subscribers out of a registered 70 million, had its own demons it had yet to exorcise. In addition to failing to maintain and update its aging infrastructure, increasing the cost of their subscription without adding anything in return, losing out on licenses due to increased competition, and the disastrous rollout of Crunchyroll Originals, the most damning piece to its stained reputation would come in the form of its poor translator rates — a precursor to what was to continue post Sony’s acquisition. Adding in the ongoing and increasing costs of the anime industry and Crunchyroll’s own questionable investments at the time, it’s safe to assume that AT&T had more than enough incentive to sell it off as quickly as possible even if it was a way for them to clean up house.

On August 9th, 2021, Sony officially acquired Crunchyroll, becoming the largest distributor of anime combined with their previous acquisitions of Funimation and Aniplex. In a press release statement, Chairman, President and CEO of Sony Group Corporation Kenichiro Yoshida commented on the newly formed deal:

“We are very excited to welcome Crunchyroll to the Sony Group. Anime is a rapidly growing medium that enthralls and inspires emotion among audiences around the globe. The alignment of Crunchyroll and Funimation will enable us to get even closer to the creators and fans who are the heart of the anime community. We look forward to delivering even more outstanding entertainment that fills the world with emotion through anime.”

Though Sony is no stranger to anime, having worked in the industry years prior and aggressively strengthening its portfolio since 2015, many onlookers pondered about the future of the industry and what changes were in store now that the two largest anime streaming platforms now answered to the same parent. Unfortunately for all involved, those changes would manifest in some rather unpleasant ways.

2022 — In The End, It Was Never About The Art — Crunchyroll

A little over half a year later on March 1st, 2022, Crunchyroll and Funimation announced that the former rivals would unite under Crunchyroll’s banner beginning with the upcoming Spring anime season. Following this merger, concerns started to surface about Sony’s growing monopoly. As content and users shifted over to Crunchyroll, more changes would go into effect starting with subscriptions. For nearly eight months, stories began to break out as industry veterans and other insiders began to come forward, painting a very different picture about the San Francisco based distributor.

Reviewing my notes this year, I’ve organized these stories into three main categories, starting with:

The King is Dead. Long Live the King?

Not long after, the renewed Crunchyroll began to aggressively pull out its bag of advertorial tricks. On both organization’s sites, they touted the partnership as a victory for the community. “Anime Fans Win as Funimation Global Group Content Moves to Crunchyroll Starting Today” said Crunchyroll. “Funimation Global Group to Acquire Crunchyroll: Fans Win!” Funimation posted on its blog. As reported by The Canipa Effect on his video commenting on the merger, popular anime streamers and online personalities were even paid to simply say nice things about the upcoming merger to sell the public that “Hey, all your favorite anime is here now! Y’all like anime?”

For all the clever slogans and paid advertisements, even Crunchyroll couldn’t obscure the fact that the cost of operations has been steadily increasing among streaming platforms with virtually every major player passing the buck back to the consumer. In other words, it didn’t take long for it to implement sweeping changes, starting with its most popular option — the free tier.

With the upcoming spring 2022 season being primarily led by Crunchyroll, the company announced that moving forward, new content would be limited to the first three episodes as a trial run for potential customers. Those of you wanting to check out the highly anticipated Spy x Family or any future releases, for example, would be doing so now at a premium, which based on Crunchyroll’s registered users reported earlier, I imagine would be many of you reading this very article. Now to be fair, this was always going to be inevitable given the ever-rising costs of this economy, but as stated in the 2019 portion above, if you’re going to charge more, the level of service should match it as well — in theory.

To reiterate an earlier point, accessibility options, bug fixes and easier navigation between languages, all things that have been frequently requested — issues that should have been addressed by Crunchyroll three years ago, if not sooner when you decided to go solo. So, you’re telling me now under Sony, a multibillion-dollar conglomerate with the largest share of the anime market on the planet still doesn’t have a business plan for dealing with this when they bought them up one year earlier and just axed its other half without a viable solution in place?

Apparently so, because Crunchyroll itself confirmed as much with its time-tested formula of “eh, we’ll get to it eventually.” In an interview with Anime News Network, a company spokesman outlined some key details about the merger, including what users could expect in terms of what they were accustomed to. Closed captions like Funimation has been doing for several years? “We’re working on that.” Releases of home and uncut versions as is tradition? “We’re thinking about it. Maybe.” What about home and digital releases? How about fixes and improvements to the apps? Will translators continue to be paid competitively like they have under Funimation? Will there be layoffs?

Before we dig into that last part of that interview, there is one more relevant story to cover. On August 4th, Crunchyroll purchased the popular anime storefront Right Stuf. On the surface, the most notable change from the customer end is the removal of erotic content and “hentai,” which has been shifted to a new distributor in the form of the Ero Anime Store. Of course, I’m not here to kink shame! Though, I do find it ironic that the same company who famously didn’t bother to properly add appropriate content warnings to series like Goblin Slayer and the recent Skeleton Knight In Another World until after the fact is suddenly interested in being a “family friendly” type of company.

Did Crunchyroll get a new mascot too?

Then there are the layers of what this acquisition means down the road. CBR outlines the potential consequences of a Crunchyroll owned market now that Sony effectively controls both the distribution and physical markets of anime and manga. Too much power under one entity leads to less competition, effectively enabling Crunchyroll to do whatever it wants, distribute the titles it sees fits and explicitly remove content whether it be personal bias or potential rivals. Because most of their operations come out of North America, this would also diminish wages and make it harder to get a foot into the door with Crunchyroll being the primary means of obtaining employment in those areas.

The absorption of Funimation, the ever-growing lists of things Crunchyroll has been promising for several years now and failing to deliver, and Sony’s persistence in trying to dominate both the front and back ends of the anime market. Any way you slice it, the only remaining victor left is Crunchyroll — it just doesn’t have the same nice ring as “fans lost.”

The Battle to Unionize — Translators and Voice Actors Weigh In

From writers, to animators and actors, it’s no secret that the anime industry is an underpaid, undervalued and exploitative business being fueled by blood, sweat and tears. If you happened to watch any recent subbed anime on any platform recently, it’s easy to take for granted the convenience and relative ease it is to find the latest episode, completely subtitled and ready to go. Contrary to popular belief, subtitles don’t grow on trees and it’s not some byproduct of an advanced machine algorithm. Language is a complex system requiring an understanding of nuances, social awareness and general conversation etiquette, which goes doubly so if you find yourself writing character dialog one day. In simpler terms, how to write human.

The role of a good translator is more than simply translating from language to another, and in the art of storytelling, ensuring meaning and understanding isn’t lost in translation can make a world of difference from one audience to another. Which is all the more disheartening to hear that not much has changed for translators since I started writing about anime and getting an uncomfortable look at the industry’s underbelly. Prior to writing this piece, I didn’t realize was how deep it went, and at the forefront of repeated labor issues and questionable strong-arming is — you guessed it — Crunchyroll.

A quick web search for “Crunchyroll translator pay” pulls up a host of relevant sources, including Parts 1 and 2 of The Canipa Effect’s aptly named “It’s Impossible to Live as a Crunchyroll Translator” which provides a greater analysis on the topic at hand and where most of the information for this portion was collected. No matter where I searched though, the most consistent figure tossed around by those in the business puts the pay rate of a Crunchyroll Translator at about $80 an episode. Keep in mind, most of these folks are freelancers. That means no benefits, paid time off, insurance — the works. That’s also before accounting the amount of physical labor, the hours taken at a job with an irregular schedule where the work may not always be guaranteed, and the technical complexity of the content being translated.

Why $80 though? Turns out, it didn’t originate from Crunchyroll directly. In the mid-2000s, when fansubbers roamed the earth, anime had mostly been a word-of-mouth and passionate community with very little in the way of actual dollar figures being generated. As anime grew into popularity, so did business opportunities, and that is when a young Crunchyroll entered the fold, charging its users for what were essentially illegal translations of copyrighted material. Naturally, fansubbers weren’t happy, but that did little to deter them after receiving a sizeable $4 million investment in 2008.

With money in the bank, Crunchyroll went legit, and with a new business model came a need for a consistent workforce — a workforce which come in the form of a fansubber by the name of Ken Hoinsky and his company MX Media. If you want the full juicy story, I’d recommend watching Canipa’s first video if you have the time, but in 2010, Ken would sell his company to Crunchyroll before quietly making his disgraceful exit from the industry altogether. Given that MX Media had heavy involvement in Crunchyroll’s early simulcast days, it’s unsurprising the latter would take an interest in buying the former wholesale given their involvement in their formulative years and output.

The reality is far less rose-colored because MX Media found their silver bullet, continuously undercutting its competition to secure contracts with Crunchyroll, charging a meager $80 per episode. For comparison, most places would charge a couple hundred dollars for similar work. Ken would eventually vanish into obscurity, but the stigma remained as his company’s meager rates became Crunchyroll’s standard — a standard that persists even to this day. But even if Crunchyroll didn’t invent the standard, they damn well knew what they were doing, paying (to borrow Canipa’s words) “either less than half or less than a third of their competitor’s rates.”

Speaking of English based translations, now would be a great time to shift this over to the other side of the equation — dubbed content. As we noted earlier, Crunchyroll had mostly relied on outside studios for its dubs. Sony, for its part most likely got the idea that having two companies with similar services seemed redundant, and since their original plan was to expand Funimation while Crunchyroll had been reliant on third parties for its own dubs and home releases, someone thought “Hey, we own this company! And now we own this other company! Why are we still paying those other guys when we can do it all now right here!” And thus, the new/old Crunchyroll came into being with some sweeping changes on the horizon.

Within the cusp of the highly anticipated Spring 2022 season, the company fired its first round into the air and announced that it would be returning to in-person recording, two years after COVID took the world the storm and forced simulcasts to switch over to remote sessions. Now, I’ve seen a lot of different people weigh in on this quoting the pros (convenience, safety, opening up of pool talent) and cons (technical issues and limitations, the costs to transition to remote work). It’s a nuanced issue with several different aspects to consider and not a whole lot of definitive right and wrong answers, but after watching the video above, I think I can add a few additional bullet points to the conversation.

The first is Crunchyroll’s current commitment to solely producing most of its dubs in house. After previously utilizing several other studios, there was a notable drop in the number of talents being utilized outside Texas. ANN in the same article about the move back to in-person recording estimated that the outside talent during the spring 2022 season was “less than half of the previous season.”

While Crunchyroll denies telling its ADR directors to avoid hiring outside voices and ANN wasn’t able find someone willing to go on the record out of fear of retaliation, given that we’re now at least two seasons removed from that publication and a quick glance at some of the most prominent shows in that given season will tell you that almost all of their castings are based in Texas, with the exception of certain ongoing sequels and miscellaneous content, it can be reasonably deduced that this is the direction that Crunchyroll is headed into 2023.

The second point to consider is existing content and reprisal of previous roles. On March 8th, actress Reba Buhr posted a short tweet indicating she would not be working on anymore Crunchyroll shows because she “cannot afford to. If they raise wages, I’m all in.” For context, Buhr plays the lead character Myne in Ascendance of a Bookworm, which was on its 3rd season this year. Though the company did eventually come around in time for the premiere with Buhr confirming they “rose to the challenge and raised the rate,” other simuldubs were less fortunate.

On September 20th, actor Kyle McCarley posted a personal YouTube video indicating he would likely not be reprising his role as Shigeo “Mob” Kageyama in the upcoming third season of Mob Psycho 100 set to be released the following month. In an extensive interview with Kotaku, McCarley provided further details, including how he got in touch with Crunchyroll in order to potentially setup a meeting to discuss the issue in person after mysteriously not being asked to reprise his role even though the season had been announced back in January.

After a series of back-and-forth replies, Crunchyroll told McCarley their official position on the matter, stating that they would not commit to any union terms, refusing to discuss the issue further. And as if to firmly put their foot down, the company would later tell Kotaku that they were officially moving forward with the simuldub, stating that (emphasis mine):

“Crunchyroll is excited to bring fans worldwide the dub for the third season of Mob Psycho 100 III as a SimulDub, the same day-and-date as the Japanese broadcast. We’ll be producing the English dub at our Dallas production studios, and to accomplish this seamlessly per our production and casting guidelines, we will need to recast some roles. We’re excited for fans to enjoythe new voice talent and greatly thank any departing cast for their contributions to previous seasons.”

Back when Crunchyroll was utilizing third party studios, the first two seasons of Mob Psycho 100 were produced by Bang Zoom! Entertainment, located in California. In other words, most of the cast are not based in Texas. And with remote sessions off the table, well, I think you know where this is going. That same day, ADR director Chris Cason who worked on the previous two seasons confirmed he would also not be returning.

Within the course of 24 hours, a lead voice actor and an ADR director have departed with more recastings likely on the way. When the show’s simuldub finally did premiere, it would do so without cast information — a stunning departure for a company that likes to pride itself as an ally for the medium. Even worse when you consider that this is supposed to be the new face of English dubs after the company realigned everything under Crunchyroll Dubs. Add this with the company’s switch to in-person recordings, coupled by the fact that anime over the past two years had a pretty diverse talent pool from all over, and some of those shows just recently announced that new content was in the works, I have to ask is anyone safe? Only time will tell, but given recent events, things are not looking good.

Halftime!

My third and final point has to do with the medium as a whole and how its continued growth and success hasn’t really trickled down to those involved. 2022 alone saw the release of three of the biggest films of year — Dragon Ball Super: Super Hero, Jujutsu Kaisen 0 and One Piece Film Red — all of which set new records which is all the more impressive considering they didn’t have a traditional release and marketing campaign compared to Hollywood’s output. And when you factor in competition, how close they ranked to them, if not overtaking them, and the fact that all of these are animated foreign films, what’s there to say — people fucking love anime.

I wish I could say the feeling is mutual, but it isn’t. Any guesses how much a film like Jujutsu Kaisen 0 paid its actors? Go ahead, guess. What number did you arrive at? Was it…. $150? No, I don’t mean per hour. I didn’t mean $150,000 or $1500 either. I meant exactly $150, for the entire movie. According to sources who worked on the film, your average voice actor made about $150 — $300 at best. No royalties, no bonuses, nothing except the mere privilege of getting the ultimate bragging rights that you got to be part of an amazing film. Because who needs basic necessities like being able to buy groceries and make rent this month?

To put things into perspective, this film alone made almost $30 million at the US box office during its opening run. Dragon Ball Super: Super Hero made slightly above $20 million. One Piece Film Red made a little over $9.3 million in three days. Anime is bigger than it has ever been before, yet why are we still pretending like it’s still the mid-2000s? More importantly, if this has been going on for years now, why aren’t we talking about this more? Why does Crunchyroll continue to get a pass even after the medium has more than proven itself as a highly lucrative market?

You don’t have to be a journalist to work that out!

In light of my research, I did come up with an answer. Needless to say, it’s not pretty.

What Are We Even Paying This Service For?!

Over the course of the year, there’s been a lot of discussion about fair wages in various sectors, notably the gaming industry, which is another can of worms that I suppose we should table for another day — this article is long enough as it is! One of the most frequent rebuttals whenever someone tries to engage this topic is “well, if the actors are getting paid better, why not the developers? The programmers? The artists? Musicians? Engineers? Writers?” The list goes on…

Applied to the anime industry and the same logic applies. “Why aren’t the animators making more?” Hell, just name any industry. Entertainment. Food service. Logistics and shipping. Folks, I’m going to let in you in on a little secret. I just need you to lend me your ear for a moment while I kneel down. You might want to write this down somewhere. Ready?

The sad reality is most people are not paid what they are worth. If an employer can get away with paying the bare minimum, they will because there is no financial incentive to pay what’s right. In fact, there is a whole field of study dedicated to the direct correlation between work performance and how much we earn. In other words, there is no single way to accurately predict that higher pay will necessarily equate to better performance, and in a system where employees are expected to compete with one another, undercutting your own value is one way to get your foot in the door. For the employee, it’s an entry level job at best, and for the employer, it’s plausible deniability until someone says otherwise.

Which is a damn shame because when you look at everything we’ve talked about — the translators, voice actors, creators, animators, etc. — given some of the conditions, limitations and time constraints most of these people are likely working under, the fact that most of these groups are able to maintain a certain level of quality without completely bucking under that pressure is nothing short of amazing. Simply put, they don’t get anywhere near the amount of credit they deserve, and it’s time we recognize it.

Now for one final hard truth — it’s time to stop waiting for Crunchyroll to do the right thing. I mean, they can if they want to, and I would certainly love it if they proved me wrong. It would certainly take less time for them to pick up the phone than what I spent on this article! But until they have incentive to change things, it’s easier for them to continue to sidestep the issue and talk about how great Mob Psycho 100 while ignoring and demeaning the people that made it great in the first place. It’s simpler for them to continue overcharging their customers with an inefficient app and outdated organization because where else are you going to get your anime fix from? (If I know one thing about anime fans, the FOMO is real!)

And it’s advantageous for them to continue mass marketing their latest shows and pray that the hype culture does its job to distract you from their other dealings because they’re counting on it. After all, how many outlets today are still talking about #JustAMeeting? How many fans do you think will remember the failure of Crunchyroll Originals when Tower of God season 2 or Solo Leveling arrives next year? Aside from people, what else does Crunchyroll consider expendable in the name of “art”? What will it take for us to finally say enough is enough?

In the end, it was never about the art. It was never about making anime better or celebrating cultural achievements. It wasn’t even about the profits and the number of users they could integrate into their ecosystem under the guise that it’s “for the fans.” Because when it comes down to it, Crunchyroll didn’t invent anime. It doesn’t create, innovate, contribute, improve or elevate the medium and the individuals directly responsible for its success. All they did was learn to reuse and recycle someone else’s work, put their logo on it and take the credit.

Come to think of it, I guess that’s the real story of Crunchyroll, an illegal pirating site turned legit that’s single claim to fame is that they beat out their competition in the gold rush that became the anime industry. They just happen to run most of it now.

But that’s all in the past now. After all, it’s just a brand.

What Now? (Final Thoughts)

Seriously Aether, you’re still not done?!

Folks, I gotta be honest with you, this wasn’t easy to write. I debated several times publishing this at all. I wanted to quit halfway through, sacrificing far too many weekends and a good chunk of whatever free holiday time I had in November. Honestly, I wish had something nicer to end on, that things will be better moving forward.

As I arrived at this point, I had to remind myself why I choose to do this in the first place. Sure, there was several opportunities to turn back, and it is not like I didn’t have at least three open projects that I’ve neglected over the last three months. Yet, something compelled me to keep going. Call it writer’s pride or a stroke of madness, but I couldn’t leave this story half finished, even at my own personal and professional expense.

I had originally planned to share this for another article I had in mind, but then I saw something incredible happen. For the first time since I’ve started writing, I saw people come together to celebrate the fine folks who belong to this community. Across several platforms and social media, I saw journalists, even friends take matters into their own hands, putting themselves on the line against powerful corporations or simply taking a stand. For a moment, everything became clear to me. United at last, united as one.

Without further delay, I knew I had a story to tell. Not strictly mine of course, but for those without a voice. Though I don’t know who will read this and I doubt we will ever meet, I just want to say you’re not alone. Sure, it won’t be easy — the things worth fighting for rarely are — and there will be others who simply use the opportunity to further their ambitions. But then there will be those who take a stand, take the higher ground when the going gets tough and show bravery in the face of adversity. Most importantly, they will share your story.

Here’s my final task for you dear reader. Whatever you do with this information, however you take this story, do not stand idle. If you see something, say something. Whether you choose to boycott or keep your subscription, do so with the right intentions — I can assure you they have been reading your comments! Continue to follow the work of respected journalists and reliable sources, listen to insiders and, most of all, share their stories. After all, “The only thing necessary for the triumph of evil is for good men to do nothing,” and our work has only begun.

Before I take my leave, I’d like to thank the community, my close associates and friends who encouraged me to pursue this story, the fine folks at Anime News Network for continuing to follow this story so closely, The Canipa Effect and The Cartoon Cipher who’s previous work has been invaluable during this endeavor, Doctorkev for being such an awesome person and the main inspiration for even considering doing this piece, and most of all, you my dear reader for making this all possible. Until next time, this is Dark Aether reminding you once again that I’m not dead yet.

For a complete list of resources and material pulled for this article, click here.

Resources — In The End, Crunchyroll Has Always Been A Brand
Oh, it’s you. Didn’t see you there! To be honest, I didn’t think anyone would click on this. If you’re coming from this…medium.com

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his main writings on Medium, archives at TAY2, or follow him on Twitter @TheGrimAether. Not Dead Yet.

Lucifer and The Biscuit Hammer Is A Mess

Those of you who follow my work know I’m quite fond of dark subject matter, taking an interest in just about anything that tackles the strange, psychological and hidden worlds of the human psyche. Despite now entering what will now be my third article tackling difficult subjects, it may surprise you to know I take no pleasure in how closely some of these stories resemble my own real-world experiences. As you can imagine, it can make it difficult to simply sit down, unplug with a piece of entertainment and feel “normal.” Truth is I’m envious because I’ll never be able to engage with certain media the way that most people will.

That being said, one of my absolute delights on this platform is being able to share those experiences and highlight teachable moments through my love of fiction. When done correctly and with respect to the subject matter, it can open the conversation to a broader audience that may otherwise not have that exposure. I was reminded of this earlier this year in the excellent Kotaro Lives Alone.

For those unfamiliar, the show revolves around Kotaro Satо̄, an odd child that models himself after a cartoon samurai right down to his speech and mannerisms. He introduces himself to his neighbors who quickly get involved in Kotaro’s life. It’s a fascinating work that has what I consider to be one of the most realistic portrayals of inner trauma and how victims — notably children — process abuse. Throughout the series, we see Kotaro develop coping mechanisms, deny or downplay their emotions, or simply fail to recognize that they are victims of abuse by over-rationalizing or misremembering details.

The following article contains discussion of abuse, suicide and spoilers for the first 12 episodes of Lucifer and The Biscuit Hammer.

You may be wondering what this has to do with Lucifer and The Biscuit Hammer, which is what I suspect the reason you clicked on this article. Written and illustrated by Satoshi Mizukami, it’s a fantasy comedy adventure that also takes place in a modern setting except with knights, golems, and dark wizards. At first glance, the two stories couldn’t be anymore different with the former being a slice of life comedy in a more grounded environment and the latter leaning closer to shonen-like elements.

When it was announced that Lucifer and The Biscuit Hammer would receive an anime adaptation, anticipation was at an all-time high both internally at AniTAY and pretty much everywhere that had some proximity to Mizukami’s body of work. A cult favorite from a distinguished author having already made a name for himself in both manga and anime, a decent word-of-mouth from the community and an unorthodox premise that very much screams a brand of “weird,” all the stars seemed to align.

But then the first trailer dropped and suddenly excitement turned to dread. Produced by Naz Studio (Hamatora Season 1, ID: Invaded), directed by Nobuaki Nakanishi, and cowritten by Yūichirō Momose and Mizukami himself, this unusual crossing of talent following a lackluster reveal didn’t exactly spell confidence in the minds of onlookers. “Okay, it’s a little rough, but let’s not jump to conclusions. They brought the author on board; it could still turn out okay.”

(Deep breaths)

Let’s not beat around the bush; it’s an ugly show, and no amount of grandstanding or blind fandom is going to change the situation that this show found itself under. For now, let’s put that aside until it becomes relevant. This being my first exposure to the series, a lot of the discussion online has revolved around the show’s writing and Mizukami’s unique perspective on dialogue and storytelling. While it’s clear that certain liberties were taken in adapting this story, much of the focus has been squarely centered on how much of the story’s original intent has been preserved and how closely the characters take after their predecessors. “Because of how beloved Lucifer and The Biscuit Hammer is. Because of how credited the author is.”

“Because of how good the writing is.”

To be clear, there is nothing wrong with having prior knowledge about a work as that in itself can provide a different perspective. But as I sat down to write this introduction and the synopsis below, I paused wondering “what exactly is Lucifer and The Biscuit Hammer?” Now that we’ve reached the halfway point, I think I can answer that. Before our planet meets its own impending doom, let’s take a closer look.

Wishing for Destruction

Lucifer and The Biscuit Hammer — or L&TBH from this point on — begins as college student Yuuhi Amamiya awakes to find a talking lizard in his bedroom. The lizard, Sir Noi Crezant, foretells a prophecy of doom involving an all-powerful wizard named Animus, an orbital space hammer hovering above earth and a gathering of a princess and her royal Beast Knights who must rise to the challenge, defeat Animus and save the planet from annihilation. Revealing Yuuhi has been selected to be the Lizard Knight, the skeptical young adult… chucks him out the window.

Eventually, he comes around when a stone golem comes knocking, but as the golem overwhelms him, his neighbor and the foretold princess, Samidare Asahina, arrives on the scene and obliterates it. Sensing a kindred spirit, Samidare proposes a secret alliance between the knight and princess: assist in defeating Animus and stop the Biscuit Hammer — so that she may destroy the world! Swearing loyalty to the princess, an unholy pact is formed and the countdown to destruction begins.

Right off the bat, we’re given a lot to swallow within the course of 23 minutes — a jaded protagonist refusing to accept his predetermined destiny, some odd ball humor with a casual gust of perversion and slapstick violence, and to top it all off, a doomsday scenario where the heroes aren’t the most altruistic people on the surface. It’s a lot to take in, yet the show wastes little time jumping into the next plot point. (This will be a recurring theme.)

Following the events of the first golem incident, more background is given into Yuuhi’s past. After losing both of his parents, his abusive grandfather takes him in, instilling his distrustful nature onto him. Suffering a bit of PTSD after being chained to a shed, he begins hallucinating chains. But after spending some time with Samidare — episode 2 I might add — she convinces him to go see his grandfather and get this cleared up.

(An abused child going to see their tormentor. Hmm, I wonder how this will go?)

Anyhow, Yuuhi goes to see his grandfather, who wouldn’t you know it is on his death bed and wants to break peace with his grandson. Yuuhi, as expected, calls out his bullshit, vowing never to forgive him. Oh, and Samidare promises to make out with him during one of his dream sequences which will thankfully never be explained because another golem is out hunting him. Yuuhi, in his one moment of quick thinking manages to get the golem to jump off a cliff, smashing itself under its own weight.

Then we go back to the hospital and things have turned for the worse for grandpa. It’s at this point where Noi brings up if Yuuhi accepts his contract and officially becomes a Beast Knight, he gets a free wish which he can use to save grandpa if he so chooses. After pleading with Yuuhi to let the past go, he reluctantly accepts and saves him, albeit refusing to forgive his past transgressions. For those still keeping score, that was episode 3.

To summarize this chain of events, Yuuhi is strung along by Samidare and Noi, forced to confront his abusive grandfather, took five minutes from his busy schedule to verbally kick a man down, fought a golem and had just enough time to accept a title he didn’t want, plus save his grandfather in the nick of time. A man who — from Yuuhi’s own words — deserved what was coming to him. Yet, everything works out in the end, grandpa didn’t die, Yuuhi got to make out with his crush in his dream, none of this gets referenced again and everyone lives happily ever after until the next arc.

“What did this actually resolve?”

Now, I’ve heard both arguments to this conclusion. On one hand, it serves to flesh out Yuuhi’s background beyond a blank nihilist wishing for destruction in order to get the audience to empathize with him. In other words, “the good kid” argument. On the other, it could be interpreted as an act of spite towards his grandfather, and by extension, the world as he resolves to aid in Samidare’s quest. The problem with both of these arguments is that the script doesn’t really support either of these theories with any definitive statement.

The relationship between Victim and Abuser isn’t established (exposition)

For starters, nothing about the grandfather, past or present, is elevatored on enough for the audience to establish him as a person. Beyond exposition and the one line of dialog from grandpa about not trusting others, we don’t get to meet him as the abusive guardian. As a dying man, we don’t get to see his character development or how his new lease on life came to be other than he’s a nice person now. We as the audience aren’t given enough detail about the relationship between victim and abuser, how they impacted one another, or how the resolution progresses them as individuals.

The resolution was achieved through manipulation of the victim

Going back to the sequence events, this is entire arc is brought on by Yuuhi’s fear of chains, which highlights a bigger issue with L&TBH’s idea of character progression. At the beginning of the arc, it’s Samidare that insists Yuuhi visit his grandfather to get over his PTSD. During the golem fight, he hallucinates Samidare who bargains a kiss should he survive. Towards the conclusion, it’s Noi who pleads with Yuuhi to accept the contract and save his grandfather with a wish despite still visibly reluctant to do so because he still hates his guts and doesn’t want to be burdened with the contract.

Are you seeing the pattern?

From beginning to end, almost every action taken by the protagonist is a result of another character’s persistence, often against his wishes if not flat-out bribery. This isn’t the worst case of protagonist inaction I’ve seen, but it certainly isn’t endearing either when your lead’s only contributions to their story is yelling at their abuser and reaffirming at every opportunity that they still intend to nuke the planet. Speaking of which:

The outcome has no lasting impact on the victim and returns to the status quo

One of the biggest issues I see in the depiction of abuse victims in modern day media is the overemphasis on the trauma itself rather than the victim. Remember, it’s not the ordeal that defines us, but rather how we overcome it so that we may become whole again and self-actualize. Finding the will to live and embrace freedom achieved by helping others in need. Abandoning toxic relationships and establishing new ones or strengthening existing bonds. Or my personal favorite, slowly recognizing the difference between parental love and abuse without internalizing the behavior of the latter.

Kotaro Lives Alone (Netflix)

Let’s revisit Kotaro Lives Alone. At four years old, Kotaro is characterized at the vulnerable stage of internalizing the actions of his abusers as normal. When pressed further about it by his concerned neighbors, his coping mechanisms kick in, going so far as to take the blame at the risk of “being left alone” again. But as they watch over him and uncover more about his past, they intervene, reminding him that we aren’t responsible for the actions of our tormentors and that the self-harm we inflict only deepens the wounds and the people we care about. How does it accomplish this? A short and simple reminder — “it’s not your fault.”

Okay, I might be projecting a bit, but the question remains. Or rather, how does this characterize Yuuhi further so that we as an audience understand his motivations?

In episode 1, we are introduced to Yuuhi the college student skeptical of the fantasy tale he’s being told. Episode 2 and 3 establishes his childhood trauma, which would explain his distrust of people, only to be walk backed in every other episode. We see him attend class, eat meals with company, and casually chat with the other knights as they are introduced. At one point, we even see him hit up the local bar and go on a date with Samidare clearly enjoying himself while simultaneously being told by almost every character about how important it is to enjoy the moment. “We adults smile to show how fun being an adult is and make kids jealous of us!” as one character remarks. For all the drama of his abuse of the previous arc and his willingness to doom the planet, the former is cleared up almost immediately while the latter is barely presented as a facet of his character.

The relationship between Yuuhi and grandpa could have been a compelling story to better identify why a seemingly ordinary man would suddenly want to become a harbinger of doom. Even if we can’t sympathize with his actions, it could have at least pivoted towards something human — revenge, pain, psychological damage or mental stress, literally anything resembling emotion. The aftermath could have been used to further characterize his isolation, his strained relationship with his grandfather and how it may influence his relationship with his soon to be comrades/enemies as the main story begins. It could have demonstrated his resolve to either move past his ordeal and do something productive or be consumed by his emotions and descend into true villainy.

I guess at the end of it, I simply don’t understand what this character is supposed to be. More frustrating than that, there’s a brief outline of what could have been. Instead, we’re treated to three whole episodes of exposition, poorly explained or lack of motivations and a protagonist who simply walks out neither a changed man or a compelling anti-hero. Why?

Because Yuuhi didn’t learn a damn thing.

But don’t just take my word for it. Ask its lead heroine.

My Little Lucifer

After the hospital visit and the awkward dream that neither of its main leads seem to recall the details (yes, this is a real thing!), another knight pays them a visit. Enter Shinonome Hangetsu, the dog knight and self-proclaimed hero of justice! To the source’s credit, Hangetsu ends up being one of the show’s more likable characters — you know, not down with the whole world ending. Yeah, I know, low bar, but progress nonetheless! He meets Hisame Asahina and falls head over heels for the older sister. We get a little more backstory about the Asahina household over some drinks, notably the absent father and Samidare’s mysterious illness as a child being cured without explanation.

Yuuhi and Samidare speak privately and then the worst conversation in L&TBH happens. As luck would have it, Samidare was able to make a recovery through the powers of Anima, an unidentified being that for now explains how she became the princess. But once the threat of the hammer has been dealt with, her life will come to an end as Anima’s presence fades. It’s a moment of reflection turned sinister when she turns to her loyal confidant and asks:

Before I continue, let’s step back momentarily. Up until this point, Samidare has been playing the wildcard, simultaneously positioned as the main heroine, the dominant fighter of the team, a support pillar for Yuuhi and a double agent with her own agenda. While they subvert expectations by adding an unpredictable layer to the story, the problem is all four of these representations ultimately serve to fit the last one, which I’ll call “Lucifer.”

In the show’s opening moments, we are first introduced to Lucifer when Samidare intentionally jumps off the school roof, forcing Yuuhi to take action before revealing her true intentions and gaining his favor. The next time she reappears is in their shared dream where she once again states her intentions, this time offering a physical reward in addition to moving forward with their ultimate goal. Even when not present, Samidare’s motivations to fight the golems and relationship to Yuuhi is purely out of circumstance at best, but manipulative to self-serving on both sides. This is given more credence the moment Yuuhi opens his mouth and says:

Seriously L&TBH, what the fuck?

Looking at Mizukami’s history and his follow up stories — the manga Spirit Circle and the anime original Planet With — something that always gets brought up is his subversive writing and quirky humor. I’m not opposed to throwing a little comedy to lighten the mood, especially coming off a heavy moment to catch a breather. But when your two main characters talk about physical abuse and terminal illness while spouting dialogue about killing themselves only after they’ve ended the world while the scene treats it as a completely normal thing to do, it’s not endearing — it’s horrifying. And if the counterargument is that it’s just a joke, then it doesn’t speak well about the author or how he views victims of trauma given he’s credited in the script.

Samidare is presented as another of Yuuhi’s classmate chums, a magical princess, a devil, and now a victim of fate that the show desperately wants us to empathize with. Like Yuuhi, it’s supposed to be portrayed as tragic, yet every other moment until this point has been Samidare as the spunky next-door neighbor or the seductive temptress who is more than willing to drag her pawn knight with her to the grave to satisfy her own chaotic tendencies. It’s this character inconsistency that makes it difficult to get a read on what L&TBH’s wants its heroine to be.

This is further evident in episode 10 when Animus reappears after the Beast Knights assemble for a beach retreat/training session and Animus reappears, whisking Samidare and Yuuhi away for a brief chat. It is revealed that Samidare is in fact Anima (note: episode 12 reveals she’s hosting her spirit), who gained her powers from her twin Animus and has been the mastermind, orchestrating a false narrative about magical knights and princesses in a diabolical game that has been seemingly unending. To quote Animus directly “she’s using human lives as pawns.”

It’d be a cool plot twist if this hadn’t been the same character we’ve been following since episode 1. We’ve known for a while that Samidare’s goal is in direct opposition to the knights. We knew that she had been withholding important information from the knights, including Yuuhi. So let me get this straight: the big reveal that L&TBH has been building up to for 10 episodes is that Samidare is… Samidare?!

Not that it matters because in episode 11, our heroes return home when Samidare’s mother pays them a surprise visit and Samidare switches to full spoiled brat mode. Normally, I would welcome a little family drama, but as we previously experienced with Yuuhi’s arc, L&TBH only seems concerned with tackling these issues on a surface layer. Funnily enough, most of the details come from Hisami, a character who has barely had a presence only now to be utilized to quickly explain how their mother left to France in search of a cure for Samidare only to ruminate about how distant their relationship has become. I’ll admit, that was pretty clever of the show to acknowledge how little their sibling bond has come up. Good job!

True story. I cross referenced this scene from an alternate source to see if I could get a better image. I thought it was the Crunchyroll player screwing with me. Nope, it turns out the impact shot does like that!

Then the two sisters have a private chat, Hisami with her god slap knocks the gremlin out of Samidare, and Yuuhi gets to play white knight by telling her that he’ll stand by her side no matter what — like he’s been doing for the past 11 episodes. Samidare gets to say goodbye to mom and for kicks, the show throws another “You’ve changed [insert false character development]” at Yuuhi by having him call his grandpa — you know, the one he would never forgive and had no reason to because they’re still going to destroy the fucking planet.

None of this is bad inherently, but when it comes down to it, all of the clever writing tricks and mental gymnastics can’t hide what is inheritably a suicide mission disguised as an action-adventure comedy. Perhaps some will read that as being uncharitable, so before reading the next section, allow me to pose a follow up question to my initial thesis: What kind of story is L&TBH trying to be?

Let Sleeping Dogs Lie

Earlier, I noted L&TBH’s inconsistency regarding Yuuhi’s personality, motivations and lack of agency in the story. It seems the narrative also agrees with me because episode 4 takes a pivotal turn for the remaining runtime. After our heroes’ embarrassingly shallow conversation about death, Hangetsu confronts Yuuhi who correctly deduces that he and the princess have not been forthcoming about their motives. Instead of doing anything, however, he lets him ago deciding it would be best to watch closely. You could have done that without telling him! Not that it matters because another golem shows up to conveniently clean up this plot hole for our heroes to best. Unfortunately, the golem proves to be too much for them to handle as it takes aim at Yuuhi.

*insert Comic Book Guy voice*  Worst. Death. Ever.

Like a shopping cart slowly rolling across an empty parking lot, Hangetsu pushes Yuuhi aside to be completely pulverized by the rock monster. Jokes aside, this is the moment L&TBH decides that Yuuji gives a shit about something other than himself (or Samidare) by martyring Hangetsu. The same Hangetsu who offered him training which he immediately declined. The heroic knight of justice who is clearly a potential threat and directly opposed to your goals. The same guy who quite literally told you he was on to you and all you could do was wave your hands and play dumb.

Over the course of the following episodes, the show goes to great lengths to portray Yuuhi as a guilt-ridden survivor, frustrated by his lack of strength and how deeply Hangetsu’s death affected him. He meets more knights, begins to take the job seriously and train more vigorously — all of which should, in theory, be a breakthrough moment. But once again, L&TBH gets in the way of its own progress, introducing more characters than it knows what to do with and reiterating on its leads worst qualities. At no point does Yuuhi second guess or question what he’s involving himself with, instead doubling down on Samidare’s ploy. When given the option by Lucifer to turn back, admitting she expects Yuuhi to get cold feet, he repeats his pledge to see her plan to the end. In the episode where Animus reveals the knights’ story to be a ruse, he barely acknowledges it.

Throughout its runtime, L&TBH reiterates on the subject of growing up, constantly referencing it through similar phrasing. “Being an adult is fun. Children grow up by imitating adults. You’ve changed Yuuhi.” It even takes it a step further having Yuuhi unconsciously take up Hangetsu’s personality. Yet for all the tutelage he provides to the less-than-experienced knights and the ability to seemingly have some empathy when presented with a horrific scenario, his loyalty to Samidare is never once criticized or challenged, even after another knight overhears them. His reaction to Hangetsu’s death only furthers his drive to Samidare’s ambition. His involvement to the secondary characters only extends as much as the show allows before quickly reminding us that he has a doomsday plan in his pocket.

All caught up? Good. Here’s a bunch of new characters you won’t care about that are up to… something.

L&TBH’s greatest sin, however, is the general lack of polish and disinterest when it comes to its own lore and world building. Early on, we’re given a glimpse into its rules of magic (holding field), monsters (the golems) and Beast Knights along with their animal counterparts. It’s just that for every weird or brief spark of creativity (Swordfish Knight?!), it immediately gets upended by the next plot point. One minute, a character dies and the next day a bunch of strangers show up at your doorstep and suddenly we’re having a beach episode. The conflict between Anima and Animus still hasn’t developed past sibling rivalry 12 episodes in. Your lead characters can’t decide what they want to be, casually shifting between normal and manic without any of the charm or charisma to back up either.

All the ideas in the world can’t elevate a flawed script into a compelling narrative with interesting characters, motivations and relationships when the writing doesn’t support its own thesis. Because at the end of the day, what does L&TBH believe? Taken seriously, L&TBH believes that years of abuse and trauma can be overcome by changing nothing. That people can grow up by imitating those around them while ignoring the nature and uniqueness of the individual. Their pain, their experiences, their growth, the things that fundamentally make us human reduced to a children’s fable — to confide in the adults without question because they always know best!

As a comedy adventure, L&TBH believes that its heroes will never have to face repercussions. They will never be forced to challenge or change their beliefs while continuing to receive love and support in one hand and literally playing God with the other as they decide the fate of the world. All of the glory without any of the difficulty or fairness among its participants. When you’re the game master arbitrarily deciding the rules, who’s going to stop you?

Perhaps most tragic of all, L&TBH believes that it’s a mature, adult story, subverting common shonen tropes, but then delivers an immature, childish tale about two selfish adults who would rather go off and play with allusions of grandeur than actually do something about it. Still, I’m not without heart. Despite my criticisms, I’ll grant this show one final courtesy — “It’s not your fault.”

At Least It Has Good Writing? (Final Thoughts)

In the weeks that followed, there’s been a lot of discussion and debate over how L&TBH could have avoided its fate. Perhaps a more experienced studio should have taken the helm. Maybe the committee could have allocated more time and resources. In another timeline, the script wouldn’t have had to make as many compromises and had a bit more oversight. I’ve been hearing a lot potential solutions to these problems, but regardless of who was in charge or who is accountable, there’s another discussion that has yet to take place.

I’ve never been a big fan of the style over substance argument, but let’s suppose for a moment that this show had a complete visual overhaul, a reasonable budget and schedule, maybe even a bit more flexibility with the story’s pacing to flesh out the details. Does that change the context of the story? Does it make it okay to continue to overlook its manipulative handling of abuse and suicide?

While there’s a strong argument to be made that a visual medium has the ability to elevate stories beyond mere print, it cannot recontextualize the fact that L&TBH is still at its core a story about ending things. It doesn’t change the fact that its two leads are devoted solely to themselves, rebelling through their genocidal plan while never being pressed on it. At best, L&TBH is a confusing thread of underexplained ideas and underdeveloped characters played off as brilliant and self-aware. At worst, it’s just plain boring, if not divorced from reality about real world victims and trauma.

Because once you’ve removed all the prestige, the production issues and our own expectations and assumptions, there’s a better answer that doesn’t require a hammer and nails — Lucifer and The Biscuit Hammer is a mess.

You wouldn’t believe how easy it was to find the exact screenshots I needed. This is the least amount of time I’ve spent gathering media for an article!

Lucifer and the Biscuit Hammer is streaming on Crunchyroll.

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his main writings on Medium, archives at TAY2, or follow him on Twitter @TheGrimAether. Not Dead Yet.

Heaven or Hell: Bastard!! -Heavy Metal, Dark Fantasy-

Bastard!! -Heavy Metal, Dark Fantasy- — which will hereby be referred to as Bastard!! because like hell I’m typing this out each time! — is an adaption of the 1988 manga of the same name following in the footsteps of its earlier six episode OVA adaptation from 1992. Like many anime fans of a certain vintage, this fresh new take on a familiar franchise comes at an interesting time given the current demographics and modernization of the medium. Which is to say, “what’s old is new again” if the recent revival trend is any indication. Though I’ve spent the last few years looking at newer titles, it was only a matter of time before I’d get a bite of the nostalgia apple and finally cover one for a change.

*Note: everything from this point forward is NSFW! There will be spoilers when relevant, but I will put a warning beforehand.

In the case of Bastard!!, it’s the kind of show that’s fun to revisit from an older perspective because there is nothing else quite like it. Unsubtle 80s and 90s heavy metal references, check. Extreme violence and cheesy dialogue, you got it. Hardcore, rampant sex-

Wait, hold up! Let me explain.

In today’s oversaturated cycle of isekais and questionable harem adjacent content, it’d be easy to approach these kinds of descriptions with some skepticism. Traditional fantasy where adventurers were rock stars and shoulder pauldrons were still hip are harder to come by, which is all the more surprising when I learned that Bastard!! originated from Weekly Shonen Jump of all places — the same magazine responsible for titles like One Piece, Hunter x Hunter and Bleach. Though the new adaption shows its age in many aspects, it is also uniquely positioned to tell a different story at a time where the genre has an unprecedented amount of growth through a mix of new and ongoing titles.

Make no mistake, there will likely never be another shonen like Bastard!! — an important distinction with plenty of imitators, but very few challengers from the magazine that birthed it. For newcomers, I’m sure you have tons of questions. What is this show? How does it hold up? Is it worth retelling now? All in due time, but for now take your seats, for the performance is about to begin…

The Number of the Beast

At the core of heavy metal is counterculture. The desire to be different and break the status quo. Having a voice and making a declaration as loud as thunder. — SugarPunch Design Works

Before we talk Bastard!!, let’s talk heavy metal. The history of metal is an extensive one spanning decades, a derivative of rock music that has since spun off into its own branches, subgenres, instrumentation, and other technical nuances far beyond the scope of this piece.

Although it has outgrown any singular terminology or agreed upon definition, there are a few defining traits that carry on to this day. Counterculture, non-conformity, an act of rebellion that breaks boundaries through auditory and visual senses that celebrates the diversity of perspectives and individualism of the artist. For our purposes, it’s a genre of music built on the idea of experimentation, freedom of expression, and the willingness to embrace change.

In the competitive and often cutthroat nature of the manga and anime industries where success lives and dies based on data and hard numbers, getting a leg up often means breaking apart to create something unique and memorable. At a time where anime like Spy x Family and Kaguya-sama: Ultra Romantic are having their watercooler moments, it goes to show just how much the playing field has changed where even non-battle stories can generate their own buzz.

Of course, being different doesn’t always translate to results. On the business end, change introduces risk which brings us to what I like the call “the shonen conundrum,” or coin toss if you need a visual. On one side is the growing modernization you’ve likely already noticed, the next generation of authors and titles looking to make their mark.

On the other is the traditional end, the nostalgia and legacy shonen that have carved a permanent space into our cultural consciousness — or made it into Fortnite, I guess. Looking at Shonen Jump specifically which is in the mist of multiple celebrations, anniversaries and revivals, it’s clear the company arm is firmly steeped in tradition, preferring to stay close to its roots. Because for Shonen Jump, what is shonen if not tradition, what is tradition if not familiarity, and what is familiarity if not mainstream?

It’s tough to say what happens behind closed doors, but I’ll speculate that one day author Kazushi Hagiwara tossed on his heaviest leather jacket, strolled into his editor’s office while dropping the sickest guitar riff and said:

“Yo boss man! Can I make the most bitchin Dungeons and Dragons fantasy manga ever, but everything is metal? And can I make the main hero the biggest, baddest villain ever with world domination and harems on the brain? Oh, and let’s spice things up with a shitload load of nudity and sexual innuendos, sound good?”

*brief silence*

Editor: “Can I have at on my desk on Monday?”

Clearly, Hagiwara wanted to make a splash in a big way and is more than comfortable touching taboo and difficult subjects. Though a little sex and violence is nothing new today, for its time, it was certainly a standout from its mainstream peers — its 30 million copies can attest to that! Speaking of, I’m sure you’re wondering by now where my thoughts land.

To be clear, nothing in Bastard!! is even remotely meant to be condoned. It’s gross and uncomfortable and more than willing to push boundaries because that’s the point. Think of it as the dark inverse of traditional shonen at its rawest level — uncut, unfiltered and unapologetic to mainstream ideals to the very point of satire or parody. Or as I like to describe it, shonen at its most unrefined and basic form, unrestricted by taking its formulaic approach to the logical extreme. How extreme you ask?

Well, it’s brutally honest, starting with its protagonist:

Better than Raw

Can you believe this guy? He stole half my name!

Our story begins in the present-day Kingdom of Metallicana. After the world was plunged into a new dark age following the defeat of the demon Anthrasax, her remaining followers lead an attack on the capitol. Unbeknownst to them, however, is that the kingdom currently possesses the reincarnated vessel of their leader Dark Schneider — founding member of the Dark Rebel Army and the most powerful dark wizard in all the land — currently sealed in the body of Lucien Renren. To awaken him and break the seal, an offering must be made — the maiden kiss of a pure virgin. With the Dark Rebel Army closing in and the kingdom’s fate in the balance, the high priest requests his daughter Tia Noto Yoko perform the ritual. Unfortunately for them, their only salvation might prove to be too powerful to contain!

Enter Dark Schneider — or DS as I’ll be referring him by — the legendary sorcerer whose very existence threatened to usher in a second dark age as his army and his harem grew. The man who had to be sealed inside the body of a child to contain his evil. The self-proclaimed “handsome hero” and titular bastard of our story who’s just as terrifying on the battlefield as he behind closed doors. To reiterate, this man is evil and the show doesn’t shy away from it.

And that’s the great sleight of hand it plays over and over again because unlike other shonen protagonists cut from a similar cloth, Bastard!! isn’t interested in giving its star the benefit of the doubt, nor is it willing to portray him as anything but what it says on the title. Aside from the Lucien personality and a few of his closest comrades, there is no real attempt to humanize Dark Schneider because the story doesn’t want us to emphasize — at least that’s my interpretation. Though it may play with the idea of redemption as the Lucien personality slowly bleeds into DS and the wizard to his credit genuinely caring for the women in his life, he is still a villain. In one episode, he proudly proclaims he’ll mow down anyone who gets in his way between his world domination, friend or foe alike.

But for my money, it’s the duality of DS and Lucien that gives Bastard!! its most inversive element. Compared to DS, Lucien exemplifies his polar opposite traits in every way. Small, timid, weak and naïve, but kind hearted and compassionate. Though it is revealed early on that both can be considered one and the same (killing one would kill the other), only DS seems to be aware of their predicament. In fact, he only ever manifests when the seal is broken or Lucien is asleep, periodically taking over while still in Lucien’s form. When he can’t manifest or when he’s forcibly sealed back using the maiden’s kiss, he’s powerless, quite literally stuck as helpless child.

When he does break through to raise hell, despite being the flamboyant prince of darkness — just kidding, he’s just a massive asshole! That’s because for all of the lecherous gazes, the numerous innuendos, and the unsubtle sexual tension, Bastard!! mocks the oversexualization and male dominated power fantasies of traditional anime by self-indulging in them and completely dunking on itself. Sure, this show like its antihero is perverted as hell, but that doesn’t mean everyone goes along with it. Yoko — Lucien’s childhood friend and DS’s primary love interest — is one such example. Despite developing feelings for the wizard, she’s the sole heroine that actually stands her ground, refuting him at every opportunity, going so far as to punish him in hilariously childish fashion for his attempted misdeeds.

To revisit the Dark Schneider/Lucien relationship, there’s a bit of comedic irony seeing the big bad sorcerer of evil, the titular hero of our story repeatedly physically and mentally reduced to a child by the women in his circle. By having his own desires denied by his harem whether by fate, choice, or some other ridiculously contrived circumstance, it cleverly (or unintentionally, depending on your read) takes aim at some of shonen’s oldest tropes and shenanigans by portraying them at their base level. Putting my own personal spin, you could say Dark Schneider is an overgrown man-child at his core!

By once again rejecting the traditional, formulaic and mainstream in favor of its own counterculture, Bastard!! creates its own brand of self-aware humor while taking advantage of the genre’s own history. Loud and crude while having just enough self-awareness and cunning without having to backpedal its true nature — what can I say, that’s A+ work! Now, about the story….

A Touch of Evil

Partially free to pursue his ambition, Dark Schneider sets his sights on his former comrades, the Four Riders of Havoc, and their plot to resurrect the fallen Anthrasax. Not wanting to leave the sorcerer unchecked, they begin their advance hoping to catch him off guard. What follows is your usual gauntlet of opponents with their own heavy metal flair — a dark wizard, master ninja, muscular vampire, and a warrior dark elf for starters. And that’s all you really need to know about the plot for this first half of the story with the second expected to drop in September.

In the making of this piece, I had a friendly discussion about the show with a more casual viewer who made the comment “this world makes no damn sense!” Specifically, the episode where the Dark Ninja Army (yes, everything is a shade of dark here!) made their appearance. To be fair, neither was entrusting your kingdom’s future to the man who is literally the reincarnation of evil to fight against his own army, but I digress. Simply put, it’s a mess of ideas with a splash of Saturday Morning Villainy, some cheesy dialogue and a touch of casual fourth wall breaking that will catch people off guard.

Rereading the initial premise aloud, it’d be pretty easy to dismiss Bastard!! as all style, no substance — another male power fantasy that’s more interested in being evocative and controversial than provide anything resembling a coherent narrative. In fairness… you’re right, sort of. Huh, didn’t see that one coming! Yes, it’s bloody, difficult at times or stupidly difficult, and probably a little too obsessed with human anatomy for its own good, but a whole lot of fun baked into a rapid fire burst of adrenaline and gore.

You know, like Ninja Gaiden — the first two anyways.

Shout out to the English dub who absolutely crush these scenes!

While most characters don’t come anywhere near characterization beyond their central gimmick, their outlandish personalities and delivery overcome its razor thin plot. My personal favorite character Gara has one of the most excessively over-the-top introductions whenever his men remark on his awesomeness like a sports commentator giving the play by play. “Ninja Master Gara! And his Dark Ninja Army of 2000 strong!” (Yes, this is an actual line!)

For a series indicative of its era, its resistance to logic and rejection of traditional heroism (anti-heroism?) becomes far more pervasive in its main story and commentary of the medium towards the end of this first half.

***MASSIVE SPOILERS FROM THIS POINT ON***

By this point, DS has managed to sway his former ninja general Gara and the two followers of the Thunder Empress, Sean Ari and Kai Harn into his faction, as well as forcing the vampire Di-Amon to submit with a little dark magic of his own. As the three remaining divine generals, Dark Priest Abigail, Ice Sorcerer Kall-Su, and the aforementioned Thunder Empress Arshes Nei reconvene, they decide to take the fight to DS directly with Arshes Nei volunteering to finish him off. But seeing how quickly her subordinates defected to dark sorcerer’s side and knowing their previous history, her loyalties come into question. Wishing to quell any further doubts, she agrees to be placed under a curse that will transform her into a toad should her conviction waver. With the stage set, their final confrontation awaits — an epic clash between fire and lightning.

But while the battle is indeed grand courtesy of Liden Films, it’s at this stage where the twisted nature of DS’s depravity is made even more appalling. A forbidden romance spanning hundreds of years and a scorned ex seeking retribution, the full weight of his actions come center stage as the two cross swords and magic. Despite the two sworn enemies sharing reluctance to strike the other down, Arshes Nei’s hesitation eventually overwhelms her with the curse beginning to awaken. In another twist of fate, the fight and the 13th episode ends with DS ripping his own heart out.

Poisonous Shadows

……So yeah, the series just goes there. (Sorry for the fuzzy quality.)

Needless to say, Bastard!! handles these new revelations pretty much in the same way it handles everything else, with as much subtlety as burning wreckage. Like a death metal album so raw and horrifically bleak, it paints a disturbingly grotesque relationship built on lies and manipulation because it is. Dark Schneider, the agent of chaos, the harbinger of destruction — a bastard. As the personification of human vileness, he fills the role to a tee, presenting a bleak complex of morality through Lucien, a selfish and conceited perspective on heroism as a means to an end, while having just enough self-awareness and tongue-in-cheek to expose his overly-masculine personality.

While I would never call Bastard!! a subversive shonen, there is something to be said about its depiction of dark subject matter that’s — dare I say — refreshingly honest. It never glorifies DS’s actions, tries to justify or overexplain the repulsive acts, and to its credit has the dignity to present the other side of the equation — the victim(s) — without negating them entirely as a person. Still, I’m getting ahead of myself. In all likelihood, Hagiwara probably did just want to write a horny fantasy story and it’d be pointless to read into it further from that perspective. A reader’s impressions, however, are infinite, and when taking in the full context, it says more than most would interpret at first glance.

Far too often, I see other contemporaries try to build around its problematic characters, doubling down on their heroism, inherit virtues, or in some cases, present their negative characteristics as a net positive, usually at the expense of the female characters. We’ve all heard the excuses — “it’s always been done this way, everyone else is doing it, it gets good except [expletive].” For the record, this isn’t a whimsical heroic fantasy about a group of rogues with some questionable relationships, nor is it interested in using sexualization as a plot device while making unfunny human trafficking jokes, or misleading its audience with strong female representation and then completely undermining them at every opportunity — if not outright normalizing sexual violence.

Then there’s the growing trend among outlets of overpromising change when a show happens to peak the cultural zeitgeist, cherry-picking specific elements to fit a narrative without taking into account the full history, or the mythologizing of creators at the risk of inciting the fandom’s fury because they dared to entertain the idea of saying anything critical or thought provoking. And when you factor in how industry titans are adept at using hype culture to their advantage, as well as several recognizable industry names who are more than willing to protect their own despite protests, it’s hard for cooler heads to prevail, much less continue to put our collective faith in one another.

Because subjective criticism, when applied in good faith, is not the absence of objectivity — it is the presence of cultural consciousness:

EX: You mentioned scathing criticism. Do you think it is good for you, or is it just a nuisance?

HK: Some of the harsher criticisms can get to me, but all in all, I think it’s a good thing that they are saying as such. To make an analogy, if you eat too much sweets, you get cavities… or you get sick of sweets and want something salty. I personally think that manga artists that are surrounded only with positive criticism probably won’t grow too much as artists. That is because most authors know how interesting their work is, and if they can’t have that reinforced by a third party, they can’t really create something that is interesting for as many people as they can possibly make it. That’s why you need editors and other third party folks to give the criticism — editor criticism is largely based on reader feedback, and therefore give you a good idea about how to make your work better for the audience.

– From “Being Loud! An Interview with Bastard!!’s Hagiwara Kazushi” (Rika Takahashi, EX Magazine)

But maybe you’re still not convinced, and that’s okay too. At the end of the day, Bastard!! is a B-grade horror show that doesn’t take itself seriously, presenting its debauchery with the same gravity it deserves while unintentionally displaying a far greater understanding of the medium’s tenacity to overcompensate with its storytelling while flashing its… assets. It’s a story about a monster — one with occasional human moments — but a monster nonetheless. It’s not perfect and it may not rise above the tropes or portrayal of women in anime, but it doesn’t pretend to be either.

Like the musical genre that spawned its creation, free from judgment, unconcerned with what constitutes “real” art or if context is indeed dead, Bastard!! is having none of that bullshit — and isn’t that what heavy metal is all about?

The Art of Shredding (Final Thoughts)

Bastard!! -Heavy Metal, Dark Fantasy- is a triumphant homage to classic 80/90s shonen, rejecting the status quo of current fantasy trends and reexamining our cultural obsession with violence and sex as entertainment. While a title like this would never see the light of day in today’s modernization boom with some of its outdated humor and emphasis on being a gladiatorial spectacle, its leather jacket mockery of the genre illustrates the destructive nature of toxic masculinity and oversexualization, presenting the vicious cycle of human nature at its most primal form.

Sure, it may not be the next great fantasy epic or the forward evolution of the medium, and its nihilism and lack of a central message for those looking for more in the way of narrative will likely delegate it to cult status. However, its untethered nature and freedom of expression is virtually unrivaled, cutting through all the rhetoric with its stylized setting and glamorous characters. Like the cool misfit who smokes in the parking lot or that one faithful album you play to gently remind the neighbors upstairs you can hear them, Bastard!! -Heavy Metal, Dark Fantasy- perfects the art of shredding, nailing its fusion of medieval fantasy meets shonen with a devilish spin. From one metal head to another, it might just surprise you.

Besides, what else are you going to watch this season? Lucifer and the Biscuit Hammer?

Don’t let the title fool you. Bastard!! is a glorious reboot of a classic done right!

(To be continued….?)

Bastard!! -Heavy Metal, Dark Fantasy- is currently streaming on Netflix.

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his previous writings on TAY2, Medium, or follow him on Twitter @TheGrimAether. Not Dead Yet.

Dark Aether’s Top 10 Anime of 2021 

Folks, I’m not gonna lie, I have no idea where to start this script. 

Well, I suppose I should start with the obvious – it’s February now. A time when most have already published their best of lists and moved onto the current agenda. By the time you read this, it will have been three weeks since I started drafting this intro. Initially, I had a lot of ground I wanted to cover – the state of the anime industry, the questionable business practices and lack of accountability, and the various unmitigated disasters that played out in real time – but even without the looming threat of an ongoing pandemic, 2021 kinda sucked in general. 

Fortunately, 2021 was also one of the most packed years in terms of the anime that delivered. Of the 30 entries I had in my first draft, this is the highest number of nominations I’ve had since starting at AniTAY. It was a daunting task to narrow it down to just 10, but even harder was trying to find a commonality or a unifying theme that best encapsulates the year. Looking at the final list, there’s not a whole lot of common ground. Sci-fi, romance, horror, action, music, extreme sports, and at least one or two dark horses (except that one). In the end, I just settled on reminding myself of why I still do this in the first place. So, let’s not waste any more time.

Honorable Mention: 11. Jujutsu Kaisen (Keeping you on your toes this year!)

These are my Top 10 Anime of 2021

***Per usual, only titles that completed their runs in the qualifying year are considered for this list, as I don’t believe in handing a final verdict without seeing the finished product. Shows like Ranking of Kings will qualify in 2022 (don’t worry, I haven’t forgotten!). Movies, OVAs, and specials are permitted, though none made it in this time.*** 

10. Sakugan 

Similar to last year, I had a very difficult time deciding how to start this list. I usually have a pretty good idea of my top 3, but as I work on my rankings in reverse, that’s where trouble begins. The “best” of the year doesn’t leave much room for nuance, which about accurately sums up my feelings on Sakugan (Satelight). An anime adaption of the novel Sakugan Labyrinth Marker written by Nekotarō Inui, this stargazed labyrinthine adventure is relatively straightforward in its approach. A former adventurer called a Marker living the quiet life with his nine-year-old daughter who aspires to follow in his footsteps, their lives are turned around when a tragic event forces them to evacuate their home and the old man journey across the maze-like caverns. On the surface, it’s a fairly standard storybook sci-fi fantasy with a few unique ideas, coupled with some great action scenes, distinct art style, and a memorable soundtrack, courtesy of composer Tatsuya Kato. But let’s ignore all that and get to the good stuff – the characters. 

Our dual protagonists in Memempu and Gagumber form the unlikely brains and brawn in order to survive the labyrinth’s hostile environments. While the actual plot is admittedly treated as the side attraction, what took me by surprise was just how much the father-daughter dynamic is utilized in telling a personal story in spite of their contrasting personalities and inherent flaws. Memempu is a child prodigy held back by her youth and naivete while Gagumber is experienced, yet unable to connect with his daughter, often putting them at odds with each other. What starts off as an on-and-off dysfunctional team becomes a jumping point to explore the messy and complicated world of paternal relationships. In other words, this is a family show. 

I’m not even kidding this time! Throughout the adventure, a number of other characters become regular mainstays that serve the dual purpose of fleshing out Sakugan’s world and providing an outsider’s perspective to Memempu and Gagumber’s unorthodox partnership. There’s the bureaucratic and “dandy” Merooro, the self-proclaimed hero of justice and super hacker Yuri, and my personal favorite, the femme fatale and notorious thief Zackletu that provide a level of direction to the main duo’s antics – if not outright matching them! These are the three that best capture what I love about Sakugan’s brand of misfits, comedy, and a surprising amount of empathy within such a short timeframe of 12 episodes. 

With a catchy opening and ending, some brute force along with a few well calculated strategies, Sakugan’s team dynamics and realized setting propel its mechanical ambitions into my top 10 list this year. 

9. Horimiya 

Three years after joining AniTAY, I’m beginning to think I’m not the romantic type. It’s peculiar because I came in right around the time when the genre was at an all-time high, with titles like Fruits Baskets and Kaguya-sama: Love is War becoming regular staples among the most casual of fans. Though I’ve learned to expect the unexpected with this year’s The Duke of Death and His Maid adding a layer of tragedy to its unusual premise and Komi Can’t Communicate going all in on the joke, the romantic comedy of the year was surprisingly the most grounded of the bunch! 

Hiroki “Hero” Adachi’s original story Hori-san to Miyamura-kun has had an interesting road from web comic to manga and even a live action version the same year as its animated counterpart. Regardless of the version, Horimiya (Cloverworks) tells the story of Kyoko Hori and Izumi Miyamura, two high schoolers on complete opposite ends of the social spectrum. A chance encounter off campus leads to a shocking discovery, before realizing they share more than a few similarities. If this sounds like your traditional “boy meets girl” story, well, it is – until it isn’t. Rather than just rehash the age old “will they, won’t they,” Horimiya takes a shortcut and jumps straight into “nope, they totally are into each other!” It’s a small change that adds a thick layer of unpredictability to the romantic chemistry of our main pair, making for an abundant amount of humor, social awkwardness, and some genuinely tender moments.  

But what sets Horimiya apart from its contemporaries is its grounded and mature approach to characters and dialogue. Despite taking place in a high school – I’m sure you can think of an anime to insert here – I had to do a double take multiple times to make sure I was still watching the same show. Archetypes and tropes might as well be foreign concepts because no character ever falls into the trap of feeling one dimensional or unsympathetic in their emotional burdens. Everyone has secrets and sides to them that they would rather not show to the world, and Horimiya’s multifaceted array of rainbow haired classmates and personalities pave the way for even greater character studies beyond its central main couple. 

Many romance stories love to tease their audience on the path to the inevitable happily ever after. With its well written dialogue and aversion to conventional storytelling (while telling a traditional story!), Horimiya begins after that logical point, making for one of the best romantic comedies of the year. 

8. Vivy: Fluorite Eye’s Song 

I was going to start this off section with a joke about not finishing Re:Zero Season 2 in time for this writing, but I’ve long since lost interest, so let’s talk about Vivy: Fluorite Eye’s Song! Co-written by Re:Zero’s Tappei Nagatsuki along with Eiji Umehara, Wit Studio’s next original anime following last year’s excellent Great Pretender managed to energize my senses with its beautiful animation, awe-inspiring sci-fi world, and evocative soundtrack. Though I spent 2021 covering many anime theme songs and adjacent soundtracks, Kairi Yagi’s soaring vocals as the titular android still remain as emotionally captivating as the day they first aired. From the heart pumping Sing My Pleasure to the magnum opus sharing the show’s title, Satoru Kōsaki’s (Beastars, Tekken 4 – 6) masterful composition is on full display, with the show utilizing numerous musical themes across the show’s 13 episode run. 

I suppose now is the time to talk about the show itself. Set in a world where AI technology has advanced to the point that they have now become part of societal infrastructure and management, Vivy follows the songstress Diva, an AI who was given the mission to make people happy through her singing. As the first autonomous AI, her life’s purpose takes a dramatic turn when another AI from an alternate future makes contact, setting events in motion that will determine the fate of both humanity and the androids. From a critical perspective, it would be easy to draw comparisons to Re:Zero given that both utilize time travel as a story mechanic. Not unlike the way that series told a grander story through the conventions of fantasy and isekai, Vivy utilizes sci-fi and the threat of a technological apocalypse, making use of its protagonist’s robotic immortality for some truly diabolic levels of misdirection across multiple timelines. 

Where it differs is the way it utilizes its main character’s motivations in service to its narrative. Unlike Re:Zero’s Subaru, Diva (or Vivy off-stage) has a purpose set in stone due to her programming. As the world’s first autonomous AI, however, the road to achieving her goal is paved with numerous obstacles as society is still on the cusp of their technological predicament. The price of free will, the value of human and sentient life, the purpose of having a role. Vivy continuously explores these concepts as she begins to question her own position the closer the doomsday clock arrives with each passing moment. 

Whether it takes one or 100 years, Vivy: Fluorite Eye’s Song is a reminder that life is ultimately about the journey. Though some of us may never arrive at an answer, everyone has a story worth telling – all that’s left is for you to write it. 

7. SK8 the Infinity 

At the beginning of the year, if you would have told me that “Extreme Skateboarding” would be a prime contender for anime of the year, I would have knocked the cap off your head. Instead, studio Bones pulled a sick kick flip in such spectacular fashion with an original title I didn’t even know I wanted! Two best friends and rivals doing what they do best, a ridiculous number of over-the-top personalities and egos all vying to prove their worth, and a stylishly maddening heel (voiced by Takehito Koyasu no less!) come together to form the most insane sports tournament show of 2021.  

Taking place in an underground circuit known as S, SK8 the Infinity follows the trials, triumphs, and tribulations of skateboarding enthusiast Reki Kyan and the new kid on the block Langa Hasegawa, who quickly hit it off when the former brings the latter into the world of skateboarding. As it so happens, Langa was quite the snowboarder in his homeland of Canada, who immediately finds a spark of adrenaline after getting a taste of S. Mixing sports drama with high octane action, SK8 shreds a shared lane between a battle tournament and the color commentary of something akin to Initial D

While it treats the human aspect of the sport with a certain degree of realism, it’s really a playground to let Bones flex its wings. Characters that wouldn’t look out of place in a battle shonen with the attitudes to match, a series of high stakes and no-holds-barred matches highlighting some of the studio’s best work in recent years, and death defying tricks that got this non-sports fan pumping his fist more than once, SK8’s visual flair and pedigree are only matched by its equally compelling sports drama. Not everyone plays sports, much less competitively, but what is undeniable is passion. In my short time on this earth, I’ve held many passions only to give up on them as time went on. While my writing is currently at the forefront of my mind as I work on new content, I’d be lying if I said I didn’t have a ways to go – and I’ve been at this for almost six years now! For Reki and Langa, the passion of the sport is used to delve further into the relationship between doing something you love and the growing skill gap.  

Like any creative outlet, SK8 the Infinity acknowledges the challenges to measure up to your passions. Sure, there will be missteps. Some will occasionally fall and most will probably quit. It’s a difficult, bumpy road with no guarantees. While few will break into their passion, you might find something else waiting – a community, a friend, or a helping hand or two. And who knows… You might even have fun

6. Zombie Land Saga: Revenge 

2021 can be called a lot of things, but if there was one welcome surprise I wasn’t expecting, it also proved to be the best sequel to 2018 – at least from an anime perspective. Sequels can be a tough act to follow, so when news broke that three of my favorite shows from that year would be returning, I couldn’t help but wonder what else there was to cover without retreading old ground. Fortunately, each came to the table prepared with a follow up that either surpassed the original, took the franchise in a new direction, or just decided to tear it all down in the best way possible. We’ll get to the first two later on, but for now, I’m talking about the sequel that came back with a vengeance

When we last left off in 2018’s Zombie Land Saga, the undead idols of Franchouchou had mostly come into their own, overcoming their insecurities and personal grievances to band together and embrace their future. In Zombie Land Saga Revenge (MAPPA), the group finds themselves back at the bottom after a series of bad business decisions. While the Revenge moniker bills itself as something of a comeback tour, to simply call it a redemption story would be selling it short. Like the original, ZLS rarely settles into a comfortable rhythm or sticks with one idea for too long. One minute, you’ll get a deeply personal story that provides more insight into their previous lives, the next someone is competing in a breakdancing competition before limbs start coming off! I’ve never seen a show quite competently juggle comedy, drama, music, and the occasional misadventure, yet Revenge manages to rebound effortlessly while still holding its final trump cards for its grand finale. 

Being an idol show, it should come as no surprise that the score and original music are still highlights with some outstanding solos in key episodes, as well as the banging new opening and ending themes. No less exceptional are the returning English cast who reprise their roles. Helmed by Jad Saxton, the original ZLS played host to a number of musical performances that were likely no easy feat recreating for dub audiences. Although the new songs in Revenge will likely come with the uncut home release, the wacky and colorful antics of the zombie group and support is taken to the logical extreme in Revenge through the performances of Brina Palencia (Sakura), Ricco Fajardo (Kotaro), Stephanie Young (Yugiri), and Sarah Wiedenheft (Lily) to name a few, along with Cherami Leigh who plays a new character that I’ll leave you to discover. 

What I can spoil is that Zombie Land Saga Revenge obtained its sweet satisfaction in the end, as one of the best sequels of 2021. But I still haven’t because we’re only halfway through this list! 

5. SSSS.Dynazenon  

Now, I’ve made light of the fact here that I’m not really a kaiju person. Sure, I’ll dabble in the occasional monster movie or stories about people in tight spandex fighting aliens, but anime has never really been my most consistent choice in providing me those experiences. That all changed with 2018’s SSSS.Gridman which brought back the fun of mechs and monsters, but with a much more modernized spin on the tokusatsu genre through the art and animation of studio Trigger. It quickly became one of my favorite titles from the studio, as well as a runner up on my personal AOTY list before I started formally publishing these. As one of the few titles with a definitive ending, the idea of returning to the IP brought both excitement and trepidation in equal measure. How do you follow up such a carefully crafted story when its main narrative has concluded? Enter the Gridman Universe

Rather than opt for a direct sequel, SSSS.Dynazenon tells an all new story with some connective tissue to its predecessor. Whereas SSSS.Gridman was clearer cut with its main antagonist, Dynazenon takes a completely different route by asking to what end our new protagonists fight for when they get unexpectedly drafted by a mysterious figure. For as much effort as team leader Gauma tries to assemble a team, the world doesn’t stop moving just because a giant monster is currently ravaging downtown! Being able to summon the mighty Dynazenon does very little to change each of its pilot’s personal lives. They go to work, have relationship problems or struggle with their own self-conflicts. Between all the monster bashing, there is an authentic layer of realism in the show’s actionless scenes and writing. A couple of my favorite moments have no dialogue whatsoever, just an awkward minute of silence before carrying on like nothing happened! 

Bolstered by Trigger’s spot-on animation and Shirō Sagisu’s sweeping score, now all that’s left to answer is how does it compare to SSSS.Gridman? In writing this up, I still haven’t come up with a definitive way to answer this. Imperfect or not, SSSS.Dynazenon is less of a continuation and more of a reinvention for this planned universe. Though I expect most will form clearer opinions with the passage of time, it’s the kind of sequel that will no doubt spur a multitude of interpretations in the years to come. For those hearts and minds that did resonate with it, I’m sure you’ve noticed already. After all, scarred souls shine like stars

4. Blue Period 

Many years ago, when I was still interning at my first gig, I learned very quickly on just how far my current skill level was. When I made the decision to pivot from my initial career choice, I had absolutely zero job experience. Even as I started learning the ropes, it always felt like I was trying to catch up to my peers. Call it a case of imposter syndrome, because that’s the feeling I most experienced while watching Blue Period (Seven Arcs) when I reminisce on my early career. 

Based on the popular manga by Tsubasa Yamaguchi, it’s a coming-of-age story about an average boy who, after a brush of inspiration, decides to bet on himself and pursue professional art. It’s a simple, yet relatable premise that spins into a self-reflective journey about the real-life challenges of pursuing what you love. Unlike a lot of the shows on this list, Blue Period is firmly rooted in reality. Protagonist Yatora Yaguchi is perfectly competent at school work and has friends, yet finds his life lacking until the day he discovers art. He doesn’t have any special skills or talent, and there is no secret training or power ups here. His uphill battles come from everyday issues rather than fantasy. From being able to afford art school to emotional stress and rigorous practice beyond the classroom, Blue Period’s portrayal of the mundane and repetitive paints a disturbingly similar picture about the toll of self-sacrifice to achieve a dream. 

The moment you commit to something and then realize just how far the wall is to where you want to be. The importance of figuring out your interests and develop your own style. The ability to honestly critique yourself and engage in other people’s work to better understand yours. Whether its art, writing, or whatever you fancy, these are the experiences and practices that encapsulate Blue Period’s understanding of the artist behind the art. It may not be the prettiest animated show on this list, yet it does little to diminish this beautiful still life that I can’t help but admire the dedication and craftsmanship behind it.

3. Kemono Jihen 

When it comes to shonen in 2021, Kemono Jihen (Ajia-do Animation Works) came as an unexpected surprise at the start of the year. A story about a detective agency solving mysteries revolving around monsters and folklore, a group of teens caught in the middle of human and demonic affairs, and an empathetic protagonist with an unusual power, it’s a supernatural tale that initially doesn’t stray too far from its roots. But beneath its innocent faces and combination of action, slice-of-life, comedy and horror, lies one of the most charming, mature and cleverly written shonen I’ve come across this year. 

Following a messy upbringing, Kabane Kusaka gets taken in by private detective and tanuki Kohachi Inugami to work at his agency in Tokyo. Looking for answers about his origins, Kabane gets a second chance to experience life as he navigates the basics of emotion and connections while helping his fellow kemono overcome their own internal trauma. Child abuse, neglect, and exploitation, these kids have experienced some of the worst of humanity due to their status as kemono. In Kemono Jihen, overcoming that darkness is often more terrifying than the creatures brought to life by Ajia-do Animation Works. Coming from last year’s excellent Kakushigoto, the studio was more than qualified in portraying the day to day operations of the Inugami Strangeness Consultancy Office, but what I didn’t expect was just how well they would nail the show’s horror and action aesthetics. From everyday tranquility to the emotionally distressing and subsequent triumphs, the show’s presentation is only rivaled by Yuya Mori’s dynamic score. 

Even more impressive is author Shō Aimoto’s take on familiar genre conventions to convey emotional and physiological pain. The bad boy and rival with a secret. The delicate, but passionate friend seeking true strength.  The heroine not quite sure of her own heart. Nothing is entirely what it seems at first, and at the center of its greater mystery is its main protagonist. I’ve covered a lot of shonen protagonists here, yet Kabane truly is a category onto itself, while still remaining true to the genre’s foundation. Unusually soft-spoken and expressionless, but not without personality. Efficient and merciless when threatened, yet not without heart or compassion. Beneath his cool-headedness and direct approach, he just wants to find his parents. At a time when questions about the ideals of shonen or the genre’s nuanced character development have become routine, it’s a subject worth revisiting in its own article. But at the end of the day, if that’s not the heart of a shonen, the ideal the genre should be striving for, or the backbone that the medium deserves, then let’s look inward first.

A selfless act of kindness, courage in the face of absolute horror, and the preservation of life through the strength of others. These are all fine examples of Kemono Jihen’s layered approach to character building that’s further developed through the nuanced performances of Natsumi Fujiwara and Madeleine Morris in their respective sub and dub. Though my initial review was completed by the time the simuldub originally went live, ADR director Brittany Lauda and company did an impeccable job bringing the casual, trembling, and heartwarming moments together through Aimoto’s characters. With memorable performances from Patrick Seitz (Inugami), A.J. Beckles (Shiki), Cassie Ewulu (Akira), as well as the aforementioned Morris (Kabane) and Lauda (Kon), Kemono Jihen brings light into 2021’s darkness, delivering an evocative story about survivors in the face of real world horrors. 

2. Megalo Box 2: Nomad 

“Hey, have you ever heard the story about the hummingbird and the Nomad?” 

Being a descendant of an immigrant family, you tend to grow up with a lot of different messages. Home, family, responsibilities and traditions, to name a few. If I had to describe that process, it’s a lot like learning to drive in reverse where you study the landmarks and street corners while you’re still getting accustomed to the controls – in Spanish (thanks dad!). That may not be the best analogy, but after a certain point, some things will inevitably fall through the cracks. When you hit rock bottom, it can feel like there’s no escape. Wrapping up the 2018 trilogy of sequels I didn’t think I needed, Megalo Box 2: Nomad (TMS Entertainment) begins at unexpected destination. Whereas the original Megalo Box followed a more traditional underdog story of Gearless Joe, its sequel moves the series forward several years later. Once again, the former champion returns to the underground arena under the name Nomad. Suffice to say, time has not been kind to Team Nowhere. 

At a time when sequels can often feel like unnecessary cash grabs or obligatory franchise numbering, the original staff and writers had a lot of internal discussion and debates before entertaining the idea of a proposed sequel. While Joe’s character is still at the forefront of the story, a lot of time was given expanding the world outside of the ring, and it shows in the first four episodes. Even out in the desert plains of the unnamed town, the story of Gearless Joe struck a chord with the nearby immigrant population, including community leader and all around good guy Chief. As Joe begins picking himself up, we get a much more detailed look at the denizens and populace of unregulated zone. Though it was always evident where the lawless zone began and ended, Nomad does an incredible job fleshing out what was once just a background setting in season one to its own fully developed region with a history to explore. 

Nomad’s previous cast also returns, just not the way you’re expecting. Joe may be the one on the cover, but time stopped for no one as the show checks up on them, continuously reminding him of the demons he has yet to resolve. Aside from Chief, Marla, and her son Mio, the other show’s new characters add additional nuance and dynamics to Joe’s new objective. But for my money, I have to give credit to up-and-coming boxer Mac “Mac Time” Rosario. What could have just been another climatic showdown between two men turns into one of the most relatable, if not likable stories of 2021. Hell, I even cheered, with more than one occasion finding myself rooting for his success. 

Because I’d never live it down if I didn’t bring it up, Mabanua sets another high water mark for anime soundtracks with his impressive follow up, including one of the best openings of the year previously covered here. But just like its nomadic themes and TMS Entertainment’s old school animation aesthetics, we can’t all go back to our old homes. Megalo Box 2: Nomad teaches us that it’s okay to fall down. Even if you don’t have a home, it’s never too late to build a new one. 

1. Odd Taxi 

What does a taxi driver, an idol group, a comedy duo, an online streamer, cops, and a rapping Yakuza all have in common? Well, if you’re still reading this and you didn’t just skim all the way to the bottom (you fiend), then you already know where this is going. Produced by OLM and P.I.C.S., Odd Taxi is anime that probably needs no introduction. Critically acclaimed, winner of more than a few individual anime of the year lists including #1 on AniTAY’s Top Anime of 2021, and of course, my very own official anime of the year. I could probably wrap things up right about here, but I’ve already put in my overtime on this list, so what’s one more trip? 

Debuting in quite possibly the busiest season of last year, Odd Taxi had a very unusual (no pun intended) inception. An original anime from a first time writer and director co-animated by two studios, this animal-themed story takes us behind the backseat of taxi driver Hirosho Odokawa and the various citizens around Tokyo. What begins as a slow evening with the usual round of patrons quickly descends into a mystery box when the police suddenly come knocking on Odokawa’s door. A high school girl gone missing, a criminal syndicate seemingly going around asking questions, and a number of ordinary folk who just happened to share a taxi ride with a certain driver, these becoming the starting points before the show turns into a merry-go-round of secrets. Not to explore exactly whodunit, but rather what was happening during that time in question. 

Think closely about your typical day. How do you start? What is your typical routine? Who did you interact with? Did anything strange happen that day? What thoughts were racing in your mind? In life, even the smallest of actions can have a ripple effect. By having multiple characters tell and retell the story from another angle, it calls to mind the myriad of choices we make routinely. While Odd Taxi is not the first anime or even visual medium to make use of this type of storytelling device, its implementation is by far one of the most realized. Starting with a day in the life of Odokawa, we come to meet the 41-year-old taxi driver who lives an ordinary, but socially detached lifestyle.  

Other than the animal aesthetic, what’s most interesting about this pilot is it plays everything completely straight. There are no gimmicks or tropes applied to get a point across. Everything we learn comes directly from Odokawa’s conversations and the environment. The radio station playing in his taxi, the awkward conversation with a college student about the Internet, Bruce Springsteen (yes, it gets weird!), it’s the simple mind trick of making normal conversation and observation flow effortlessly that Odd Taxi consistently gets right. The fact that it doesn’t need to come full stop after a big twist or tell the audience directly shows a very high level of confidence with the writing chops to back up its bite. 

Equally as telling is its intrinsic cast of characters. Apart from walrus man Odokawa (played by an unusually grim Natsuki Hanae!), Odd Taxi bounces into even stranger territory with its anthropometric citizens. From an alpaca nurse who practices in capoeira, a burnt-out game developer puma with a mobile game addiction, a white-gibbon with a knack for overselling himself, and yes, a rapping porcupine gangster, each additional character adds another layer to Odd Taxi’s overall narrative, while spinning an interesting story in and of itself. In the show’s 13 episodes, not a single moment is wasted on unnecessary filler or padded in to kill time. While some stories branch out from the main plot, all of them are given enough time to make their own mark and come to some form of closure or self-discovery. At a time when so many projects end up either compromising or finishing with half-hearted finales, it’s refreshing to see a show carry on to the very end, telling an intimate story while sticking to its overall direction. 

Everyone has a story to tell. Perhaps you’re an Odokowa or share drinks with a real-life Eiji. Maybe you’ve had run-ins with the local meerkat cops or know the baboon criminal. You might even employ the services of a gorilla doctor or listen to the latest single from an unknown pop trio. Odd Taxi is all about the weirdos we come across. From everyday workers to shady characters and all manner of questionable people we can’t get away from, it’s a show about the animal inside us all. 

Once again, congrats to OLM, P.I.C.S., and the winners of this year’s top 10! I’ll be taking a breather for the next couple weeks while I plan ahead. As always, a special thanks to our communities at TAY and AniTAY for letting me host these and our readers for indulging this weird hobby of ours. 

Until next time, see ya! 

Credits: 

MV (Original): https://www.youtube.com/watch?v=LKMw0hBDBUw 

Song: ODDTAXI (The First Take)| Artist: Skirt and DJ PUNPEE | Anime: ODDTAXI 

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his previous writings on TAY2, Medium, or follow him on Twitter @TheGrimAether. Not Dead Yet. 

Dark Aether’s Top 10 Games of 2021

The best games of 2021

Whenever I describe my writing style, I often compare it to taking a chainsaw to a block of ice, and then chiseling out the detail afterwards. In a roundabout way, that accurately sums up my 2021 experience, as well as the gaming industry in general. Between the frequent news of company inequality, harassment, and abuse becoming an almost daily ritual, it was difficult for me to muster up the strength to write this list. Entering the fifth annual game of the year list (note: I skipped 2018), I debated heavily if I should do one this year.

Compared to last year, my list of contenders is noticeably dry for a few good reasons. For starters, not being able to acquire a next gen console, a byproduct of COVID and manufacturing delays – something I’m quite familiar with if you’ve spent any significant amount of time with a computer vendor. With life returning to a very loose definition of normal, I’m back to a regular work schedule, so less time for writing, much less games! Finally, I suppose you could say I’ve been burned out recently from many factors.

Still, when I look back at where I was five years ago, I can definitely say I’ve been much worse. Back then, it seemed like my options were limited. Writing was not something I ever intended to do on the side, it sort of just happened by chance – a whim. I stuck around TAY thinking it would be a temporary phase, until I became a regular commenter and then a contributor not long after. Though my writing has shifted with the bulk of it now on the AniTAY side of the coin, I had a moment of clarity. I needed to move forward; to change.

No, this isn’t a long spiel about how life magically improved for the better. To be perfectly straight, I don’t believe any medium has that ability. It can provide guidance and inspiration, but not action. It can provide perspective, but not sight. If nothing else, it can change your entire outlook, and that in turn can change everything else. I hesitate to think what most will remember from 2021. The lessons that won’t be learned, the actions that were or were not taken, the many failures of the industry, and the worst sequel to 2020. But I’ll be damned if I didn’t try to take something out of it. I think that’s merit enough to chisel away at the year.

And chisel I did, because I somehow ended up with a longer script! Under different circumstances, I might have had different games altogether had I not missed them (no Psychonauts 2, Deathloop, Returnal or the dozen or so indie games I’m often recommended, sorry!). Regardless, these were the games I devoted a significant amount of time on last year. So, here it is, my top 10 games of 2021:

10. No More Heroes III

https://youtu.be/L3-ciY7u3o0?t=699
Takin’ a kill trip on Death Road.

Let me start off with something controversial: I don’t think No More Heroes III (Grasshopper Manufacture) is a very good game. From a technical perspective, it’s buggy and it looks and feels like a game from the 2010s. Gameplay wise, it’s lost quite a bit of that charm and eccentricity from its predecessors while offering less – no unlockable wrestling moves, no secondary swords – and expanding functions that either didn’t need to or should have been removed (a bigger and emptier open world, a worthless chip system and basic leveling mechanic). But its greatest detriment to the franchise is in being the penultimate final chapter in the saga of Travis Touchdown as a direct follow up to 2019’s Travis Strikes Again and simply throwing everything and the kitchen sink out the window in a mad dash to wrap everything up while simultaneously resolving… nothing. Truth be told, this is my least favorite No More Heroes game.

It’s also one of my favorite games of 2021.

Yes, I know how that sounds, so let me explain. Around the time of release, I wrote a semi long tweet that goes further into my thoughts about the game. We all play for various reasons, but if I had to some up my experience with NMH3, brilliantly flawed is my preferred terminology. For everything that it lacks or steps over, it sucker punches you twice as hard everywhere else. From its retrograde stylings and animated opening to its killer soundtrack and deadlier cast of assassins, NMH3 rarely slows down in an effort to cram an acid trip experience into one complete package as Travis ascends the Galactic Superhero Rankings.

How wild is this game? You play a retro 2D side scroller beat em up. You fight aliens the old-fashioned way with your trusty Beam Katana and pro wrestling skills, or take to the air and fight massive space aliens in a bullet style sequence. You’ll clean toilets, eat sushi, cut grass, fight off alligators, collect cool t-shirts, hear way too much about Takashi Miike, and yes, square off against the 10 galactic assassins which completely goes off the rails in ways I’m not about to spoil for you here! For all of its faults, there are a ridiculous number of ideas put together to form an incomplete, yet simultaneously engaging theater of death that I was too busy relishing in the insanity rather than being abhorred!

Remember how I said the gameplay lost a bit of that charm and eccentricity? Well, I half lied! While it doesn’t gain anything new from running on a new hardware and lost some features in the transition, the actual combat is still fairly fun for the most part. There is a new death drive system that adds a bit more to the combat, the transformation power up is much more reliable while also being extremely over the top, and though it gets fairly repetitive in the later game when mission variety dips, there is no other game where you can suplex an alien to death quite like this one.

No More Heroes III is an odd entry in every conceivable fashion. From its inception to its gameplay and story, it may not be the sequel and conclusion that most were anticipating, but that doesn’t make it any less interesting. Plus, it includes Deathman – that alone puts it ahead of several games!

9. WarioWare: Get It Together!

Leave it to the Switch to continue to occupy my entertainment center of weird, experimental, or couch-centric games! The WarioWare franchise is one that is near and dear to my heart, with the original 2003 title ranking as one of my all-time favorite Game Boy Advance games, and its GameCube remake one of the more prominent multiplayer titles I cycled into rotation frequently. Following two successful sequels in Touched! and Twisted!, I sort of just fell off the series for some reason. Perhaps it was Nintendo’s shifting priorities with the Wii and Wii U, the advent of online gaming and no longer being in physical proximity to close company for local play, or my own changing tastes as I shifted to other platforms, but I missed out what the series had been up to in the years following. New characters, new playstyles, and and even an English dub to boot! It was only a matter of time that I would find myself returning for another helping of microgame action…. That time is now!

WarioWare: Get It Together! (Nintendo EPD and Intelligent Systems) marks the 10th entry in the franchise, featuring a brand new twist on its gameplay and chaotic multiplayer hallmarks by capitalizing on its most valuable asset. Rather than just playing character curated microgames, you now play the games as the characters, each of which play completely different from one another! Some characters can move everywhere. Some don’t move at all or never stop moving. Depending on who you’re playing as at any given moment, many microgames can be solved differently, becoming easier or harder simply by who is in your crew at any given moment. It is such a bonkers gameplay mechanic, but the way the story mode easies you into each character’s quirks and each subsequent stage after the WarioWare crew get trapped in a video game made for some of the most fun I’ve had tackling the microgames since 2005’s Twisted!

The real beauty of this game is the multiplayer. All microgames in the story mode can be tackled cooperatively. When the game’s demo launched prior to the full release, we played a few rounds in the Aether household. While it took a while for everyone to get up to speed, eventually the concept started to sink in as we helped and hindered our way to the high score, making for some hilarious late night game sessions. Even after the game’s full release, I was still finding new “solutions” for characters through repeat playthroughs. My personal favorite moment was just using Penny’s water cannon to put out a fire directly instead of solving it the way the game intended.

At only number 9 on my list, there were a few nitpicks I couldn’t overlook. Not every character is fun to play (looking at you 9-Volt!), the endgame content is by far its weakest component, and its other multiplayer modes range in quality with one of its best literally lifted from Mega Party Games! The lack of any online multiplayer is also a detriment to its overall replayability, and despite heavily advertising the characters as the selling point, it’s a bit baffling to see the story mode presented with partial dubbing audio after WarioWare Gold made it a focal point. Regardless of whether or not it reaches the original’s excellence or the wilder mechanics of its sequels, it says a lot that I put it on my list for one reason alone – it’s goddamn fun to play, and even more fun to watch as a group. WarioWare: Get It Together! is one of the Switch’s best party games and the most fun I’ve had in 2021.

8. Guilty Gear -Strive-

Out of all the games on here, I feel weird putting this on my list having put the least amount of hours into it of any game in 2021. Sometimes you don’t need to heavily invest in something to appreciate it for its other qualities. When a hot new title takes the community by storm, it can be easy to get caught up in the zeitgeist of its pull despite not partaking in it directly. Guilty Gear -Strive– (Arc System Works) is one such title that even though I couldn’t tell you what a Roman Cancel is, you don’t need to be a fighting game master to enjoy some button mashing and a casual random encounter just pick May.

There’s not a whole lot I can say that hasn’t been said about Strive. One of the best looking anime fighters on the market in both presentation and roster, excellent rollback netcode and a less intimidating entry point for newcomers, and the pièce de résistance, that kickass soundtrack. Seriously, if there was absolutely one game that needed to be nominated for best soundtrack at The Game Awards, it was this one. I cover a lot of anime songs over on AniTAY, but nothing quite reaches the level of intensity, speed, and raw energy as the composition of Daisuke Ishiwatari and vocalists Naoki Hashimoto and AISHA. Even more incredible is the fact that they are still putting out more content as new characters get added overtime. The burning passion of opening theme Smell of the Game. The pop filled The Disaster of Passion. The power metal stylings – and my personal favorite – The Roar of the Spark. Each song is as much a character theme as it is its own metal infused take on other music and subgenres. Lately, I find that too many fighting games rely heavily on their greatest hits when it comes to their music rather than try something new or experimental. To see Strive take such a bold approach to its music proves the game’s underlying philosophy of attempting to break new ground for newcomers, and based on the game’s newfound success, it seems to be working.

All this talk about the music and presentation and I realized I haven’t touched the actual gameplay! Again, I might be in the minority in this not playing the game in the way it was intended on a very, very, very casual basis. I simply don’t have the time or dexterity to memorize inputs or hit up training mode for hours on end on top of my job and writing on and off. It’s a shame because a younger me would have eaten up a game like Guilty Gear -Strive-. With its simple to learn and difficult to master mechanics, superior netcode and online play, and yes, a soundtrack that absolutely slaps, it’s no wonder that Strive is the definitive fighter of 2021.

7. Shin Megami Tensei V

Honestly, I’m as surprised as you are where this ended up!

Folks that know me personally know that Shin Megami Tensei V (Atlus) was one of my most anticipated titles of the year after being stuck in development hell with no clear launch date. When I initially drafted this list, I had it significantly higher than its current position, right around #3 which was where I had predicted it would land. Then I played it. Then I played it some more. Then I spent hours wandering Tokyo waiting for that X factor to kick in – the moment that would truly elevate this game from good to great. Just one more hour, and then I’ll get to the good stuff…

See, I have a bit of a love/hate relationship general RPGs that has fluctuated. For the longest time, I did not care for the genre, but that notion was challenged as more modern games tackled many of my initial preconceptions by presenting more palatable options. They integrated more narrative and character driven story. They fixed a lot of initial gripes with turn based combat, making it actually fun and removing random encounters altogether. They challenged me in ways that other games could not. Shin Megami Tensei IV was one such title that despite its punishing beginning, hooked me in almost immediately with its focus on setting up its world, your teammates, and themes before tossing you into the demon pit.

On a purely technical level, Shin Megami Tensei V’s combat and gameplay is a step upwards, giving the player a significant amount of customization. As the Nabohino, your character can acquire sub-skills ranging from the traditional “more demon slots” to some significant survival tools to ease some of the game’s difficulty. Some even reward you depending on your preferred playstyle like blocking or nullifying an attack or giving you additional options during demon negotiations. The caveat to this freedom is you have to unlock almost everything. By the time you reach the second or third area, you can finally unlock the ability for your demons to use items instead of having the player waste their turn. Overall, its one step above the previous app system, while simultaneously a step backwards having to acquire almost everything by hand to progress. The combat is clearly the draw because the story is, regrettably, is its biggest casualty jumping from IV to V. It’s not bad per say, it just sort of exists. Most of the characters are fairly one dimensional compared to IV’s order and chaos routes, though I’m still waiting to see how much of my choices will impact V’s progression.

I know this may not be the most positive summary of Shin Megami Tensei V, but the reason it made the list is relatively simple: the gameplay is good. Sure, it can be a daunting and even frustrating game at times, yet it gives you just enough confidence to be able to succeed, to be able to take on one more difficult boss fight and ask yourself “okay, I need a different team makeup to counter this.” Sometimes, that’s all you really need from an RPG.

6. Death’s Door

Earlier in the year, I played The Legend of Zelda: Link’s Awakening remake for the first time. To keep it short, I was impressed. So impressed in fact, that I am willing to put it as one of the all-time great 2D Zelda games somewhere right between A Link to the Past and A Link Between Worlds. Not sure how this conversation started, but in relaying my recent ventures one day, I get a recommendation saying “hey, you should check out Death’s Door.” Months later, a version on the Switch appears and after glowing appraisals all around, I immediately downloaded it within release.

Every year, there always seems to be at least one indie darling that becomes the talking point for the community, and Death’s Door (Acid Nerve) comes fairly close to reaching that shared space occupied by some of the most prominent titles to achieve that status. It’s a 2D action adventure game putting you in the role of a small crow who works as a reaper, until your assigned soul gets taken from you. What follows is a short, yet fulfilling hack and slash with a surprisingly tragic and comedic story about the role of death and those who aren’t ready to go into the great beyond. Going in, I did not anticipate such a huge emphasis on narrative, but the way the story unfolds through the levels, boss fights, and eventually the titular Death’s Door made for one of the best surprises of the year.

Like its Zelda-like inspirations, combat is simple with one major departure. Items or “spells” as referred to in-game are managed by a small magic meter that replenishes with each hit of your sword. At first, I did not care for this change, but Acid Nerve balances this system by ensuring you always have something to hit within close proximity. Eventually, its simplicity of one block per spell became my preferred system as you learn to swap between spells and sword swings. If I had one major gripe with this game, it would be its handling of its post-game content. Without giving away too much, there is a side quest that requires 100% completion of a certain task you’ve likely encountered in every major area. It’s not quite Batman Arkham Knights level of gate keeping important content, but it is worth pointing out since there is no menu to track completion.

A grim but charming tale, Death’s Door isn’t quite the “Zelda killer” or even the definitive indie of the year, but its understanding of the formula coupled with its strong writing, creative visuals and impressive soundtrack proves the studio takes after the animal it used as its foundation – perhaps too closely.

5. Persona 5 Strikers

If you would have told me I’d putting a goddamn musou game on my top 10 list, I’d have laughed! Mind you, it’s not for a lack of trying either. Hyrule Warriors? Pass. One Piece: Pirate Warriors? *fart noises* Next. Fire Emblem Warriors? Sure, and then they’ll remake of Genealogy of the Holy War, right? Look, if putting Fire Emblem in front of it isn’t enough for me to convince me to like a musou game, there’s simply nothing else that will change my mind-

“Okay, what about a direct sequel to Persona 5, your own 2017 GOTY?”

“I already told you! Nothing is going to change-”

“Did I mention it plays closer to Persona with more of an action flair?”

Folks, it finally happened in 2021. A musuo game I actually enjoyed! Or is it an action RPG wearing the skin of a musou? Whatever you call it, Persona 5 Strikers (Omega Force, P-Studio) is a very good game, giving me more of what I love and something I didn’t think I needed – pure beat em up action. Make no mistake, this is still a musou game: tons of enemies, simplistic combat, multiple characters – look, Dynasty Warriors! At the same time, it’s a Persona game in all but name. Story driven content, strategic combat, elemental weaknesses, and even the Velvet Room is all reworked to fit the style and faster paced action-oriented combat, with a more JRPG focus. In other words, it’s a musou game with the bells and whistles of a JRPG, and I am all for it!

I’ve been seeing some complaints about the game’s “missing” features in the form of social links and other activities, but as someone who has played and beaten both vanilla and Royal games, I find the change to be refreshing. I know these characters’ stories, I don’t need a play-by-play of everything they went through again! Set sometime after the events of Persona 5, Strikers sees the Phantom Thieves reunite for a cross country tour when a new threat emerges. While most of the story plays like a greatest hits compilation of the base game, the real treat comes from traveling all over Japan, giving the game a sort of tourist destination appeal in between the actual combat. In a year where most places are still under some form of travel restrictions, it’s kind of nice to be able to wind down for a few moments and helps break out the pacing between the story and the gameplay.

What’s great about Strikers is while it borrows heavily from its source material, it makes some clever changes to speed up some of the original’s minor annoyances. Ammo now recharges after every fight, the fusion compendium gives you the option to update only the higher level Personas when recording new stats, and because of the shift in genre, there is no time management or personal stats to manage. That last one may sound like a detriment to those expecting more Persona 5, but after doing this twice before, it’s a welcome change as combat does eventually start to wear thin in the late stages. Outside the dungeons, there is plenty to do back in reality. Cooking meals, chatting with the locals, and of course, hanging out with your comrades in addition to the main story. Speaking of, some of the new characters introduced manage to flesh out what would otherwise be an expansion of Persona 5’s core thesis. Inspector Zenkichi in particular takes the story down a different path, acting as both a confidant and an adult liaison to round out your party’s vigilantism.

Love it or hate it, Persona 5 Strikers is a worthy follow up to its progenitor, with enough differences to separate it from its musou contemporaries. While I can’t say for sure what non-musou or Persona fans will take away from it, its flashy combat and overarching narrative might just be the winning combination fans of either series can agree on.

4. Marvel’s Guardians of the Galaxy

Another game almost no one expected would be making anyone’s GOTY list, Marvel’s Guardians of the Galaxy surprised everyone by being the one thing we’ve been wanting from Square Enix since failing hard with Marvel’s Avengers – an honest to God, single player game with no strings attached! Despite the company making every attempt to remake Final Fantasy VII in real life at the start of 2022, studio Eidos-Montréal somehow managed to avoid falling prey to their corporate overlord (for now), delivering a fully fleshed out superhero story with some fun combat in between.

As it’s been said elsewhere, I’ll only briefly go over the combat – its fine. You shoot things and you explore linear levels, with the occasional set pieces and puzzle to solve with the help of the other Guardians. Frankly, it doesn’t evolve beyond that. That’s because despite only playing as Star Lord, it’s everything around him where the real game starts as you explore the troubled history and backstories of the other guardians, many of which differ greatly from their MCU inspired counterparts. In fact, that’s the magic trick you see over and over again just when you think you have the story figured out. One moment you’re in a firefight or escaping some near death sequence, the next moment you’re back on the Malano having a personal conversation just before jumping back into the fire. There is a ridiculous amount of dialogue to the point that it’s suffocating, but I never got bored of hearing characters trade barbs or get into heated arguments over petty details – except for characters commenting on my extended absence. Seriously game developers, let me explore damn it!

While most have gone on to praise the level of detail in the writing, setting, and technical polish, the soundtrack deserves special mention, and I don’t just mean the licensed soundtrack! In this version of the Guardians, Peter Quill takes the Star Lord moniker off of his favorite rock band of the same name. Rather than just leave it at that, the mad lads behind the fictional band took the time to craft an entire album filled to the brim with 80s flair, space metal, and some headbanging singles that I still can’t get out of my head. Compared to the more comic book inspired cameos and other moment to moment set pieces, it’s a very small component in the grand scheme of things, yet it’s the kind of attention to detail that shows the level of care given in going above and beyond the source material and the MCU’s modernization of the team.

In summary, if you have even the slightest affinity for comic book heroes or enjoyed some of Marvel’s other single player offerings in recent years, Marvel’s Guardians of the Galaxy is a standout title and another fantastic entry in the pantheon of great superhero adaptions.

3. Lost Judgment

As much as I enjoyed the new turn based take in the previous year’s Yakuza: Like A Dragon, returning to the more action oriented combat in Lost Judgment is a lot like slipping on a familiar glove. Fresh off the excellent Judgment, you take on the role of Takayuki Yagami investigating a new murder mystery seemingly linked to a sexual harassment case. This time around, Yagami takes to Yokohama while working undercover at a prestigious high school with its own share of secrets to uncover. Detective stories are some of my favorite fictional stories, so it’s not too surprising that the story in Lost Judgment is also the game’s major selling point. Like an interactive TV drama, I’d often jump straight into the next story mission to find out what happens next, with the occasional side activity to break up the pace. It’s a dark and twisting tale that slowly unravels into a larger conspiracy with more questions being raised as the truth comes to light. It also helps that the main cast in Yagami, Kaito and more are generally fun to watch, with strong performances all around in the new and returning English dub.

The core gameplay is…. Well, it’s a Yakuza game, which at this point should tell you how much you’re going to get out of Lost Judgment. Most of this game’s improvements are incremental at best, with the biggest changes being Yagami gets a third fighting style in the counter heavy Snake style and a skateboard for travel. Your mileage may vary depending on your feelings on Yakuza combat, but I personally enjoy the simplicity and somewhat janky physics – easy enough to breeze through, yet difficult enough when the game starts throwing bosses your way. Outside of beating punks with a bicycle, there are tons of side activities. Similar to Judgment, these tend to be appetizers compared to the mainland Yakuza games (in my opinion). They are fun diversions, but I rarely ever spent more than a handful of minutes on them before returning to the main campaign or the ever growing list of side cases, many of which use the school setting to hilarious effect, along with some more heavily involved story lines.

In contrast to Like A Dragon’s fresh spin on the formula, Lost Judgment is a more familiar beast to its predecessors. In its place, however, is another compelling narrative of law, order, and who ultimately gets to deliver final judgment.

(Except for this list of course. Hey now, let’s not forget who calls the shots here!)

2. Nier Replicant ver.1.22474487139…

https://www.youtube.com/watch?v=5Uzy4Ugipj8

Either I’m one of the only people on the planet experiencing Nier for the first time, or everyone seemingly forgot this game exists! Nier Replicant ver.1.22474487139... (I still can’t believe that’s the full title!) comes as a welcome surprise having previously dipped my toes in Nier: Automata, a game that was also the runner up game of the year back in 2017. Things have finally come full circle with the progenitor title fully modernized and polished to a mirror shine. Now, all that’s left to answer is, which is my favorite Nier?

To start, let’s look at what’s been improved: the gameplay. Taking over the reins from original developer Cavia, Toylogic took some notable cues from Automata in overhauling the combat.  It’s noticeably faster and snappier, but can’t quite obscure the fact that this is still a game now more than a decade removed from its original release. The art and graphics have been upgraded significantly and the audio, dialogue, and score have also been re-recorded. If that wasn’t enough, the remaster sports additional content, including the DLC and some brand new and unused content exclusive to this remake. Even if you’ve played the 2010 original, this new version will be of notable interest if you have even the slightest of attachment to these characters or care to see more of the story.

Remaster or no, what has aged well is the story and presentation. Set in a distant future where civilization has fallen to ruin, a nameless protagonist (Nier in my playthrough because I stick to “canon”) sets out on a journey to find a cure for his sister’s unknown ailment. What transpires is anything but ordinary. You meet two outcasts with their own troubled pasts. You travel across the Great Plains, slaying anything that dares stand in your way. Then the game shifts, and then it shifts again. From an action RPG to completely other genres that are best left to discover individually, this game will challenge not only your dexterity, but your perception of reality – and then you repeat it all over again. Repetition is Nier Replicant’s preferred instrument. Sometimes it’s fun, other times it will drive you up a wall. When you reach a milestone, the game presses on, moving to the next scripted event. And when it does tell you to stop, you might find yourself asking “what the hell?”

Not since Nier: Automata have I played a game that has asked this much from the player. It’s a game that is seemingly disinterested in giving the player a “fun” time, but rather, an engaging one. Is Nier Replicant the definitive Nier experience? I’m still not entirely sure myself! While I still prefer Automata’s gameplay, the original Nier laid much of the groundwork for Yoko Taro’s resurgence following the unprecedented success of its future sequel. 11 years later, Nier Replicant brings the series full circle to its origins, melding old and new into one unforgettable journey.

1. Metroid Dread

19 years. It’s been 19 years since Metroid Fusion, the last new 2D entry in the franchise. I was in middle school when I first picked up the game after borrowing it from a friend. Back then, Metroid was nothing more than an obscure Nintendo title I’d never heard of and Samus was a character in Super Smash Bros. Despite having never touched a proper Metroidvania at that point, it didn’t take long before I became engrossed in the futuristic and decrepit walls of the BSL space station and deeply unsettled of the SA-X staking me. With its tight mechanics, hostile environments, memorable art direction and music on top of a neatly woven narrative, it’s a game that would become the start of a 19 year relationship with the franchise. Within that timeline there were soaring highs, middling lows, and whatever the hell Federation Force was supposed to be. But through it all, there was never a title that could quite deliver that same sensations I felt all those years ago. Silence, isolation, and dread… until now.

Metroid Dread (MercurySteam and Nintendo EPD) has been a long time coming for both fans and series producer Yoshio Sakamoto, who had been conceptualizing the idea since the mid-2000s. After all this time, did they finally pull it off? Well folks, let me put it to you this way. I spent three whole days getting through as much as possible until I finished my first playthough. I collected every item and did every shinespark puzzle. I beat it in Hard Mode, then beat it a third time. Hell, I’m even thinking about booting it up right now! I even own the damn mug. To call Metroid Dread my favorite game of 2021 would be an understatement of the highest caliber. It is the culmination of a franchise that kicked off the Search Action (God, I love saying that!) phenomenon, returning to reclaim its throne after an almost two decade hiatus – and it rules.

Once more, you take on the role of bounty hunter Samus Aran who takes a job from the federation after receiving a mysterious video. Beaten and stripped of your abilities by an unknown assailant, you make your way back to the top as you explore the planet for clues to the events that transpired before your arrival. New to the mix is the impregnable E.M.M.I. that scan for hostiles. Virtually unkillable without a special finite weapon, these relentless machines turn the hunter into the hunted at various sections of the game. Dread repeatedly plays out this tense cat and mouse game. Even when Samus temporarily gains the ability to turn the tables, it becomes a battle of distance and environmental awareness until the guardian of the sector is finally put down for good.

2D platformers and labyrinthine map design have become such a staple in today’s insatiable hunger for more. While many excellent games have sprung up, carving their own paths with unique twists of their own, they all share similar DNA: tight controls, a steady progression system where more becomes accessible as you grow stronger, and a well thought out level design that ideally blends gameplay and story. Dread doesn’t stray too far from the formula, but this forms the three basic principles that game refines and polishes from the moment you land on Planet ZDR, all the way into the final credits.

Metroid’s gameplay and upgrades have become such a key staple in the franchise’s enduring popularity that its best additions are small, but significant improvements. Samus can now slide. She can now transition immediately in and out of morph ball via one button or from a climb. Shooting, aiming, and the counter mechanic (introduced in Metroid: Samus Returns) have been dramatically improved. Probably my favorite change, the Speed Booster now has additional directional output and control that is utilized for some devilishly creative puzzles. For most other games, this all sounds like a no-brainer, yet it opens up Samus’s movement and speed exponentially in ways that were not possible on older tech. Even better, the game encourages replayability through repetition and sequence breaking – some intentional and some not even the developers accounted for!

Progression remains similar, with a few unexpected twists thrown in. Withholding series staples by emphasizing new ones and getting familiar with the gameplay loop. Backtraveling through areas multiple times, often having to take the scenic route to discover where to go next. Of course, there is the ever-looming presence of E.M.M.I, which have their own walled up sections. I’d often have to collect myself for a few moments before venturing into the room where a confrontation was almost always a guarantee.

Lastly, there is the level design and story, which (in my opinion) is the weakest part of the package and its most interesting change with regards to the future of the series. Levels stick to the usual fire, water, and jungle sectors, among others, with a few original areas to emphasize its fallen civilization. No doubt it’s familiar territory, but the way it integrates its level design into the environment is reminiscent of several games from Metroid Fusion to Hollow Knight (I’d argue). Mixing 3D elements into its 2D environment to the changing of entire level layouts as the story progresses, for a game running on older tech, few platformers match the level of technical precision and detail that Dread polishes. The story itself, while not terribly deep, sees Samus return (pun not intended) to the intergalactic badass we know as she contends with a new antagonist. Though I wasn’t a big fan of the ending and the villain could have used more screen time to establish their inevitable confrontation, it’s the most fun and engaging tale I’ve had with a 2D Metroid title since discovering the series for the first time.

19 years. 19 years have passed. The world has changed. New titles, new pastimes, and new responsibilities. A while back, I managed to track down a second hand copy of Metroid Fusion and played through it again after all those years. No matter how much time has passed, my passion for this franchise has only grown with age. Metroid Dread marks the conclusion of one story, and hopefully, a new beginning. Until then, the galaxy is at peace – for now.

Credits:

Song: End Credits| Composer/Arranger: Kenji Yamamoto, Soshi Abe and Sayako Doi | Game: Metroid Dread

Dark Aether is a writer/contributor for TAY and AniTAY. You can check his previous writings on TAY2, Medium, or follow him on Twitter @TheGrimAether. Not Dead Yet.

See You Next Mission! (Previous Awards):

Dark Aether’s Top 10 Games of 2020

Dark Aether’s Top 10 Games of 2019

Dark Aether’s Top 10 Games of 2017

Dark Aether’s Top 10 Games of 2016

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